Viewing Issues 24501 - 24550 / 29458

  IDCategorySummaryStatusReporterUpdated 
 00056642
[Valley 1]  Suggestion - Balancing Issues
targeting range should not be less than firing range of enemiestbogueFeb 7, 2012
 00055914
[Valley 1]  Bug - Gameplay
When in chunk with mission, upon death spawn in missionleb0fhFeb 7, 2012
 00056362
[AI War 1 / Classic]  Suggestion - Wiki Updates
Elaborate on the differences between hybrid hives and advanced hybrids.
considering
ElOhTeeBeeFeb 7, 2012
 00056471
[AI War 1 / Classic]  Suggestion - New Features
Setting to Assist Large Projects when resources are high
considering
HearteaterFeb 6, 2012
 00053217
[Valley 1]  Bug - Gameplay
"Transparent" platformsSmiling SpectreFeb 6, 2012
 00056591
[Valley 1]  Bug - Other
Settlement morale notification sometimes comes up on deathmartyn_van_burenFeb 6, 2012
 00056252
[Valley 1]  Bug - Gameplay
Typo/Bug: Huge Mana increase on Storm DashTerraSleetFeb 6, 2012
 00056232
[Valley 1]  Bug - Gameplay
Miasma death partymartyn_van_burenFeb 6, 2012
 000554019
[Valley 1]  Suggestion - Balancing Issues
Issues with lifetime of enemy shotsTerrazielFeb 6, 2012
 0005656 
[AI War 1 / Classic]  Gameplay Issue
Devourer: remove vampirism
assigned (keith.lamothe)
Spikey00Feb 6, 2012
 0005655 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
CTRL options: allow auto-building energy reactors but not engineers on allied planets
assigned (keith.lamothe)
Spikey00Feb 6, 2012
 00056542
[Valley 1]  Suggestion - Balancing Issues
battle missions too hard?
closed
tbogueFeb 6, 2012
 00056261
[Valley 1]  Bug - Gameplay
"Abandon Character" causes the player to lose 100% health when buffed with VitalityTerraSleetFeb 6, 2012
 0005653 
[Valley 1]  Bug - Gameplay
Shape Matter guardian powers aren't using any items from a player's Stock.
closed
NyamsasFeb 6, 2012
 00056491
[Valley 1]  Graphical Bug
weird graphics, fade to blacktbogueFeb 6, 2012
 0005646 
[Valley 1]  Bug - Room Issues
super low framerate in battle scenetbogueFeb 6, 2012
 000538111
[Valley 1]  Crash/Exception
Crash Upon Initiating Autoupdater- Administrator PriviledgesSwadiusFeb 6, 2012
 00055952
[Valley 1]  Graphical Bug
World map / compendium conflict.UnderfotFeb 6, 2012
 0005643 
[Valley 1]  Bug - Monster Behavior
in battle scene, friendly AI won't advance past enemy scout missilestbogueFeb 6, 2012
 0005632 
[AI War 1 / Classic]  Bug - Other
Captive Human Settlement description has a typo.
assigned (keith.lamothe)
ElOhTeeBeeFeb 6, 2012
 0005630 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Multiplayer network options explanation: MTU, net sync size, and batch network
considering
Spikey00Feb 6, 2012
 0005629 
[Valley 1]  Bug - Room Issues
Unusual Overlord Lair... with no overlordTerraSleetFeb 6, 2012
 0005628 
[Valley 1]  Bug - Room Issues
Mission bug: 'Local' warfareTerraSleetFeb 6, 2012
 0005642 
[Valley 1]  Bug - Room Issues
battle mission friendly post placed next to enemy post (duplicate of 0005628) -- ignore
closed
tbogueFeb 6, 2012
 00056221
[Valley 1]  Bug - Gameplay
Vengeful ghost death party
closed
martyn_van_burenFeb 6, 2012
 0005621 
[Valley 1]  Bug - Monster Behavior
Ultraraptors get stuck in corners indoorsmartyn_van_burenFeb 6, 2012
 00056201
[Valley 1]  Bug - Gameplay
Ilari stones don't restore mana
closed
martyn_van_burenFeb 6, 2012
 00056381
[Valley 1]  Gameplay Idea
Eliminate 'Emit Light' spellGrimerXFeb 6, 2012
 0005616 
[Valley 1]  Gameplay Idea
At top of jump, looks like you should be able to make it but you can'tGrimerXFeb 6, 2012
 0005618 
[Valley 1]  Bug - Gameplay
Battle Mission - allies stop fighting once enemy camp is destroyedleb0fhFeb 6, 2012
 00056142
[Valley 1]  Note To Test
Double check moon animation/placement
closed
GrimerXFeb 6, 2012
 0005612 
[Valley 1]  Gameplay Idea
Suggest randomizing landing times for Ice Pirate shots
considering
GrimerXFeb 6, 2012
 0005617 
[Valley 1]  Suggestion - Balancing Issues
Skelebot bosses too easy -- make them charge more
considering
GrimerXFeb 6, 2012
 0005597 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Objectives screen should tell how many A-core shield generators have been destroyed / remain
considering
corfe83Feb 6, 2012
 0005613 
[Valley 1]  Note To Test
Double-check enemy structure collision box in battleground missions
assigned (tigersfan)
GrimerXFeb 6, 2012
 0005607 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Auto-build energy reactors closer to the command station.
considering
CatmaFeb 6, 2012
 0005605 "Engineers do not assist large projects" option is not intuitive.
considering
CatmaFeb 6, 2012
 0005604 Planet-specific controls not overriding globals
assigned (keith.lamothe)
CatmaFeb 6, 2012
 0005603 Barracks typo
assigned (keith.lamothe)
CatmaFeb 6, 2012
 00056111
[Valley 1]  Gameplay Idea
After boss defeated, change soundtrack to typical for that chunk
closed
GrimerXFeb 6, 2012
 00017563
[AI War 1 / Classic]  Graphical Bug
Mk3 Engineers Flash When BuildingDraco18sFeb 5, 2012
 00030962
[AI War 1 / Classic]  Balance Issue
Inconsistent armor on Engineers
new
GarthorFeb 5, 2012
 00056311
[AI War 1 / Classic]  Bug - Gameplay
Plasma Siege Starships damage things they shouldnt
resolved (keith.lamothe)
AstiliousFeb 5, 2012
 00055362
[AI War 1 / Classic]  Bug - Gameplay
ARS dies to splash damage of new siege starship
resolved (keith.lamothe)
GUDareFeb 5, 2012
 00056272
[Valley 1]  Bug - Gameplay
Character doesn't take fall damageTerraSleetFeb 4, 2012
 00031351
[AI War 1 / Classic]  Suggestion - Game Mechanics
Zombie (friendly AI-controlled ship) killed-sound
resolved (keith.lamothe)
Red SpotFeb 4, 2012
 00055139
[AI War 1 / Classic]  Bug - Other
starship showing as draining resources, not doing anything
resolved (keith.lamothe)
CyborgFeb 4, 2012
 00056091
[Valley 1]  Gameplay Idea
Conform: Platforms will fall until they can attach, then do soGrimerXFeb 4, 2012
 00056191
[Valley 1]  Bug - Other
Ilari stones in settlement act like neutral stonesmartyn_van_burenFeb 4, 2012
 00056023
[Valley 1]  Graphical Bug
Animation is super-acceleratedKDR_11kFeb 4, 2012