Viewing Issues 24601 - 24650 / 29457

  IDCategorySummaryStatusReporterUpdated 
 00055421
[Valley 1]  Suggestion - Balancing Issues
Ilari stones should heal up to 100%, 200%, 300%, et c.tbogueJan 31, 2012
 0005539 
[Valley 1]  Suggestion - Balancing Issues
Shield spells redesign
considering
TerraSleetJan 31, 2012
 0005535 
[AI War 1 / Classic]  Bug - Gameplay
Spirecraft rams--not properly damaging objects protected by forcefields
assigned (keith.lamothe)
Spikey00Jan 31, 2012
 00055342
[AI War 1 / Classic]  Suggestion - New Features
expansion feature suggestion: retro arcade mode
considering
CyborgJan 31, 2012
 00055411
[Valley 1]  Bug - Gameplay
No rare commodities from tier 2 or 3 missions
resolved (keith.lamothe)
HyfrydleJan 31, 2012
 00054662
[AI War 1 / Classic]  Bug - Other
Wave warning misleading on ship counts
considering
HearteaterJan 31, 2012
 00053983
[AI War 1 / Classic]  Bug - Gameplay
Hub Reactors overpowered when using multiple homeworlds
resolved (keith.lamothe)
GUDareJan 31, 2012
 000387212
[AI War 1 / Classic]  Crash/Exception
Fatal Error in GCTechSY730Jan 30, 2012
 00055302
[Valley 1]  Graphical Bug
Difficulty seeing character on the game mapHyfrydleJan 30, 2012
 00055002
[AI War 1 / Classic]  Suggestion - Game Mechanics
CTRL options: allow other players to rebuild remains, and option to disable auto-build engineers on unowned friendly planet
closed (keith.lamothe)
Spikey00Jan 30, 2012
 000552816
[AI War 1 / Classic]  Bug - Gameplay
Repair restrictions still apply on Spirecraft HARDSpikey00Jan 30, 2012
 000552711
[Valley 1]  Bug - Room Issues
Vases not spawning, Clay impossible to acquire
resolved (tigersfan)
TerraSleetJan 30, 2012
 0005529 
[AI War 1 / Classic]  Crash/Exception
"Gimme Absolutely Positively Everything" cheat is broken; UnhandledErrors causing "waiting for players" in solo
assigned (keith.lamothe)
Spikey00Jan 30, 2012
 00030502
[AI War 1 / Classic]  Bug - Other
the cheat (gimme absolutely positively everything) needs to be different.
considering (Chris_McElligottPark)
gamewarlord777Jan 30, 2012
 00055202
[Valley 1]  Suggestion - Spell Ideas
Life drill spell
strongly considering
KDR_11kJan 30, 2012
 000399617
[Valley 1]  Graphical Bug
Dynamic skies scrambled on MacBook PromrhanmanJan 30, 2012
 00055154
[Valley 1]  Graphical Bug
Weird graphical shifting effectBluddyJan 30, 2012
 00055261
[Valley 1]  Graphical Bug
Cooldown bars and mana bar not showing anything but blank color sometimes.AklyonJan 30, 2012
 0005525 
[Valley 1]  Bug - Gameplay
Monsters spawning without spawnerUnderfotJan 30, 2012
 0005524 
[Valley 1]  Suggestion - Spell Ideas
Nature spell: Summon faeries
considering
KDR_11kJan 30, 2012
 0005523 
[Valley 1]  Suggestion - Spell Ideas
Earth spell: Gravity slam
considering
KDR_11kJan 30, 2012
 0005522 
[Valley 1]  Suggestion - Spell Ideas
Mobility spell: Phase dash
considering
KDR_11kJan 30, 2012
 00055162
[Valley 1]  Suggestion - Balancing Issues
Are multiple overland chunks needed?BluddyJan 30, 2012
 0005514 
[Valley 1]  Bug - Monster Behavior
Shadow bat bosses don't show statsBluddyJan 30, 2012
 00055194
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Troop Accelerator costs 10 AIP to kill even after planet capturejerithJan 30, 2012
 00054912
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Excel Export Sheets are missing data
assigned (keith.lamothe)
GUDareJan 30, 2012
 00037804
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Keys like L and shift-L, but that round down instead of up.
new
mindlossJan 29, 2012
 00054995
[AI War 1 / Classic]  Bug - Gameplay
Energy reactor remains and automated building results in inefficient duplicate reactors
resolved (keith.lamothe)
Spikey00Jan 29, 2012
 00055112
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Shards can be cloaked
resolved (keith.lamothe)
Spikey00Jan 28, 2012
 00055121Cannot see the full finder list, even with maximum resolution
resolved (keith.lamothe)
CyborgJan 28, 2012
 00025993
[AI War 1 / Classic]  Gameplay Issue
Raptors won't move into attack distance when attacking a Radar Dampened target
resolved (keith.lamothe)
SunshineJan 28, 2012
 00055081Find ship menu is no longer bounded by its box.
resolved (keith.lamothe)
Nice SaveJan 28, 2012
 00055071Attack boost message in tooltip for unit with no attack
resolved (keith.lamothe)
Nice SaveJan 28, 2012
 00054791Attack Boost displaying as negative on tooltip
resolved (keith.lamothe)
HearteaterJan 28, 2012
 00054631Galaxy map filters displaying incorrectly
resolved (keith.lamothe)
MinotaarJan 28, 2012
 00025684Botnet Zombies show up when using the mobile military galaxy filter
resolved (keith.lamothe)
BobTheJanitorJan 28, 2012
 00054974
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Riot starship tractor modules
assigned (keith.lamothe)
Spikey00Jan 28, 2012
 00053882
[Valley 1]  GUI
The tooltip for bosses says {0}% resistance to knockbackTollJan 28, 2012
 00053566
[Valley 1]  GUI
Errant blip/dungeon map not properly aligned after switching to fullscreenTollJan 28, 2012
 00055103
[Valley 1]  GUI
Minimization does not pause gameColdPrototypeJan 28, 2012
 00055031
[Valley 1]  Suggestion - UI Ideas
Add a bit of physics when jumping on floating platformsGrimerXJan 28, 2012
 00055024
[AI War 1 / Classic]  Bug - Gameplay
Tractor turrets have Black Widow tractor paralysis attack
resolved (keith.lamothe)
FleetJan 28, 2012
 00051773
[Valley 1]  Graphical Bug
Desert Burrowers look silly when fallingKDR_11kJan 28, 2012
 0005400 
[Valley 1]  Bug - Monster Behavior
Strange Settlement Attack
closed (keith.lamothe)
RevannefariousJan 28, 2012
 0005382 
[Valley 1]  Bug - Room Issues
Attack never happens
closed (keith.lamothe)
earthdrakeJan 28, 2012
 00053671
[Valley 1]  Suggestion - Enemy Ideas
Enemy Ready For Design/Coding: CrashedLandspeederRobot
resolved (keith.lamothe)
Chris_McElligottParkJan 28, 2012
 0005370 
[Valley 1]  Suggestion - Enemy Ideas
Enemy Ready For Design/Coding: WillOTheWisp
resolved (keith.lamothe)
Chris_McElligottParkJan 28, 2012
 0005369 
[Valley 1]  Suggestion - Enemy Ideas
Enemy Ready For Design/Coding: Clockwork Probe
resolved (keith.lamothe)
Chris_McElligottParkJan 28, 2012
 0005333 
[Valley 1]  Bug - Other
Guardian Stones still mention the need to scoutCoppermantisJan 28, 2012
 00053092
[Valley 1]  Suggestion - Balancing Issues
Snow suits seed too often
resolved
TollJan 28, 2012