View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001140 | AI War 1 / Classic | Suggestion - Interface Ideas - Notifications, Warnings, and Alerts | Nov 5, 2010 9:32 pm | Jan 23, 2011 11:13 pm | |
Reporter | Nightchill | Assigned To | keith.lamothe | ||
Status | considering | Resolution | open | ||
Product Version | 4.028 | ||||
Summary | 0001140: Neinzul enclaves | ||||
Description | hostile enclaves should give warning messages when the appear on planets that you have current scout intel on (not just on your planets) | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Keith, can you do this one? |
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I can, I just wasn't sure if it was worth the space on the alert list that the enclaves were hanging around on some scouted planet, as potentially there could be a fair number of these (particularly if preservation wardens are included). They already display an alert when actually on a player-controlled planet. |
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Oh, hmm. That's true. Let's leave this open for feedback, then. In that light, I'm not in favor of it. |
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How about a compromise? Make them like Devourer golems; warning if they are on a human planet or on a planet adjacent to a human planet, but we don't care if they are further than that. |
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Possibly. |
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I like techsy730s idea |
Date Modified | Username | Field | Change |
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Nov 5, 2010 9:32 pm | Nightchill | New Issue | |
Dec 20, 2010 6:44 pm | Chris_McElligottPark | Note Added: 0006518 | |
Dec 20, 2010 6:44 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Dec 20, 2010 6:44 pm | Chris_McElligottPark | Status | new => confirmed |
Dec 20, 2010 6:47 pm | keith.lamothe | Note Added: 0006520 | |
Dec 20, 2010 6:50 pm | Chris_McElligottPark | Note Added: 0006523 | |
Dec 20, 2010 6:50 pm | Chris_McElligottPark | Status | confirmed => feedback |
Dec 23, 2010 12:01 am | TechSY730 | Note Added: 0006835 | |
Dec 23, 2010 9:55 am | Chris_McElligottPark | Note Added: 0006843 | |
Dec 23, 2010 9:55 am | Chris_McElligottPark | Status | feedback => considering |
Jan 23, 2011 11:13 pm | Burnstreet | Note Added: 0009612 |