Viewing Issues 24751 - 24800 / 27793

  IDCategorySummaryStatusReporterUpdated 
 00036401
[AI War 1 / Classic]  Bug - Other
Beginning Tutorial ErroriceliviJul 12, 2011
 00036371
[AI War 1 / Classic]  Suggestion - Game Mechanics
Teleportation StunRanakastraszJul 12, 2011
 00034725
[AI War 1 / Classic]  Bug - Other
Warheads + Auto FRD options
resolved (keith.lamothe)
RanakastraszJul 9, 2011
 00036271In-Game Controls missing checkbox
closed (keith.lamothe)
HearteaterJul 9, 2011
 00036244
[AI War 1 / Classic]  Bug - Other
Sentinel frigates refuse to be ordered to attack radar dampened stuff
new
LancefighterJul 9, 2011
 00031684
[AI War 1 / Classic]  Suggestion - Game Mechanics
Redirector Rally Post behavior tweek
new
FleetJul 8, 2011
 00028623
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Engies auto FRD
new
Red SpotJul 8, 2011
 00031578
[AI War 1 / Classic]  Gameplay Issue
Irreplacable structures not auto-repaired due to "large projects" setting
new
FunnyManJul 8, 2011
 0003625 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
grid-esque style hotkeys?
new
LancefighterJul 8, 2011
 00029382
[AI War 1 / Classic]  Suggestion
Add a link to mantis to the top of the forums
new
BobTheJanitorJul 6, 2011
 00036207In windowed mode, mouse pans even when outside the window and when window is inactiveET3DJul 6, 2011
 00004358
[AI War 1 / Classic]  Graphical Bug
[3.708] Cannot change Windowed resolutionVaosJul 6, 2011
 0003619 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Video and Audio Settings
Move the resolution controls to the "Graphics" settings tab
new
ET3DJul 6, 2011
 0003615 
[AI War 1 / Classic]  Graphical Bug
The remains of EMP minefields have an extra space
new
TollJul 4, 2011
 00036071
[Valley 1]  Programming Todo
56 new interior doors to be wired up (F7 work).
resolved (cupogoodness)
Chris_McElligottParkJul 4, 2011
 00035846
[AI War 1 / Classic]  Bug - Other
Core Starship translocatable
resolved (keith.lamothe)
TollJul 3, 2011
 00036132
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Warheads Auto-FRD
assigned (keith.lamothe)
Sigma7Jul 3, 2011
 00036123
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Planetary Shields
new
TollJul 2, 2011
 00034194
[AI War 1 / Classic]  Suggestion - New Features
The ability to alt tab out/ command tab outhaikuJul 2, 2011
 00025547
[AI War 1 / Classic]  Balance Issue
AI attacking planetairy improvements
new
Red SpotJul 2, 2011
 00012586
[AI War 1 / Classic]  Bug - Other
Spire plot .. issue?
minor fix for later (keith.lamothe)
LancefighterJul 2, 2011
 00036113
[AI War 1 / Classic]  Graphical Bug
The user-changed maps shift slightly over save/reload.
new
TollJul 1, 2011
 00036101
[AI War 1 / Classic]  Bug - Other
Cloaked Tractors are a bit too powerful
new
TollJun 30, 2011
 0003605 
[AI War 1 / Classic]  Bug - Other
Spirecraft modules are still active even when their parent ship is powered down
new
TollJun 29, 2011
 00036041
[AI War 1 / Classic]  Bug - Other
Spirecraft with a shield module under the effects of a Cloaker Starship can fire without being fired upon
new
TollJun 29, 2011
 00035751
[Valley 1]  Programming Todo
New crystal veins and material outcrops F7 work.
resolved (cupogoodness)
Chris_McElligottParkJun 29, 2011
 0003590 
[AI War 1 / Classic]  Suggestion - Game Mechanics
Equalise the "wormhole grab area" between ships of different size
new
TollJun 28, 2011
 00035892
[AI War 1 / Classic]  Bug - Other
Over 600 non-combat AI units?
new
TollJun 27, 2011
 0003588 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Warheads
AI Network Disruptor
new
TollJun 27, 2011
 00035593
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Engineers only frd when planet is not under attack
new
wingsofdomainJun 27, 2011
 0003587 
[AI War 1 / Classic]  Graphical Bug
Spirecraft Scouts "move pretty slowly" with a speed of 490
new
TollJun 27, 2011
 0003586 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Show selected units on Galaxy Map
new
HearteaterJun 27, 2011
 0003582 
[AI War 1 / Classic]  Graphical Bug
Modules disappear from selected when zoomed out
new
TollJun 25, 2011
 00035225
[AI War 1 / Classic]  Crash/Exception
More Unhandled Errors (Files attached)
resolved (keith.lamothe)
leb0fhJun 22, 2011
 0003538 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Additional information - AI messages (audible and yellow text)
new
BleekJun 22, 2011
 00035341
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Quick Buttons dropdowns crowded/awkward
new
HearteaterJun 21, 2011
 000297612
[AI War 1 / Classic]  Bug - Other
Neinzul Rocketry Corps not using Warheads
resolved (keith.lamothe)
ArcDMJun 20, 2011
 00034731
[AI War 1 / Classic]  Bug - Other
Won defender game incomplete in high scores
feedback (keith.lamothe)
NightJun 19, 2011
 00034681
[AI War 1 / Classic]  Bug - Other
Building mark 2 engineers without tech bug
resolved (keith.lamothe)
RanakastraszJun 19, 2011
 0003532 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Sniper turrets attacking Warp gates
new
Sigma7Jun 17, 2011
 00033531
[Valley 1]  Programming Todo
Forest Region Names
resolved (cupogoodness)
Chris_McElligottParkJun 17, 2011
 00024235
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Abyss Gate
considering (Chris_McElligottPark)
KDR_11kJun 15, 2011
 00024149
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
New Reference Dropdown Filters
considering (keith.lamothe)
LordSlothJun 15, 2011
 00015463
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Trying to select a control group that's loaded into a transport ship should select the transport ship
considering (keith.lamothe)
ShdNxJun 15, 2011
 000136538
[AI War 1 / Classic]  Suggestion - Game Mechanics
Alternatives for Ion Cannon "Discouragement"
considering
WingflierJun 14, 2011
 0003513 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Reclamation tooltips incorrect
new
HearteaterJun 14, 2011
 00035124
[Valley 1]  Programming Todo
All new or graphics-redone buildings to wire up (F7 work).
resolved (cupogoodness)
Chris_McElligottParkJun 14, 2011
 00035114
[Valley 1]  Programming Todo
Existing buildings to re-wire (F7 work).
resolved (cupogoodness)
Chris_McElligottParkJun 14, 2011
 00035162
[Valley 1]  Programming Todo
Existing buildings to re-wire (F7 work).
resolved (cupogoodness)
Chris_McElligottParkJun 14, 2011
 0003514 
[AI War 1 / Classic]  Suggestion - Tutorial Improvements
Planetary Summary tutorial message unclear
new
HearteaterJun 13, 2011