View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005602 | Valley 1 | Graphical Bug | Feb 3, 2012 5:54 pm | Feb 4, 2012 12:12 am | |
Reporter | KDR_11k | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.569 | ||||
Fixed in Version | 0.570/0.571 | ||||
Summary | 0005602: Animation is super-accelerated | ||||
Description | All animation (characters, skies, health orbs) is super-accelerated currently. I only noticed it now that dynamic skies are gone but that might just be due to a higher framerate. It looks bad and makes movement feel slower than it is because the character's legs move WAAAAAAAAY faster than the character actually moves across the ground (if he was as fast as the animation he'd be able to outrun the Doom marine!) | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
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Hmm, the guy's legs really shouldn't be moving terribly fast; his animations also correspond to the footfall sound effects. Are those happening super fast? The skies themselves move pretty fast, but not any faster than dynamic skies did. Not having any other reports of this, I'm wondering if there's something up with your specific installation or something. What fps are you getting? |
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Okay, I am actually able to duplicate this in one of my builds -- very strange. The problem seems to be that I'm getting 300fps. I'll need to put a cap on that. |
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Thanks! * Version 0.571 consists of fixing a bug wherein really good graphics cards would run the game at a superfast animation rate in the last few versions, ever since we turned off the target framerate. Therefore the target framerate setting is back, and once again defaulting to 60fps, but it's also now something that players can directly control themselves. With the game having such low graphical load now, some players could get as much as 340 fps when not fighting anything, and that was leading to some floating-point precision issues somewhere in the innards Unity, which in turn would lead to the super-speed animations. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 3, 2012 5:54 pm | KDR_11k | New Issue | |
Feb 3, 2012 6:23 pm | Chris_McElligottPark | Note Added: 0018582 | |
Feb 3, 2012 11:53 pm | Chris_McElligottPark | Note Added: 0018598 | |
Feb 4, 2012 12:12 am | Chris_McElligottPark | Internal Weight | => New |
Feb 4, 2012 12:12 am | Chris_McElligottPark | Note Added: 0018600 | |
Feb 4, 2012 12:12 am | Chris_McElligottPark | Status | new => resolved |
Feb 4, 2012 12:12 am | Chris_McElligottPark | Fixed in Version | => 0.570/0.571 |
Feb 4, 2012 12:12 am | Chris_McElligottPark | Resolution | open => fixed |
Feb 4, 2012 12:12 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 14, 2014 9:29 am | Chris_McElligottPark | Category | Bug - Graphical Issue => Graphical Bug |