View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005003 | Valley 1 | Bug - Other | Oct 24, 2011 11:55 pm | Jan 27, 2012 2:26 pm | |
Reporter | GrimerX | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | open | ||
Product Version | 0.530 | ||||
Summary | 0005003: When frozen to speed 0, can still jump normally | ||||
Description | Suggest depressing the height you can jump based on the % impact of being frozen -- it's odd to be frozen in place but be able to jump up normally. If you only prevent jumping when speed==0, then it'll be odd to get slower and slower, but be able to jump normally, then not be able to jump at all (though you should probably play around with it a bit). Maybe not 100% correlated with speed impact, but enough to be noticible. Also suggest if speed==0 then don't allow the player to change L/R orientation -- more of a polish thing. | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 24, 2011 11:55 pm | GrimerX | New Issue | |
Oct 25, 2011 8:58 am | tigersfan | Internal Weight | => Polish Tweak |
Oct 25, 2011 8:58 am | tigersfan | Assigned To | => Chris_McElligottPark |
Oct 25, 2011 8:58 am | tigersfan | Status | new => assigned |
Jan 27, 2012 2:26 pm | tigersfan | Status | assigned => resolved |