View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0003135 | AI War 1 / Classic | Suggestion - Game Mechanics | Mar 29, 2011 8:09 am | Feb 4, 2012 4:03 pm | |
Reporter | Red Spot | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.009 | ||||
Fixed in Version | 5.024 | ||||
Summary | 0003135: Zombie (friendly AI-controlled ship) killed-sound | ||||
Description | Can the sound be removed from allied ships when they die? It keeps me going back to AI planets bordering my empire, planets that are empty except for an AI-CC. Every so often a zombie finds it entertaining to hop over and get swallowed, triggering its friends to follow .. and follow .. and follow. Once 20 ships have been swallowed it doesnt stop anymore. This is far from an issue, let the zombies entertain the AI, but please remove the "constant" bang! when one dies .. please :) Marked the ticket as major as it is reaching a point where I just park my botnet-golem somewhere far away from any front-planets. | ||||
Tags | No tags attached. | ||||
Internal Weight | New | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 29, 2011 8:09 am | Red Spot | New Issue | |
Apr 1, 2011 8:09 pm | Red Spot | File Added: Bam_Bam.sav | |
Feb 4, 2012 4:03 pm | keith.lamothe | Internal Weight | => New |
Feb 4, 2012 4:03 pm | keith.lamothe | Note Added: 0018615 | |
Feb 4, 2012 4:03 pm | keith.lamothe | Status | new => resolved |
Feb 4, 2012 4:03 pm | keith.lamothe | Fixed in Version | => 5.024 |
Feb 4, 2012 4:03 pm | keith.lamothe | Resolution | open => fixed |
Feb 4, 2012 4:03 pm | keith.lamothe | Assigned To | => keith.lamothe |