Viewing Issues 25001 - 25050 / 29456

  IDCategorySummaryStatusReporterUpdated 
 0003568 
[Valley 1]  Programming Todo
New catalyst: lime, lime treeChris_McElligottParkJan 26, 2012
 0003569 
[Valley 1]  Artwork
New catalyst: apple, apple treeChris_McElligottParkJan 26, 2012
 00035642
[Valley 1]  Programming Todo
New catalysts: coconut, coconut treeChris_McElligottParkJan 26, 2012
 0003566 
[Valley 1]  Artwork
New catalyst: gourds, gourd basketChris_McElligottParkJan 26, 2012
 0003565 
[Valley 1]  Programming Todo
New consumable: birch paperChris_McElligottParkJan 26, 2012
 00035634
[Valley 1]  Programming Todo
New enemy: albatross (or similar sort of bird).Chris_McElligottParkJan 26, 2012
 0003552 
[Valley 1]  Programming Todo
New spell: Ominous CloudChris_McElligottParkJan 26, 2012
 0003551 
[Valley 1]  Programming Todo
New spell: Flood WallChris_McElligottParkJan 26, 2012
 0003550 
[Valley 1]  Programming Todo
New spell: Shattering TearsChris_McElligottParkJan 26, 2012
 0003549 
[Valley 1]  Programming Todo
New spell: Obsidian RainChris_McElligottParkJan 26, 2012
 0003548 
[Valley 1]  Programming Todo
New spell: Vengeful RockChris_McElligottParkJan 26, 2012
 0003547 
[Valley 1]  Programming Todo
New spell: Tearing HandChris_McElligottParkJan 26, 2012
 00034626
[Valley 1]  Audio Issue
Tactical battle themes (3-4).
assigned (PVega8)
Chris_McElligottParkJan 26, 2012
 0003461 
[Valley 1]  Audio Issue
Evil outpost boss fight themes (2).
resolved (PVega8)
Chris_McElligottParkJan 26, 2012
 0003150 
[Valley 1]  Audio Issue
Ambient noise tracks
resolved (PVega8)
Chris_McElligottParkJan 26, 2012
 0003546 
[Valley 1]  Programming Todo
New spell: Wild GrowthChris_McElligottParkJan 26, 2012
 0003545 
[Valley 1]  Programming Todo
New spell: Entangling RootsChris_McElligottParkJan 26, 2012
 0003544 
[Valley 1]  Programming Todo
New spell: Eye of the FlareChris_McElligottParkJan 26, 2012
 0003543 
[Valley 1]  Programming Todo
New spell: Striking RadianceChris_McElligottParkJan 26, 2012
 00035421
[Valley 1]  Programming Todo
New spell: ConflagrationChris_McElligottParkJan 26, 2012
 0003541 
[Valley 1]  Programming Todo
New Spell: MeteorChris_McElligottParkJan 26, 2012
 0003540 
[Valley 1]  Programming Todo
New spell: SkyfireChris_McElligottParkJan 26, 2012
 0003539 
[Valley 1]  Programming Todo
New spell: Piercing LightChris_McElligottParkJan 26, 2012
 0003531 
[Valley 1]  Programming Todo
"Magic elevators" in buildings.Chris_McElligottParkJan 26, 2012
 00035302
[Valley 1]  Programming Todo
Create an external tool for doing hsv shifts and seeing what the resulting color on an image would be.Chris_McElligottParkJan 26, 2012
 0003518 
[Valley 1]  Programming Todo
Explodeable background objects.Chris_McElligottParkJan 26, 2012
 0003506 
[Valley 1]  Artwork
Rocky-type borders for ground edges.Chris_McElligottParkJan 26, 2012
 0003500 
[Valley 1]  Programming Todo
Doodad responsiveness and draw order improvements. (Lower priority, but good polish)Chris_McElligottParkJan 26, 2012
 00034341
[Valley 1]  Programming Todo
Start supporting multiple wall styles that are applied contiguously.
considering (Chris_McElligottPark)
Chris_McElligottParkJan 26, 2012
 00034931
[Valley 1]  Programming Todo
New spell: summon barrier.Chris_McElligottParkJan 26, 2012
 00034853
[Valley 1]  Programming Todo
Convert DestroyAllMonsterNests and the extermination needs away from dealing with nests.
closed (keith.lamothe)
Chris_McElligottParkJan 26, 2012
 000413212
[Valley 1]  Gameplay Idea
Make constructing wind shelters challenging
resolved (keith.lamothe)
GrimerXJan 26, 2012
 0003495 
[Valley 1]  Programming Todo
Ice to be a gameobject that is a central entity, and features majorly in the non-thawing ice age.Chris_McElligottParkJan 26, 2012
 0003490 
[Valley 1]  Programming Todo
Add hanging-plants logic in place for cavesChris_McElligottParkJan 26, 2012
 0003486 
[Valley 1]  Programming Todo
Make tile bases able to be able to create impromptu doodads out of themselves.Chris_McElligottParkJan 26, 2012
 00040308
[Valley 1]  GUI
polish: convert time of day to an actual time
resolved
CyborgJan 26, 2012
 00054771
[Valley 1]  Gameplay Idea
Create more 'sense of urgency' on the contentent, beyond progression mechanic.
feedback
GrimerXJan 26, 2012
 0005475 
[Valley 1]  Suggestion - UI Ideas
Suggest text pass on wood platformsGrimerXJan 26, 2012
 00052622
[Valley 1]  Suggestion - Multiplayer
Things go obsolete too quickly in multiplayerOreliusJan 26, 2012
 0005473 
[Valley 1]  Suggestion - UI Ideas
Always prefixing 'A' in front of terrain descriptions leads to awkward descriptionsGrimerXJan 26, 2012
 0005472 
[Valley 1]  Suggestion - UI Ideas
Suggest a text pass in the 'wind shelter mission' map overviewGrimerXJan 26, 2012
 0005470 
[Valley 1]  Bug - Gameplay
Passage to deeper cavernUnderfotJan 26, 2012
 00054525
[Valley 1]  Gameplay Idea
Reduce number of spell acqisition mechanicsGrimerXJan 26, 2012
 00051633
[Valley 1]  Suggestion - UI Ideas
pause when accessing menus or inventory
considering
SysporJan 26, 2012
 00054511
[Valley 1]  Suggestion - UI Ideas
Add (n) indicator to spellgem crafting interface for navigation blocksGrimerXJan 25, 2012
 00025622Transport "unload specific unit" menu doesn't list all units.
new
PrezombieJan 25, 2012
 00029081Transporter unload menu semi-unusable
new
Shrugging KhanJan 25, 2012
 00028945
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Allow adding allied ships to control groups in multiplayer
considering (Chris_McElligottPark)
EgahnJan 25, 2012
 00034651
[Valley 1]  Programming Todo
Note to self: method for breaking up edges of surfaces via shader with clipping texture.Chris_McElligottParkJan 25, 2012
 00032901
[Valley 1]  Artwork
Make assets for materials.Chris_McElligottParkJan 25, 2012