| 0000638 | 1 | | player based 'default' ctrl values | | Lancefighter | Mar 7, 2011 |
| 0002158 | 6 | | Allow Control options to persist | | Fleet | Mar 7, 2011 |
| 0001599 | 1 | | More ways to disrupt supply | | ArcDM | Mar 7, 2011 |
| 0002745 | 9 | | Mini wormholes | | soMe_RandoM | Mar 7, 2011 |
| 0002746 | 2 | | Worm | | soMe_RandoM | Mar 6, 2011 |
| 0003000 | 2 | | Spirecraft Scout Mk4's don't attrition when on mk5 worlds | new | rustayne | Mar 6, 2011 |
| 0002999 | | | AI Home icon cuts off some pixels of text | new | busfahrer | Mar 5, 2011 |
| 0002990 | 4 | | Too many border aggresion ships in the tutorial | | qlf20073 | Mar 3, 2011 |
| 0002992 | 1 | | Queue module | | qlf20073 | Mar 3, 2011 |
| 0002991 | 3 | | No MkII planets? | | qlf20073 | Mar 3, 2011 |
| 0002988 | | | Galaxy View -- Scouts/Warheads do not show warheads | new | GrimerX | Mar 3, 2011 |
| 0002975 | 3 | | counterstrike fortress- defense idea | | motai | Mar 2, 2011 |
| 0002987 | 3 | | Super Cloaking disrupts forcefield | | ArcDM | Mar 2, 2011 |
| 0002980 | 8 | | AI has numerous remains rebuilders in its systems for no apparent reason | new | Malibu Stacey | Mar 2, 2011 |
| 0002966 | 4 | | Remains Rebuilders Inefficiant | new | ArcDM | Mar 1, 2011 |
| 0002985 | | | Scouting Cheat vs. Don't Show Unexplored Planets | new | ArcDM | Mar 1, 2011 |
| 0002977 | 2 | | Mobile Command Stations | | Orelius | Mar 1, 2011 |
| 0002978 | 1 | | The engineers in FRD mode does not automatically repair ships | new | qlf20073 | Mar 1, 2011 |
| 0002361 | 6 | | Hive/Botnet Golem Firepower rating too high | new | Burnstreet | Mar 1, 2011 |
| 0002887 | 2 | | Z Mirrors HP Balance | new | Draco Cretel | Mar 1, 2011 |
| 0001010 | 3 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Selecting one unit | | Shelly | Mar 1, 2011 |
| 0002968 | 5 | | FRD mode engineers not repairing damaged mercenary units | new | zoutzakje | Feb 28, 2011 |
| 0002964 | 7 | | Time Dilation Fabricator | | Solarity | Feb 28, 2011 |
| 0001320 | 1 | | enemy unit dancing | | themachineissentient | Feb 28, 2011 |
| 0002750 | 5 | | fortress and other deployable item targets | new | motai | Feb 28, 2011 |
| 0002622 | 3 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | leech starship description | new | motai | Feb 28, 2011 |
| 0002971 | 2 | | Hybrid Hive Observations | | ArcDM | Feb 28, 2011 |
| 0002970 | 1 | | Turret caps and huge maps | | ArcDM | Feb 27, 2011 |
| 0002972 | | | High score table inconsistency | new | Ramsar | Feb 27, 2011 |
| 0002951 | 8 | | Can't use unicode charcters for planet names | | qlf20073 | Feb 27, 2011 |
| 0002889 | 5 | | Desync - 5.0 - Saves Attached | | akbr1984 | Feb 26, 2011 |
| 0002949 | 1 | | Better notification of Rebel Colony appearing on the map | new | Malibu Stacey | Feb 26, 2011 |
| 0002957 | 4 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Load large unit ball evenly into many transports | | FunnyMan | Feb 25, 2011 |
| 0002955 | 1 | | Clicking on right-hand panel produces unexpected results with allied ships | new | FunnyMan | Feb 25, 2011 |
| 0002952 | 9 | | Add a replay feature | | BobTheJanitor | Feb 25, 2011 |
| 0002958 | 1 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Easily unloading military units | | FunnyMan | Feb 25, 2011 |
| 0002954 | | | Attempting to give ships to an ally with insufficient energy should provide useful feedback. | new | FunnyMan | Feb 25, 2011 |
| 0002950 | | | Nothing shows in the Achivement window | new | qlf20073 | Feb 25, 2011 |
| 0002923 | 1 | | manufactory management logic bent | new | Winter Born | Feb 24, 2011 |
| 0002943 | | | Moviing allied ships causes an audio cue for the ally only. | new | FunnyMan | Feb 24, 2011 |
| 0002941 | | | Percent sign displayed in wrong column | new | dumpsterKEEPER | Feb 24, 2011 |
| 0002939 | 1 | | "Persistent" Message Log | | Malibu Stacey | Feb 24, 2011 |
| 0002937 | | | Typo in 3. Derailed achievement | new | bobjones81 | Feb 24, 2011 |
| 0002920 | 7 | | Too Many Heap Sections | | Sukasa | Feb 23, 2011 |
| 0002922 | 4 | | AI waves retreat rather than attack | | BluePhoenix | Feb 23, 2011 |
| 0002906 | 2 | | Deconstructing units - An idea for removing AI-progress increasing structures without incurring the penalty | new | Orelius | Feb 23, 2011 |
| 0002919 | 2 | | Event waves dumbfounded by black hole gens | new | vinco | Feb 23, 2011 |
| 0001787 | 6 | | Cloaked asteroids | considering | ArcDM | Feb 23, 2011 |
| 0001516 | 4 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | "the shard is in X" indicator | | Lancefighter | Feb 22, 2011 |
| 0002917 | 5 | | Game does not launch from STEAM, but does launch directly from AIWar.exe | | androskris | Feb 22, 2011 |