| 0003272 | 6 | | Engineers do not repair mercenary fleet ships while in FRD mode | new | ible | May 5, 2011 |
| 0003194 | 18 | | Vorticular Cutlasses need to be cheaper | new | Sunshine | May 5, 2011 |
| 0003361 | 2 | | Planet View Settings Maintain Between Games | new | Echo35 | May 4, 2011 |
| 0003321 | 1 | | Music: "The Deep" | | Chris_McElligottPark | May 4, 2011 |
| 0003352 | | | A slew of AI type suggestions | new | Orelius | Apr 30, 2011 |
| 0003323 | 2 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Neinzul Nests aggro on empty planets. | new | TheDeadlyShoe | Apr 26, 2011 |
| 0003169 | 3 | | New batch of objects needing the F7 treatment. | | Chris_McElligottPark | Apr 25, 2011 |
| 0003177 | 2 | | Finish offsets and add doors to remaining buildings. | | Chris_McElligottPark | Apr 25, 2011 |
| 0003322 | 6 | | Minor Faction Behavior not working | new | Gallant Dragon | Apr 25, 2011 |
| 0003216 | 1 | | ChineseFemaleAncientFirstNames | | Chris_McElligottPark | Apr 25, 2011 |
| 0003217 | 1 | | ChineseAncientLastNames | | Chris_McElligottPark | Apr 25, 2011 |
| 0003212 | 1 | | Japanese2000sLastNames | | Chris_McElligottPark | Apr 24, 2011 |
| 0003214 | 1 | | JapaneseFemale2000sFirstNames | | Chris_McElligottPark | Apr 24, 2011 |
| 0003213 | 1 | | JapaneseMale2000sFirstNames | | Chris_McElligottPark | Apr 24, 2011 |
| 0003219 | 1 | | EnglishMale2000sFirstNames | | Chris_McElligottPark | Apr 24, 2011 |
| 0003218 | 1 | | AfricanAmerican2000sFemaleFirstNames | | Chris_McElligottPark | Apr 24, 2011 |
| 0003215 | 3 | | ChineseMaleAncientFirstNames | | Chris_McElligottPark | Apr 24, 2011 |
| 0003305 | 6 | | Double/Tripple Click with blobs | new | Draco18s | Apr 24, 2011 |
| 0003149 | | | High Technology theme(s) | | Chris_McElligottPark | Apr 22, 2011 |
| 0003307 | 1 | | Colony ship is scrapped when command station at same planet is scrapped | | ible | Apr 22, 2011 |
| 0003306 | 1 | | AI carriers recreated shortly after destruction | new | FunnyMan | Apr 22, 2011 |
| 0002771 | 68 | | Make base wave size to AI progress a sub-linear relationship (and overall game pacing) | new | TechSY730 | Apr 22, 2011 |
| 0003240 | 4 | | Dyson behaviour/balance | new | Red Spot | Apr 19, 2011 |
| 0003276 | 4 | | Can not update to 5.0xx using updater on mac osx | | Master Cylinder Pants | Apr 19, 2011 |
| 0003235 | 2 | | Map button in planet view; cursor clicks on galaxy map option are applied against buttons under galaxy map view button | new | ible | Apr 17, 2011 |
| 0003206 | 10 | | Scouting AI homeworld caused cockroach swarm | new | HTL2001 | Apr 17, 2011 |
| 0003275 | | [AI War 1 / Classic] Suggestion - Campaign Management And Setup - Map Styles And Generation | "Fixed Layout" map style | new | FunnyMan | Apr 17, 2011 |
| 0003273 | | | Auto Knowledge gathering works intermittantly | new | ible | Apr 17, 2011 |
| 0003267 | 3 | | Golems won't attack EMP'd planets. | new | Solarity | Apr 16, 2011 |
| 0003141 | | | SFX: Shrink Spell | | Chris_McElligottPark | Apr 13, 2011 |
| 0003142 | | | SFX: Grow Spell | | Chris_McElligottPark | Apr 13, 2011 |
| 0003221 | | | SFX: Civilization Level Up | | Chris_McElligottPark | Apr 13, 2011 |
| 0003227 | 1 | | SFX Loop: Windy Rain and Windy Rain Muffled. | | Chris_McElligottPark | Apr 13, 2011 |
| 0003228 | | | SFX Loop: Light Rain and Light Rain Muffled. | | Chris_McElligottPark | Apr 13, 2011 |
| 0003230 | | | SFX Loop: Lighter Wind and Lighter Wind Muffled. | | Chris_McElligottPark | Apr 13, 2011 |
| 0003229 | 3 | | SFX Loop: Howling Wind and Howling Wind Muffled. | | Chris_McElligottPark | Apr 13, 2011 |
| 0002659 | 1 | | Fighter V fabricator has duplicate option | | Orelius | Apr 12, 2011 |
| 0002973 | 2 | | Warhead Interceptors are nonfunctional | | Orelius | Apr 12, 2011 |
| 0002719 | 19 | | Allow zombies, Dyson gattlings, human resistance ships, and other patrolling ships to aid attacks | | TechSY730 | Apr 12, 2011 |
| 0002982 | 8 | | Distribution nodes (Trojans) | | Red Spot | Apr 11, 2011 |
| 0003106 | 2 | | Resource total or income should flash while manufactories are working | new | FunnyMan | Apr 11, 2011 |
| 0002295 | 1 | | Scrolling ship reference list by mouse wheel leads to incorrect selection | | BobTheJanitor | Apr 11, 2011 |
| 0002218 | 1 | | Make "View Reference" available to planet contents sidebar. | | signata | Apr 11, 2011 |
| 0003242 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Spire Shield Bearer Description | new | Sigma7 | Apr 11, 2011 |
| 0003238 | 1 | | Mauraders and resistances clearing systems | new | Sigma7 | Apr 11, 2011 |
| 0003140 | 1 | | SFX: Energy Spell | | Chris_McElligottPark | Apr 11, 2011 |
| 0003232 | 5 | | AI-hostile minor factions can get held up on killing forts. | new | Prezombie | Apr 9, 2011 |
| 0003170 | 1 | | Zombie guardians collect the player's bladed zombies | new | Jokus | Apr 9, 2011 |
| 0003234 | | | Key binding for Context Menu Auto-Load does not work | new | Nypyren | Apr 9, 2011 |
| 0003233 | | | AI Eye tweaks to avoid transport-buffed GP raids. | new | Prezombie | Apr 8, 2011 |