| 0005316 | | | A swarm of... pink squares? | | Toll | Jan 28, 2012 |
| 0005152 | 1 | | Bigger, more varied introduction of regions on level up in which an overlord appears. | closed | Dizzard | Jan 28, 2012 |
| 0005061 | 1 | | Bridges on sea tiles | closed | pierre dupon | Jan 28, 2012 |
| 0004995 | 2 | | Settlement Ilari - refresh a magic & health pot | closed | zebramatt | Jan 28, 2012 |
| 0004915 | 1 | | When placing building you can't build, right click changes building color to green | | GrimerX | Jan 28, 2012 |
| 0004905 | 1 | | Large settlement management is cumbersome | closed | Armanant | Jan 28, 2012 |
| 0004776 | 2 | | Blurring gem tier level breaks - another way (caution advised) | closed | zebramatt | Jan 28, 2012 |
| 0004678 | 1 | | Visibility of commodity towers in the ice age areas | | Hyfrydle | Jan 28, 2012 |
| 0004658 | 11 | | Always most efficient to go for caves which are the lowest level for a given gem tier | closed | zebramatt | Jan 28, 2012 |
| 0004478 | 3 | | Dangerous regions get red border on world map. | resolved | Baleyg | Jan 28, 2012 |
| 0004619 | 1 | | Graphical display of potion effectiveness | closed | Tayrtahn | Jan 28, 2012 |
| 0004429 | 2 | | Advisor guardiant tip 0000029 -- introduce food mechanic here | closed | GrimerX | Jan 28, 2012 |
| 0004397 | 8 | | A thought about the Time Units | | Toll | Jan 28, 2012 |
| 0004390 | 6 | | Queue tasks for time unit use | | FallingStar | Jan 28, 2012 |
| 0004384 | 3 | | Exploration TU cost is per tile, but resource cost is per explore action. | | jerith | Jan 28, 2012 |
| 0004273 | 1 | | Make "Building Selection" interface in settlement management behave more like character selection | closed | wigglestick | Jan 28, 2012 |
| 0004112 | 1 | | Highlight the missing resource when building in settlement mode | closed | Toll | Jan 28, 2012 |
| 0004110 | 7 | | Building Bridges | closed | mrhanman | Jan 28, 2012 |
| 0004091 | 10 | | Rebalance early settlement management | | wigglestick | Jan 28, 2012 |
| 0003914 | 1 | | Travel map: Continue running while button is held down | resolved | Admiral | Jan 28, 2012 |
| 0003976 | 1 | | Allow transmutation between health and mana potions | closed | Admiral | Jan 28, 2012 |
| 0005289 | 10 | | Skelebot five feet under | | Toll | Jan 28, 2012 |
| 0005306 | 1 | | Fatal error | | Woestijnvos | Jan 28, 2012 |
| 0005301 | | | "What's New?" button in main menu takes you to the Beta Series 1 release notes. | | Yuugi | Jan 28, 2012 |
| 0005284 | 2 | | Rewards from minibosses are swarming around players for a long time | | Hearteater | Jan 28, 2012 |
| 0005266 | 2 | | Vengeful ghosts returning if killed by rampaging monsters group | | Aklyon | Jan 28, 2012 |
| 0005265 | | | World Map doesn't always update | | Aklyon | Jan 28, 2012 |
| 0005257 | | | Sails on Windmill missing. | | Dizzard | Jan 28, 2012 |
| 0005234 | | | Bug when placing new wind shelter | | tigersfan | Jan 28, 2012 |
| 0005254 | 2 | | Unable to chat for a few moments after defeating a boss (lieutenant) | | Dizzard | Jan 28, 2012 |
| 0005251 | 3 | | Chat is truncated if you write too much | | Toll | Jan 28, 2012 |
| 0005252 | 4 | | Boss death out of sync in multiplayer | | Dizzard | Jan 28, 2012 |
| 0005504 | | | "Successfully equipped xxx" --> "Equipped xxx" | | GrimerX | Jan 28, 2012 |
| 0005496 | 2 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Include forcefield overlapping "one damage" changes in 5.015 into description | | Spikey00 | Jan 28, 2012 |
| 0005444 | 2 | | Intro Mission -- Cavern With Gem 0000007 too difficult | | GrimerX | Jan 27, 2012 |
| 0005449 | 1 | | Add a more obvious 'enter building' indicator to intro mission | | GrimerX | Jan 27, 2012 |
| 0005439 | 2 | | Intro mission, warp potion chest container "disappearance" potentially confusing | | GrimerX | Jan 27, 2012 |
| 0005498 | 1 | | No normal bosses in caves | | Armanant | Jan 27, 2012 |
| 0005455 | 4 | | Placing wooden platform on monster delays placement until monster moves (or dies) | | GrimerX | Jan 27, 2012 |
| 0005248 | 2 | | Windstorm oddity? | | Toll | Jan 27, 2012 |
| 0005245 | 4 | | [MP] Creeping Death hurts friendly NPCs | | leb0fh | Jan 27, 2012 |
| 0005235 | | [Valley 1] Suggestion - Balancing Issues | Give new players (to a server) a boost | closed | tigersfan | Jan 27, 2012 |
| 0005233 | 4 | | Indicate on the dungeon map where possible unscouted map nodes might be | closed | Theodis | Jan 27, 2012 |
| 0005221 | 3 | | Village micromanagement becomes very tedious | closed | TNSe | Jan 27, 2012 |
| 0005122 | 3 | | Former heroes and de-glyphed npcs who are left in new settlements can't spend TUs | | wyvern83 | Jan 27, 2012 |
| 0005231 | | [Valley 1] Suggestion - Balancing Issues | Off screen spawning instead of monster nests | resolved | Bluddy | Jan 27, 2012 |
| 0005229 | | | Integrate map screen and strategy screen and allow orders from every tile | closed | Bluddy | Jan 27, 2012 |
| 0005223 | | | "Guarding Monsters" report is incorrect. | | Baleyg | Jan 27, 2012 |
| 0005213 | 3 | | Cleared commodity tower shows up on world map. | | Baleyg | Jan 27, 2012 |
| 0005220 | | | Exploring while Paused | | TNSe | Jan 27, 2012 |