Viewing Issues 24951 - 25000 / 27793

  IDCategorySummaryStatusReporterUpdated 
 00031223
[AI War 1 / Classic]  Suggestion - Interface Ideas - Cheat Codes
insta build
new
gamewarlord777Mar 28, 2011
 00031283
[AI War 1 / Classic]  Bug - Other
AI Eye not destroyed with last guard post
closed (keith.lamothe)
zebramattMar 28, 2011
 00031254
[AI War 1 / Classic]  Balance Issue
mk IV planets adjacent to homeworld
closed (keith.lamothe)
HTL2001Mar 28, 2011
 00031112
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
A Turret to support a defensive fleet with tethers.
new
PrezombieMar 28, 2011
 0003129 Fallen Spire message text errors
new
zebramattMar 28, 2011
 00031232
[AI War 1 / Classic]  Bug - Other
My engineers ignore spider turrets
closed (keith.lamothe)
JokusMar 28, 2011
 0003124 
[AI War 1 / Classic]  Bug - Other
Tip typo
new
FleetMar 27, 2011
 0003121 
[AI War 1 / Classic]  Graphical Bug
AI autobomb ship flickering between two points.
new
PrezombieMar 27, 2011
 000310711
[AI War 1 / Classic]  Bug - Other
Raid starships ignoring gravitational turrets
new
FunnyManMar 27, 2011
 00031173
[AI War 1 / Classic]  Suggestion - Game Mechanics
Possible to instantly unload Transports in hostile territory.
closed (keith.lamothe)
PrezombieMar 26, 2011
 00031122
[AI War 1 / Classic]  Suggestion - Game Mechanics
Tractors look ugly the way they're set, and AIs who use them behave stupidly.PrezombieMar 26, 2011
 00031165
[AI War 1 / Classic]  Bug - Other
Hybrid drones not being used.
closed (keith.lamothe)
PrezombieMar 26, 2011
 00031102
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
A way to abort transport unloading.
new
PrezombieMar 26, 2011
 00031131
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Some way to reposition buildings.PrezombieMar 26, 2011
 0003114 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Hybrid facilities are classified as ships.
new
PrezombieMar 26, 2011
 000310213
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI uses far too many Electric Bombers in LotS waves
resolved (keith.lamothe)
GarthorMar 26, 2011
 0003109 Several Typos in Tooltips
new
c4sc4Mar 26, 2011
 00031083
[AI War 1 / Classic]  Bug - Other
Magical "just add water" AI Golems
new
SunshineMar 25, 2011
 00026085
[AI War 1 / Classic]  Bug - Other
Threat not shown before spontainously appearing on reloadTechSY730Mar 25, 2011
 00031053
[AI War 1 / Classic]  Bug - Other
warp attacks get shown without warp detectors
new
vonduusMar 25, 2011
 00031002Zenith Time Space manipulators no longer stationary
new
TechSY730Mar 25, 2011
 00031013
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Dyson gattlings do not fire upon guard posts and resistance fighters do
new
TechSY730Mar 25, 2011
 0003104 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
replace asteroid rarity with tier number.
new
PrezombieMar 25, 2011
 000262316
[AI War 1 / Classic]  Suggestion - Game Mechanics
ai eye not destoryed by guard post killsmotaiMar 24, 2011
 00030927
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
LotS Shard Spawning and Superfortresses
closed (keith.lamothe)
SunshineMar 24, 2011
 00030932
[AI War 1 / Classic]  Note To Test
Will Regen Golems resurret Zenith Space-Time Manipulators?FunnyManMar 24, 2011
 000300813
[AI War 1 / Classic]  Gameplay Issue
Performance woesrustayneMar 23, 2011
 0003087 
[AI War 1 / Classic]  Gameplay Issue
Speed boosts, immunities to speed boosts, and group move [also engine damage]
new
HTL2001Mar 23, 2011
 00026947
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
EMP AlertKDR_11kMar 23, 2011
 000276910
[AI War 1 / Classic]  Bug - Other
Armor Warhead only has 1 hprustayneMar 23, 2011
 00027533
[AI War 1 / Classic]  Suggestion - Game Mechanics
Civilian Spires Indestructable?chemical_artMar 23, 2011
 00029243
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Include Spire civilian outposts when displaying AI progress reducers on the galaxy mapOreliusMar 23, 2011
 00027051
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Have Spire Civilian Leaders Show up with AI progress reducersc4sc4Mar 23, 2011
 00026308
[AI War 1 / Classic]  Bug - Other
Turrets cannot shoot maraudersDraco CretelMar 23, 2011
 00029612
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Make negative progress a different color than positive progresssgt_deaconMar 23, 2011
 00027333
[AI War 1 / Classic]  Bug - Other
Zenith Chameleon Ships are not uncloaking with a tachyon warhead.rustayneMar 23, 2011
 00030695AI Super Terminal Description
new
Sir TMar 23, 2011
 000258716
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Saw an article on RTS AI DesignDraco18sMar 23, 2011
 000295615
[AI War 1 / Classic]  Bug - Other
Removing a large number of ships from a control group causes massive network lagFunnyManMar 23, 2011
 00027518
[AI War 1 / Classic]  Bug - Other
SC Penetrators Can Recieve Cloaking BoostDraco18sMar 23, 2011
 000307748
[AI War 1 / Classic]  Crash/Exception
DesyncFleetMar 23, 2011
 00030901Zenith Trader text description has improper line breaksdoctorfrogMar 23, 2011
 00027351
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Transport change suggestionsShellyMar 23, 2011
 0002784 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Spire Intra Galactic Warpgate
considering (Chris_McElligottPark)
KDR_11kMar 23, 2011
 00029472
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Hybrids Spirecraft Golem Attempts
considering (Chris_McElligottPark)
soMe_RandoMMar 23, 2011
 00029816
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Counter-attack Counter-post
considering (Chris_McElligottPark)
Red SpotMar 23, 2011
 0003088 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Fixed-position "cloaker starship" turret for troop movement
considering (Chris_McElligottPark)
HTL2001Mar 23, 2011
 00029421Assigning allied ships to a control group places them in the ally's control group.FunnyManMar 23, 2011
 0002747 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Music controls
considering (Chris_McElligottPark)
Shrugging KhanMar 23, 2011
 00026422
[AI War 1 / Classic]  Suggestion - Interface Ideas - Notifications, Warnings, and Alerts
Error messages for targeting non-targetables?
considering (Chris_McElligottPark)
martyn_van_burenMar 23, 2011