Description | Currently I'm using a character with quite a large health pool (17,064) and a very small mana pool (620). This means that health scrolls need several cooldowns to heal, and mana scrolls are overkill, even from quite a few levels below my civ level. Having some consumable that would regenerate hp/mana over time (but a larger quantity for balance) would give an interesting choice, and would also give me a use for higher level mana consumables.
I'd imagine either making scrolls/potions different in that respsect, or even better allow us to add a regent when making healing/mana scrolls that would make them regenerate over time instead of immediately, but would increase the amount regenerated to compensate. Would add a nice tactical choice of taking the immediate healing/mana from a normal potion or the greater overall health/mana from a regeneration style consumable. |
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