Viewing Issues 24551 - 24600 / 29458

  IDCategorySummaryStatusReporterUpdated 
 00055741
[Valley 1]  Bug - AVWW Multiplayer
deploying shrunken objects caused an exceptiontbogueFeb 3, 2012
 00055521
[Valley 1]  Bug - Gameplay
Mana always green during character selection.jerithFeb 3, 2012
 00055642
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Reducing Micro (More Orderly Building En Masse)
considering
corfe83Feb 3, 2012
 00055453
[Valley 1]  Bug - Room Issues
pyramids don't have stashestbogueFeb 3, 2012
 00056001
[Valley 1]  Bug - Gameplay
Unlock not working: Kill 15 Skelebot SnipersKDR_11kFeb 3, 2012
 00055855
[Valley 1]  Bug - Gameplay
Random fall damage when not fallingBobTheJanitorFeb 3, 2012
 000558911
[Valley 1]  Suggestion - Balancing Issues
Provide incentive to specialize in elementsBluddyFeb 3, 2012
 00055881
[Valley 1]  Bug - Monster Behavior
Robot scoutship bullets AI crazy on mission battletbogueFeb 3, 2012
 00050933
[Valley 1]  Bug - Gameplay
Knock forward not funzebramattFeb 3, 2012
 00055993
[Valley 1]  Suggestion - UI Ideas
Control IssuesBluddyFeb 3, 2012
 00056013
[Valley 1]  Bug - Gameplay
Unlock "kill all enemies in T2 Grasslands" doesn't work in Grasslands With GrovesKDR_11kFeb 3, 2012
 00055821
[Valley 1]  Suggestion - UI Ideas
Shadow bats' elemental resistances obscured by dark fieldmartyn_van_burenFeb 3, 2012
 00055874
[Valley 1]  Bug - Room Issues
no level 4 mission available when level 3tbogueFeb 3, 2012
 00055981
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Mouse Wheel Scrolling Zooms and Scrolls at the Same Timecorfe83Feb 3, 2012
 0005594 
[Valley 1]  Suggestion - Enemy Ideas
Ice pirate patrolling
considering
UnderfotFeb 3, 2012
 00055833
[Valley 1]  Suggestion - UI Ideas
elemental icons hard to see on fast-moving enemies
considering
martyn_van_burenFeb 3, 2012
 00040835
[Valley 1]  Graphical Bug
Map Alignement "Wrong"leb0fhFeb 3, 2012
 00055924
[Valley 1]  Bug - Monster Behavior
Icicle leapers are chilling in the desert.jerithFeb 3, 2012
 00055932
[Valley 1]  Suggestion - Enemy Ideas
Elemental migration tweaks.jerithFeb 3, 2012
 00055571
[Valley 1]  GUI
Spellgem workbench menu opens twice.jerithFeb 3, 2012
 00055334
[Valley 1]  Bug - Room Issues
Rare Commodity towers not giving reward on final roomTerraSleetFeb 3, 2012
 00055793
[Valley 1]  Bug - Room Issues
no trees in grasslandtbogueFeb 3, 2012
 00055683My own Ships counted as my Allies' ships in Galaxy view
resolved (keith.lamothe)
dorenthasFeb 3, 2012
 00015455
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
New option: Random Minor Factions
considering (Chris_McElligottPark)
HitmanNFeb 3, 2012
 0005584 
[Valley 1]  GUI
Quick load attempts to load last world even if it's been deleted
closed
BobTheJanitorFeb 3, 2012
 00055782
[Valley 1]  Suggestion - UI Ideas
Open inventory mouse usageBluddyFeb 2, 2012
 00055801
[Valley 1]  Suggestion - UI Ideas
Move the Warp Potions to somewhere near the minimap for easy access.
closed
NyamsasFeb 2, 2012
 00055754
[Valley 1]  Suggestion - Room Ideas/Complaints
Place platforms on some background objects.
considering
BluddyFeb 2, 2012
 00055722
[Valley 1]  Suggestion - UI Ideas
See lost health on health bar
strongly considering
BluddyFeb 2, 2012
 00055443
[Valley 1]  GUI
equipment changes not being recognized properlytbogueFeb 2, 2012
 0005576 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Add Rebelling Human Colonies to "Build Queues" quick button
considering
skrutschFeb 2, 2012
 00013002
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Add Fabricators to the 'Build Queue' managementwyvern83Feb 2, 2012
 00028075
[AI War 1 / Classic]  Bug - Other
Text entry in notes on galaxy map isn't working
assigned (keith.lamothe)
TimTowtiddyFeb 2, 2012
 00055735
[Valley 1]  Suggestion - UI Ideas
Different damage flashing animationsBluddyFeb 2, 2012
 00055621
[Valley 1]  Bug - Other
Typo - "Maximum Health Howered".TerraSleetFeb 2, 2012
 00055372
[Valley 1]  Bug - AVWW Multiplayer
Just something to update on the site about AVWW[didn't know what to put on Category for that...]Walter SullivanFeb 2, 2012
 00055672
[AI War 1 / Classic]  Suggestion - New Features
NPC ally customizable behavior(tactics)
considering
CyborgFeb 2, 2012
 0005560 
[Valley 1]  Bug - Room Issues
after selecting close interface, fire a shot
closed
tbogueFeb 2, 2012
 00055611
[Valley 1]  Bug - Room Issues
bouncing off armored vehicle causes fall damagetbogueFeb 1, 2012
 00055593
[Valley 1]  GUI
Top right infobox is missingTerraSleetFeb 1, 2012
 00055532
[Valley 1]  Bug - Room Issues
Monster trapped in sealed alcove.
closed
jerithFeb 1, 2012
 00055542
[Valley 1]  Bug - Gameplay
Fall damage is calculated by fall time, and not by fall distance. Crazy fall damage in water.NyamsasFeb 1, 2012
 00055553
[Valley 1]  Bug - Room Issues
magenta block in settlementtbogueFeb 1, 2012
 00055512
[Valley 1]  Suggestion - UI Ideas
Option to have mana bar follow mouse cursor
considering
PenumbraFeb 1, 2012
 00055501
[Valley 1]  Bug - Other
Intro mission suggest destroying monster nests.jerithFeb 1, 2012
 00055465
[Valley 1]  Bug - Room Issues
some underground non-boss areas marked with red on area maptbogueFeb 1, 2012
 00055471
[Valley 1]  Bug - Monster Behavior
Splash Back moves monster base in minion battleGallant DragonFeb 1, 2012
 00055491
[Valley 1]  Bug - Monster Behavior
Respawn cooldown bar still on monstersGallant DragonFeb 1, 2012
 00055433
[Valley 1]  Suggestion - Balancing Issues
tutorial should mention EP and unlockstbogueFeb 1, 2012
 00054461
[Valley 1]  Gameplay Idea
Add health bar (similar to mana bar) Above characters headGrimerXFeb 1, 2012