View Issue Details

IDProjectCategoryLast Update
0004496Valley 1GUIJan 27, 2012 1:30 pm
Reporterorzelek Assigned Tokeith.lamothe  
Severityminor 
Status closedResolutionreopened 
Product Version0.511 
Summary0004496: NPC's at wind shelters don't show on strategic map
DescriptionWhen you build wind shelter from strategic map NPC's there will not appear as valid for rescuing. You need to personally go to that wind shelter and "see" them in the chunk - then they appear as valid for rescue.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

keith.lamothe

Oct 17, 2011 10:28 am

administrator   ~0016667

This is working as intended, actually. Whether it stays that way, dunno.

KDR_11k

Oct 17, 2011 11:46 am

reporter   ~0016681

Should probably at least mark the shelter as unvisited then, it's easy to lose track of which ones you've already tagged for rescue and emptied out and which ones are untouched.

orzelek

Oct 17, 2011 12:17 pm

reporter   ~0016687

I find this strange still.

Whats the reason behind this behavior?

It seems silly to force player to go to every wind shelter site by hand to check if there are npc's there or not and "enumerate" them for rescue.
This also makes building shelters by NPC kind of confusing since there is no way to say from map if shelter was built by you (and any NPC's present are already rescued) or shelter was built by your NPC and it can potentially contain people but you need to go there to check on foot.

jerith

Oct 17, 2011 2:23 pm

reporter   ~0016701

I think NPCs building a wind shelter would probably have to do some paperwork when they get home (for the road-building crew, at least) and it seems a bit silly not to note "oh, and I saw three windswept refugees while I was there -- there complained about the overlord a lot" at the bottom of their report.

keith.lamothe

Oct 17, 2011 2:30 pm

administrator   ~0016703

One part of the confusion is that the game currently doesn't mention that these various strategy-map actions don't involve your NPCs leaving your settlement at all, they're more in the nature of "overland spells". You and the guardian provide the power/focus/etc, the NPC spends the actual time.

Anyway, there are some technical reasons why the NPCs cannot be rescued before you've been to their chunk. In essence, they don't exist before you've been there. Hopefully something can change about some aspect(s) of the whole situation that will make things make a bit more sense in relation to all this, but for now this is how it is.

orzelek

Oct 17, 2011 2:52 pm

reporter   ~0016704

So basically NPC in settlement would sit and concentrate while guardian and player provide power.
Then I guess we would only need to have a marker on map stating that certain wind shelter was visited or not.

As for roads... having them built like a spell is.. tricky business. Would feel much more concrete if they would be actually built by NPC's (with help and protection of guardian).

jerith

Oct 17, 2011 2:56 pm

reporter   ~0016706

Ah, that makes sense. +1 on marking them as unvisited somehow, then.

Issue History

Date Modified Username Field Change
Oct 2, 2011 10:35 am orzelek New Issue
Oct 3, 2011 9:39 am tigersfan Internal Weight => Fix Before Major Release
Oct 3, 2011 9:39 am tigersfan Assigned To => keith.lamothe
Oct 3, 2011 9:39 am tigersfan Status new => assigned
Oct 17, 2011 10:28 am keith.lamothe Note Added: 0016667
Oct 17, 2011 10:28 am keith.lamothe Status assigned => resolved
Oct 17, 2011 10:28 am keith.lamothe Resolution open => fixed
Oct 17, 2011 11:46 am KDR_11k Note Added: 0016681
Oct 17, 2011 12:17 pm orzelek Note Added: 0016687
Oct 17, 2011 12:17 pm orzelek Status resolved => feedback
Oct 17, 2011 12:17 pm orzelek Resolution fixed => reopened
Oct 17, 2011 1:08 pm keith.lamothe Internal Weight Fix Before Major Release => Feature Suggestion
Oct 17, 2011 2:23 pm jerith Note Added: 0016701
Oct 17, 2011 2:30 pm keith.lamothe Note Added: 0016703
Oct 17, 2011 2:52 pm orzelek Note Added: 0016704
Oct 17, 2011 2:52 pm orzelek Status feedback => assigned
Oct 17, 2011 2:56 pm jerith Note Added: 0016706
Jan 27, 2012 1:30 pm tigersfan Status assigned => closed
Apr 14, 2014 9:28 am Chris_McElligottPark Category Bug - UI => GUI