Viewing Issues 24451 - 24500 / 29458

  IDCategorySummaryStatusReporterUpdated 
 00057053
[Valley 1]  Suggestion - UI Ideas
Health "Guage" shows 75%, when I have 82% healthGrimerXFeb 10, 2012
 00057095
[Valley 1]  Gameplay Idea
Instead of granting mission rewards directly to inventory, drop themGrimerXFeb 10, 2012
 00057244
[Valley 1]  Gameplay Idea
Intro / Tutorial Mission - no light!
closed
zebramattFeb 10, 2012
 0005729 
[Valley 1]  Graphical Bug
Light change in settlement is abrupt
considering
BluddyFeb 10, 2012
 0005725 
[Valley 1]  Suggestion - UI Ideas
Option to disable over-the-head health & mana bars
considering
zebramattFeb 10, 2012
 0005712 
[Valley 1]  Suggestion - Spell Ideas
Ally buffs
considering
martyn_van_burenFeb 10, 2012
 0005700 
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
Galaxy view icons needing polish
assigned (keith.lamothe)
Spikey00Feb 10, 2012
 00057173
[Valley 1]  GUI
"Magical Prowress" of 100% or 105% shown in red when choosing characterGrimerXFeb 10, 2012
 00054433
[Valley 1]  Gameplay Idea
Re-entering the intro-mission boss cave after bosses dead -- unable to warp outGrimerXFeb 10, 2012
 00057212
[Valley 1]  Suggestion
Is game distributive must be such old?Smiling SpectreFeb 10, 2012
 00056151
[Valley 1]  Suggestion
After battleground mission, "Friendlies" stop moving
considering
GrimerXFeb 10, 2012
 00057151
[Valley 1]  Bug - Gameplay
Falling damage averted by teleportingTollFeb 9, 2012
 00056953
[Valley 1]  Gameplay Issue
Inner light enchant spawns as loot too often.TerrazielFeb 9, 2012
 0005698 
[AI War 1 / Classic]  Suggestion - New Features
Limited Pause game option
considering
HearteaterFeb 9, 2012
 0005696 
[AI War 1 / Classic]  Bug - Gameplay
Spirecraft ignore negative speed boosts
closed
Spikey00Feb 9, 2012
 00041907
[Valley 1]  Graphical Bug
Make acid water a bit more transparentTollFeb 9, 2012
 00056943
[Valley 1]  GUI
Holding down left or right mouse button doesn't auto-firejerithFeb 9, 2012
 00056881
[Valley 1]  Bug - Gameplay
Old continents have too many advanced guardian power missionsmartyn_van_burenFeb 9, 2012
 00055581
[Valley 1]  Bug - Room Issues
Large amount of crashed landspeeders seeded inside mission "preparation chunk"TerraSleetFeb 9, 2012
 00056921
[Valley 1]  Suggestion - Balancing Issues
Continents -> Valleys
considering
BluddyFeb 9, 2012
 0005691 
[Valley 1]  Suggestion - UI Ideas
Keyboard-only, trouble targeting burrowers
considering
BluddyFeb 9, 2012
 00055964
[Valley 1]  Bug - Monster Behavior
Lieutenants not assisting OverlordsTerraSleetFeb 9, 2012
 00056331
[Valley 1]  Bug - Other
Shrinking tree drops item, repeatableArmanantFeb 9, 2012
 00056814
[Valley 1]  GUI
AVWW -Bug - Mouse over Planning menu after casting spellItchykobuFeb 9, 2012
 000565810
[Valley 1]  Gameplay Idea
Distinguish allied shots from enemies'martyn_van_burenFeb 9, 2012
 00056893
[Valley 1]  Bug - Gameplay
Bizarre damage in a battlegroundTerrazielFeb 9, 2012
 0005686 
[AI War 1 / Classic]  Bug - Gameplay
Auto-Build controls broken
assigned (keith.lamothe)
MinotaarFeb 9, 2012
 00056412
[Valley 1]  Bug - Gameplay
Ally forces does not scale with enemy tierIxiohmFeb 9, 2012
 00056901
[Valley 1]  Balance Issue
Projectile speed enchants increase range on "melee" attacksTerrazielFeb 9, 2012
 00056352
[Valley 1]  Suggestion - Balancing Issues
If you complete intro mission, can always get to 4 vitality stonesGrimerXFeb 9, 2012
 00056441
[Valley 1]  Bug - Room Issues
guardian powers do not use resources
resolved (keith.lamothe)
tbogueFeb 9, 2012
 00056872
[Valley 1]  Balance Issue
Skelebots are dropping *way* too much healthmartyn_van_burenFeb 9, 2012
 00056842
[Valley 1]  Bug - Gameplay
Glyph Transplant does nothingBobTheJanitorFeb 9, 2012
 00056341
[Valley 1]  Gameplay Idea
With 'Quartz Outcrop' an unlockable, remove from intro missionGrimerXFeb 9, 2012
 00056834
[Valley 1]  Bug - Room Issues
Can't find underground entrances anywhere!
closed
White TofuFeb 9, 2012
 00056853
[Valley 1]  Suggestion - Balancing Issues
Stash rooms are exceptionally common in Thawing regionsBaleygFeb 9, 2012
 00056803
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
CTRL options: auto-salvage scouts on planets I already own
considering
Spikey00Feb 9, 2012
 00056782
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance knowledge costs of lightning/flak turrets
considering
Spikey00Feb 9, 2012
 00056605
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
The timer 00:00 on fortress jumps up and down.
assigned (keith.lamothe)
DazioFeb 8, 2012
 00056821
[Valley 1]  GUI
buildable Structures in settlement parallax set too highGrimerXFeb 8, 2012
 00003013
[AI War 1 / Classic]  Suggestion
Implement graphs
feature for later (keith.lamothe)
Chris_McElligottParkFeb 8, 2012
 0005676 
[Valley 1]  Suggestion - UI Ideas
Allow scaling/customization of mouse cursor
considering
syndicatedragonFeb 8, 2012
 00056743
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Allow AIs to have fortified-force fields
considering
zharmadFeb 8, 2012
 00056751
[Valley 1]  Suggestion - Balancing Issues
The Problem with Single Try MissionsBluddyFeb 8, 2012
 00056711
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Galaxy-tab for devourer golem location and zenith trader location
considering
zharmadFeb 8, 2012
 00056635
[Valley 1]  GUI
Location text for 'Earth Essence' (and others) is self-conflictingGrimerXFeb 7, 2012
 00056705
[Valley 1]  Gameplay Idea
Add progressive disclosure of the mapGrimerXFeb 7, 2012
 00056691
[Valley 1]  Gameplay Idea
Increase tiers or otherwise gate access to "farther" regions and "deeper" dungeonsGrimerXFeb 7, 2012
 00056681
[Valley 1]  Gameplay Idea
Make continent size larger, or configurableGrimerXFeb 7, 2012
 00055091
[Valley 1]  Bug - Gameplay
Prevent vengeful ghosts from spawning in mission staging area
considering
IxiohmFeb 7, 2012