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IDProjectCategoryLast Update
0004980Valley 1Bug - GameplayJan 27, 2012 2:18 pm
ReporterSmiling Spectre Assigned ToChris_McElligottPark  
Severityminor 
Status closedResolutionopen 
Product Version0.529 
Summary0004980: Monster generators didn't scale with my level increasing
DescriptionMaybe it was planning like that all the way, but I am finding strange that I need to destroy monsters nests more and more and more time with each level of chunk. Can it be made in the same vein as monsters, where my higher levels means less health for generators?
TagsNo tags attached.
Internal WeightPolish Tweak

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Chris_McElligottPark

Oct 24, 2011 9:48 am

administrator   ~0017033

Josh, can you look at this in the dev mode and see what the health does as you change your level relative to the monster spawner? It should already be scaling like anything else, and in looking at the code I don't see any reason why that wouldn't be true.

Issue History

Date Modified Username Field Change
Oct 23, 2011 2:34 pm Smiling Spectre New Issue
Oct 24, 2011 8:44 am tigersfan Internal Weight => Polish Tweak
Oct 24, 2011 8:44 am tigersfan Assigned To => Chris_McElligottPark
Oct 24, 2011 8:44 am tigersfan Status new => assigned
Oct 24, 2011 9:48 am Chris_McElligottPark Note Added: 0017033
Jan 27, 2012 2:18 pm tigersfan Status assigned => closed