Viewing Issues 25001 - 25050 / 27793

  IDCategorySummaryStatusReporterUpdated 
 00026071Typo in colony ship's descriptionTechSY730Mar 23, 2011
 00027131
[AI War 1 / Classic]  Bug - Other
Command Error, AILoop ErrorBobTheJanitorMar 23, 2011
 00029741
[AI War 1 / Classic]  Bug - Other
Replacing Command Station does destroy mobile builders (maybe colony ships too)TechSY730Mar 23, 2011
 00027301
[AI War 1 / Classic]  Note To Test
Destruction of Colonyships and Mobile buildersRed SpotMar 23, 2011
 00011274Two buttons to build Fighter VsnelgMar 23, 2011
 00029651Figher V Fab UI Buttonakbr1984Mar 23, 2011
 00021933Fighter Fabricator Button Duplicatedleb0fhMar 23, 2011
 00026141
[AI War 1 / Classic]  Suggestion - Balance Tweaks
SC Penetrators health too highBurnstreetMar 23, 2011
 00027981
[AI War 1 / Classic]  Bug - Other
Spirecraft Penetrator countdown resetted when giftingIrxallisMar 23, 2011
 00029153
[AI War 1 / Classic]  Bug - Other
Devourer Golem does not attack AI ships that are powered downArcDMMar 23, 2011
 00030052
[AI War 1 / Classic]  Bug - Other
Devourer not devouringArcDMMar 23, 2011
 00029675
[AI War 1 / Classic]  Bug - Other
Devourer Golem Killed by AI Implosion UnitsArcDMMar 23, 2011
 00025436Devourer Golem locatable on galaxy map in never-visited planetsPrezombieMar 23, 2011
 00025752
[AI War 1 / Classic]  Bug - Other
Devo Golem not shooting guardiansDraco CretelMar 23, 2011
 00030891
[AI War 1 / Classic]  Bug - Other
Teleport battlestations immune to dyson gatling fire?zoutzakjeMar 23, 2011
 000294614
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make ships generated by knowledge raid of zombie type.IrxallisMar 23, 2011
 0003091 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Threat display tweaks
new
HTL2001Mar 23, 2011
 00027613
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Dyson Gatlings not immune to Gravity Effects, ParalysisSunshineMar 23, 2011
 00026808
[AI War 1 / Classic]  Bug - Other
AI gathering ships on Dyson Sphere worldBluePhoenixMar 23, 2011
 00028676
[AI War 1 / Classic]  Bug - Other
Zombies Patrol, Not AttackDraco18sMar 23, 2011
 00025425
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Dyson sphere gatling attacking AI EYELevyMar 23, 2011
 00027182
[AI War 1 / Classic]  Gameplay Idea
Can Dyson Spawn not make the wormhole noise when they go through a wormhole?
resolved (keith.lamothe)
SalientBlueMar 23, 2011
 00027631
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Spire Civilian Leaders should show up in Objectives
feature for later (keith.lamothe)
SunshineMar 23, 2011
 00029694
[AI War 1 / Classic]  Bug - Other
Dyson Sphere an Over Powered AllyArcDMMar 23, 2011
 00027673
[AI War 1 / Classic]  Gameplay Issue
Massive late-game slowdown due to Zombie patrols?vincoMar 23, 2011
 00026201
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Minor faction ships and zombies going back and forthBurnstreetMar 23, 2011
 00027643
[AI War 1 / Classic]  Bug - Other
Dyson gatling spamVaroneMar 23, 2011
 00026344
[AI War 1 / Classic]  Bug - Other
Botnet Golem unable to zombify fighters, bombers and frigatesDaldenMar 23, 2011
 00027591
[AI War 1 / Classic]  Bug - Other
Bot Net Golem not making zombiesOzymandiazMar 23, 2011
 00025653
[AI War 1 / Classic]  Bug - Other
Electric shuttle zombies just standing around.BurnstreetMar 23, 2011
 00030861
[AI War 1 / Classic]  Gameplay Issue
Tractors and speed boosts
new
HTL2001Mar 23, 2011
 000266314
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make artillery golems immune to radar dampening
resolved (keith.lamothe)
FleetMar 23, 2011
 00030024
[AI War 1 / Classic]  Balance Issue
Later game scouting problemsArcDMMar 23, 2011
 000290220
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spire Starships utility vs cost
feature for later (Chris_McElligottPark)
FleetMar 23, 2011
 00030642Self Attrition Time -01:-20GarthorMar 23, 2011
 00030015
[AI War 1 / Classic]  Suggestion - AI Type Ideas
A huge mix
considering (Chris_McElligottPark)
qlf20073Mar 23, 2011
 0003052 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Selecting units by type, all marks
considering (Chris_McElligottPark)
Sigma7Mar 23, 2011
 00030561
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Turtle AIs have too high of an AI eye spawn rate
resolved (keith.lamothe)
TechSY730Mar 23, 2011
 00030672Map filters see through planetary cloakers
minor fix for later (Chris_McElligottPark)
VinraithMar 22, 2011
 00030742
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Longstanding Gripe with Engineers leaving position when not FRDSunshineMar 22, 2011
 00030535
[AI War 1 / Classic]  Bug - Other
Building MK II Engineers without doing the research.bugsydorbMar 22, 2011
 00030761
[AI War 1 / Classic]  Graphical Bug
Resistance ships don't have a Mk. IV icon in their far zoom iconTechSY730Mar 22, 2011
 00030753
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI Mothership not considered Starship or bigger for targetingTechSY730Mar 22, 2011
 00030708
[AI War 1 / Classic]  Bug - Other
Regen golems can resurrect force fieldsFunnyManMar 22, 2011
 00030797
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Being able to minimize the selected menu and the planetary summary (see screenshot)
considering (Chris_McElligottPark)
gamewarlord777Mar 22, 2011
 00026854
[AI War 1 / Classic]  Crash/Exception
DesyncFleetMar 22, 2011
 00008526
[AI War 1 / Classic]  Bug - Other
Host to Client Switch: Cannot SynchDraco18sMar 22, 2011
 000254635
[AI War 1 / Classic]  Crash/Exception
Scout Exporing -> DesynchDraco18sMar 22, 2011
 0002460108
[AI War 1 / Classic]  Bug - Other
Unable to play multiplayer game.MithrorMar 22, 2011
 000248011
[AI War 1 / Classic]  Bug - Other
Multiplayer Connection Issues
closed (keith.lamothe)
kiwiattackMar 22, 2011