| 0003568 | | | New catalyst: lime, lime tree | | Chris_McElligottPark | Jan 26, 2012 |
| 0003569 | | | New catalyst: apple, apple tree | | Chris_McElligottPark | Jan 26, 2012 |
| 0003564 | 2 | | New catalysts: coconut, coconut tree | | Chris_McElligottPark | Jan 26, 2012 |
| 0003566 | | | New catalyst: gourds, gourd basket | | Chris_McElligottPark | Jan 26, 2012 |
| 0003565 | | | New consumable: birch paper | | Chris_McElligottPark | Jan 26, 2012 |
| 0003563 | 4 | | New enemy: albatross (or similar sort of bird). | | Chris_McElligottPark | Jan 26, 2012 |
| 0003552 | | | New spell: Ominous Cloud | | Chris_McElligottPark | Jan 26, 2012 |
| 0003551 | | | New spell: Flood Wall | | Chris_McElligottPark | Jan 26, 2012 |
| 0003550 | | | New spell: Shattering Tears | | Chris_McElligottPark | Jan 26, 2012 |
| 0003549 | | | New spell: Obsidian Rain | | Chris_McElligottPark | Jan 26, 2012 |
| 0003548 | | | New spell: Vengeful Rock | | Chris_McElligottPark | Jan 26, 2012 |
| 0003547 | | | New spell: Tearing Hand | | Chris_McElligottPark | Jan 26, 2012 |
| 0003462 | 6 | | Tactical battle themes (3-4). | | Chris_McElligottPark | Jan 26, 2012 |
| 0003461 | | | Evil outpost boss fight themes (2). | | Chris_McElligottPark | Jan 26, 2012 |
| 0003150 | | | Ambient noise tracks | | Chris_McElligottPark | Jan 26, 2012 |
| 0003546 | | | New spell: Wild Growth | | Chris_McElligottPark | Jan 26, 2012 |
| 0003545 | | | New spell: Entangling Roots | | Chris_McElligottPark | Jan 26, 2012 |
| 0003544 | | | New spell: Eye of the Flare | | Chris_McElligottPark | Jan 26, 2012 |
| 0003543 | | | New spell: Striking Radiance | | Chris_McElligottPark | Jan 26, 2012 |
| 0003542 | 1 | | New spell: Conflagration | | Chris_McElligottPark | Jan 26, 2012 |
| 0003541 | | | New Spell: Meteor | | Chris_McElligottPark | Jan 26, 2012 |
| 0003540 | | | New spell: Skyfire | | Chris_McElligottPark | Jan 26, 2012 |
| 0003539 | | | New spell: Piercing Light | | Chris_McElligottPark | Jan 26, 2012 |
| 0003531 | | | "Magic elevators" in buildings. | | Chris_McElligottPark | Jan 26, 2012 |
| 0003530 | 2 | | Create an external tool for doing hsv shifts and seeing what the resulting color on an image would be. | | Chris_McElligottPark | Jan 26, 2012 |
| 0003518 | | | Explodeable background objects. | | Chris_McElligottPark | Jan 26, 2012 |
| 0003506 | | | Rocky-type borders for ground edges. | | Chris_McElligottPark | Jan 26, 2012 |
| 0003500 | | | Doodad responsiveness and draw order improvements. (Lower priority, but good polish) | | Chris_McElligottPark | Jan 26, 2012 |
| 0003434 | 1 | | Start supporting multiple wall styles that are applied contiguously. | | Chris_McElligottPark | Jan 26, 2012 |
| 0003493 | 1 | | New spell: summon barrier. | | Chris_McElligottPark | Jan 26, 2012 |
| 0003485 | 3 | | Convert DestroyAllMonsterNests and the extermination needs away from dealing with nests. | | Chris_McElligottPark | Jan 26, 2012 |
| 0004132 | 12 | | Make constructing wind shelters challenging | | GrimerX | Jan 26, 2012 |
| 0003495 | | | Ice to be a gameobject that is a central entity, and features majorly in the non-thawing ice age. | | Chris_McElligottPark | Jan 26, 2012 |
| 0003490 | | | Add hanging-plants logic in place for caves | | Chris_McElligottPark | Jan 26, 2012 |
| 0003486 | | | Make tile bases able to be able to create impromptu doodads out of themselves. | | Chris_McElligottPark | Jan 26, 2012 |
| 0004030 | 8 | | polish: convert time of day to an actual time | resolved | Cyborg | Jan 26, 2012 |
| 0005477 | 1 | | Create more 'sense of urgency' on the contentent, beyond progression mechanic. | feedback | GrimerX | Jan 26, 2012 |
| 0005475 | | | Suggest text pass on wood platforms | | GrimerX | Jan 26, 2012 |
| 0005262 | 2 | | Things go obsolete too quickly in multiplayer | | Orelius | Jan 26, 2012 |
| 0005473 | | | Always prefixing 'A' in front of terrain descriptions leads to awkward descriptions | | GrimerX | Jan 26, 2012 |
| 0005472 | | | Suggest a text pass in the 'wind shelter mission' map overview | | GrimerX | Jan 26, 2012 |
| 0005470 | | | Passage to deeper cavern | | Underfot | Jan 26, 2012 |
| 0005452 | 5 | | Reduce number of spell acqisition mechanics | | GrimerX | Jan 26, 2012 |
| 0005163 | 3 | | pause when accessing menus or inventory | considering | Syspor | Jan 26, 2012 |
| 0005451 | 1 | | Add (n) indicator to spellgem crafting interface for navigation blocks | | GrimerX | Jan 25, 2012 |
| 0002562 | 2 | | Transport "unload specific unit" menu doesn't list all units. | new | Prezombie | Jan 25, 2012 |
| 0002908 | 1 | | Transporter unload menu semi-unusable | new | Shrugging Khan | Jan 25, 2012 |
| 0002894 | 5 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Allow adding allied ships to control groups in multiplayer | | Egahn | Jan 25, 2012 |
| 0003465 | 1 | | Note to self: method for breaking up edges of surfaces via shader with clipping texture. | | Chris_McElligottPark | Jan 25, 2012 |
| 0003290 | 1 | | Make assets for materials. | | Chris_McElligottPark | Jan 25, 2012 |