View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002649 | AI War 1 / Classic | Suggestion - Campaign Management And Setup | Jan 25, 2011 6:36 pm | Jan 25, 2011 8:37 pm | |
Reporter | Burnstreet | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Product Version | 4.073 | ||||
Summary | 0002649: disable settings ineffective in defender mode | ||||
Description | It seems to me that many settings (like minor factions) don't work in defender mode. It would be nice if they were disabled to remove confusion. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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These ones do work, many of them, but they just don't have the same effect always. At any rate, picking and choosing out the ones that semantically don't work as well in Defender as in Conquest isn't something we want to do. All of them _function_, at any rate. |
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Yea. Good luck buying something from the trader when the AI is sending tons of Mk. III waves at you :D I guess most minor factions still work, but become a lot less useful due to defender mode being much more frantic. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 25, 2011 6:36 pm | Burnstreet | New Issue | |
Jan 25, 2011 8:11 pm | Chris_McElligottPark | Note Added: 0009691 | |
Jan 25, 2011 8:11 pm | Chris_McElligottPark | Status | new => closed |
Jan 25, 2011 8:11 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 25, 2011 8:11 pm | Chris_McElligottPark | Resolution | open => won't fix |
Jan 25, 2011 8:37 pm | TechSY730 | Note Added: 0009692 | |
Jan 25, 2011 8:49 pm | TechSY730 | Note Edited: 0009692 |