Viewing Issues 24951 - 25000 / 29456

  IDCategorySummaryStatusReporterUpdated 
 00035563
[Valley 1]  Programming Todo
Ways to really build up settlements in interesting fashions
closed (keith.lamothe)
Chris_McElligottParkJan 26, 2012
 00039101
[Valley 1]  Gameplay Idea
Need a way to graphically see how far your spell will go
considering (Chris_McElligottPark)
AdmiralJan 26, 2012
 0003839 
[Valley 1]  Programming Todo
Later citybuilding icons.Chris_McElligottParkJan 26, 2012
 00038072
[Valley 1]  Programming Todo
"entropy walls" that can be destroyed by entropy spells only.Chris_McElligottParkJan 26, 2012
 00037713
[Valley 1]  Programming Todo
"Events" such as funerals.
closed (keith.lamothe)
Chris_McElligottParkJan 26, 2012
 0003626 
[Valley 1]  Programming Todo
Minor ideas for later interior generation expansion.
considering (Chris_McElligottPark)
Chris_McElligottParkJan 26, 2012
 0003746 
[Valley 1]  Programming Todo
Forest backgrounds of plants and leaves in place.Chris_McElligottParkJan 26, 2012
 00037682
[Valley 1]  Audio Issue
Evil siren / wail.
assigned (PVega8)
Chris_McElligottParkJan 26, 2012
 0003769 
[Valley 1]  Audio Issue
Evil breathing "music" track.
assigned (PVega8)
Chris_McElligottParkJan 26, 2012
 00037471
[Valley 1]  Programming Todo
Scouting spell scrolls.Chris_McElligottParkJan 26, 2012
 0003744 
[Valley 1]  Programming Todo
For later: giant mech-like things that you can build and ride in.Chris_McElligottParkJan 26, 2012
 00033791
[Valley 1]  Programming Todo
Invisibility potion.Chris_McElligottParkJan 26, 2012
 0003731 
[Valley 1]  Artwork
For later: add in multi-level parallax backgrounds in exteriors.Chris_McElligottParkJan 26, 2012
 0003729 
[Valley 1]  Artwork
For Later: Ancient 3rd region type (or thereabouts) with winged women NPCs.Chris_McElligottParkJan 26, 2012
 0003727 
[Valley 1]  Programming Todo
100 Each SingleFloorStaircaseDown/Up.
resolved (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003726 
[Valley 1]  Programming Todo
100 Each LargeAtrium and LowAtrium
resolved (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003725 
[Valley 1]  Programming Todo
20 Each HugeStaircaseDown/Up.
resolved (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003724 
[Valley 1]  Programming Todo
50 Hallways.
resolved (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003723 
[Valley 1]  Programming Todo
150 GenericSmallishRooms.
resolved (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003722 
[Valley 1]  Programming Todo
100 FunkyInteriorWalls rooms.
resolved (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003721 
[Valley 1]  Artwork
4 more portraits for the "Beatrice" character.
closed (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003720 
[Valley 1]  Artwork
Two more faces for "bill."
closed (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003719 
[Valley 1]  Programming Todo
4 more portraits for the "Wallace" character.
closed (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003717 
[Valley 1]  Artwork
4 new portraits for the "larry" character.
closed (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003699 
[Valley 1]  Artwork
Snow monsterChris_McElligottParkJan 26, 2012
 00035771
[Valley 1]  Programming Todo
Conciousness Energy uses in the macrogame.
closed (keith.lamothe)
Chris_McElligottParkJan 26, 2012
 0003685 
[Valley 1]  Programming Todo
Antigravity beams.Chris_McElligottParkJan 26, 2012
 00031591
[Valley 1]  Programming Todo
"Symbol" Locked DoorsChris_McElligottParkJan 26, 2012
 00036814
[Valley 1]  Programming Todo
For much later: NPC Bounty Hunters.Chris_McElligottParkJan 26, 2012
 0003673 
[Valley 1]  Programming Todo
More cave generation options.Chris_McElligottParkJan 26, 2012
 00036751
[Valley 1]  Programming Todo
Occasionally have "underground" sections under building basements.Chris_McElligottParkJan 26, 2012
 0003669 
[Valley 1]  Programming Todo
New monster: skelebot dropship.Chris_McElligottParkJan 26, 2012
 0003667 
[Valley 1]  Artwork
Two premade characters to render out.Chris_McElligottParkJan 26, 2012
 0003666 
[Valley 1]  Artwork
New character: ice age man 2 (you choose a name for him)
resolved (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003665 
[Valley 1]  Artwork
New character: ice age man (you choose a name for him)
resolved (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003664 
[Valley 1]  Artwork
New character: ice age woman 2 (you choose a name for her)
resolved (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003663 
[Valley 1]  Artwork
New character: ice age woman (you choose a name for her)
resolved (cupogoodness)
Chris_McElligottParkJan 26, 2012
 0003648 
[Valley 1]  Programming Todo
"Lights out" minigame might be fun to integrate at some distant future point.Chris_McElligottParkJan 26, 2012
 00036093
[Valley 1]  Programming Todo
Look at simple culling based on the scrolling offsets and visual width for window scrolling.Chris_McElligottParkJan 26, 2012
 0003636 
[Valley 1]  Audio Issue
Swamp music tracks.
resolved (PVega8)
Chris_McElligottParkJan 26, 2012
 00036331
[Valley 1]  Programming Todo
Bubble spell for protecting self from water damage.Chris_McElligottParkJan 26, 2012
 0003629 
[Valley 1]  Programming Todo
"Mouse look" option that follows the mouse in the new control scheme.Chris_McElligottParkJan 26, 2012
 00035946
[Valley 1]  Programming Todo
New spellscroll: Healing foxfire.Chris_McElligottParkJan 26, 2012
 00035932
[Valley 1]  Programming Todo
New trap: fire jetChris_McElligottParkJan 26, 2012
 0003596 
[Valley 1]  Programming Todo
New spellscroll: summon magic void.Chris_McElligottParkJan 26, 2012
 00035917
[Valley 1]  Programming Todo
Create signposts that give warnings in some areas, by walking by them.Chris_McElligottParkJan 26, 2012
 0003597 
[Valley 1]  Programming Todo
New spellscroll: summon tornado.Chris_McElligottParkJan 26, 2012
 0003592 
[Valley 1]  Programming Todo
New Trap: Flaming WallChris_McElligottParkJan 26, 2012
 00035812
[Valley 1]  Artwork
"Enchant" graphics.Chris_McElligottParkJan 26, 2012
 0003567 
[Valley 1]  Artwork
New catalyst: pear, pear treeChris_McElligottParkJan 26, 2012