Viewing Issues 24851 - 24900 / 27793

  IDCategorySummaryStatusReporterUpdated 
 00032726
[AI War 1 / Classic]  Bug - Other
Engineers do not repair mercenary fleet ships while in FRD mode
new
ibleMay 5, 2011
 000319418
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Vorticular Cutlasses need to be cheaper
new
SunshineMay 5, 2011
 00033612
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Planet View Settings Maintain Between Games
new
Echo35May 4, 2011
 00033211
[Valley 1]  Audio Work
Music: "The Deep"
resolved (PVega8)
Chris_McElligottParkMay 4, 2011
 0003352 
[AI War 1 / Classic]  Suggestion - AI Type Ideas
A slew of AI type suggestions
new
OreliusApr 30, 2011
 00033232
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Neinzul Nests aggro on empty planets.
new
TheDeadlyShoeApr 26, 2011
 00031693
[Valley 1]  Programming Todo
New batch of objects needing the F7 treatment.
resolved (cupogoodness)
Chris_McElligottParkApr 25, 2011
 00031772
[Valley 1]  Programming Todo
Finish offsets and add doors to remaining buildings.
resolved (cupogoodness)
Chris_McElligottParkApr 25, 2011
 00033226
[AI War 1 / Classic]  Gameplay Issue
Minor Faction Behavior not working
new
Gallant DragonApr 25, 2011
 00032161
[Valley 1]  Programming Todo
ChineseFemaleAncientFirstNames
resolved (cupogoodness)
Chris_McElligottParkApr 25, 2011
 00032171
[Valley 1]  Programming Todo
ChineseAncientLastNames
resolved (cupogoodness)
Chris_McElligottParkApr 25, 2011
 00032121
[Valley 1]  Programming Todo
Japanese2000sLastNames
resolved (cupogoodness)
Chris_McElligottParkApr 24, 2011
 00032141
[Valley 1]  Programming Todo
JapaneseFemale2000sFirstNames
resolved (cupogoodness)
Chris_McElligottParkApr 24, 2011
 00032131
[Valley 1]  Programming Todo
JapaneseMale2000sFirstNames
resolved (cupogoodness)
Chris_McElligottParkApr 24, 2011
 00032191
[Valley 1]  Programming Todo
EnglishMale2000sFirstNames
resolved (cupogoodness)
Chris_McElligottParkApr 24, 2011
 00032181
[Valley 1]  Programming Todo
AfricanAmerican2000sFemaleFirstNames
resolved (cupogoodness)
Chris_McElligottParkApr 24, 2011
 00032153
[Valley 1]  Programming Todo
ChineseMaleAncientFirstNames
resolved (cupogoodness)
Chris_McElligottParkApr 24, 2011
 00033056Double/Tripple Click with blobs
new
Draco18sApr 24, 2011
 0003149 
[Valley 1]  Audio Work
High Technology theme(s)
resolved (PVega8)
Chris_McElligottParkApr 22, 2011
 00033071
[AI War 1 / Classic]  Bug - Other
Colony ship is scrapped when command station at same planet is scrappedibleApr 22, 2011
 00033061
[AI War 1 / Classic]  Gameplay Issue
AI carriers recreated shortly after destruction
new
FunnyManApr 22, 2011
 000277168
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Make base wave size to AI progress a sub-linear relationship (and overall game pacing)
new
TechSY730Apr 22, 2011
 00032404
[AI War 1 / Classic]  Note To Test
Dyson behaviour/balance
new
Red SpotApr 19, 2011
 00032764
[AI War 1 / Classic]  Bug - Other
Can not update to 5.0xx using updater on mac osx
acknowledged (Chris_McElligottPark)
Master Cylinder PantsApr 19, 2011
 00032352Map button in planet view; cursor clicks on galaxy map option are applied against buttons under galaxy map view button
new
ibleApr 17, 2011
 000320610
[AI War 1 / Classic]  Bug - Other
Scouting AI homeworld caused cockroach swarm
new
HTL2001Apr 17, 2011
 0003275 
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
"Fixed Layout" map style
new
FunnyManApr 17, 2011
 0003273 
[AI War 1 / Classic]  Bug - Other
Auto Knowledge gathering works intermittantly
new
ibleApr 17, 2011
 00032673
[AI War 1 / Classic]  Bug - Other
Golems won't attack EMP'd planets.
new
SolarityApr 16, 2011
 0003141 
[Valley 1]  Audio Work
SFX: Shrink Spell
resolved (PVega8)
Chris_McElligottParkApr 13, 2011
 0003142 
[Valley 1]  Audio Work
SFX: Grow Spell
resolved (PVega8)
Chris_McElligottParkApr 13, 2011
 0003221 
[Valley 1]  Audio Work
SFX: Civilization Level Up
resolved (PVega8)
Chris_McElligottParkApr 13, 2011
 00032271
[Valley 1]  Audio Work
SFX Loop: Windy Rain and Windy Rain Muffled.
resolved (PVega8)
Chris_McElligottParkApr 13, 2011
 0003228 
[Valley 1]  Audio Work
SFX Loop: Light Rain and Light Rain Muffled.
resolved (PVega8)
Chris_McElligottParkApr 13, 2011
 0003230 
[Valley 1]  Audio Work
SFX Loop: Lighter Wind and Lighter Wind Muffled.
resolved (PVega8)
Chris_McElligottParkApr 13, 2011
 00032293
[Valley 1]  Audio Work
SFX Loop: Howling Wind and Howling Wind Muffled.
resolved (PVega8)
Chris_McElligottParkApr 13, 2011
 00026591
[AI War 1 / Classic]  Graphical Bug
Fighter V fabricator has duplicate optionOreliusApr 12, 2011
 00029732
[AI War 1 / Classic]  Bug - Other
Warhead Interceptors are nonfunctionalOreliusApr 12, 2011
 000271919
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Allow zombies, Dyson gattlings, human resistance ships, and other patrolling ships to aid attacksTechSY730Apr 12, 2011
 00029828
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Distribution nodes (Trojans)Red SpotApr 11, 2011
 00031062
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Resource total or income should flash while manufactories are working
new
FunnyManApr 11, 2011
 00022951Scrolling ship reference list by mouse wheel leads to incorrect selection
minor fix for later (keith.lamothe)
BobTheJanitorApr 11, 2011
 00022181
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Make "View Reference" available to planet contents sidebar.
feature for later (keith.lamothe)
signataApr 11, 2011
 0003242 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Spire Shield Bearer Description
new
Sigma7Apr 11, 2011
 00032381
[AI War 1 / Classic]  Suggestion - Game Mechanics
Mauraders and resistances clearing systems
new
Sigma7Apr 11, 2011
 00031401
[Valley 1]  Audio Work
SFX: Energy Spell
resolved (PVega8)
Chris_McElligottParkApr 11, 2011
 00032325
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI-hostile minor factions can get held up on killing forts.
new
PrezombieApr 9, 2011
 00031701
[AI War 1 / Classic]  Bug - Other
Zombie guardians collect the player's bladed zombies
new
JokusApr 9, 2011
 0003234 
[AI War 1 / Classic]  Bug - Other
Key binding for Context Menu Auto-Load does not work
new
NypyrenApr 9, 2011
 0003233 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI Eye tweaks to avoid transport-buffed GP raids.
new
PrezombieApr 8, 2011