Viewing Issues 25101 - 25150 / 29455

  IDCategorySummaryStatusReporterUpdated 
 00054421
[Valley 1]  Suggestion - UI Ideas
Rename 'dungeon' map to 'chunk' mapGrimerXJan 25, 2012
 00054571
[Valley 1]  Suggestion - UI Ideas
Clarify what "T2 mission" is
resolved (keith.lamothe)
GrimerXJan 25, 2012
 00054561
[Valley 1]  Suggestion - UI Ideas
Suggest opdating region map/region text from "3 Tier 2 Orb" to "3x Tier 2 Orb"
resolved (keith.lamothe)
GrimerXJan 25, 2012
 00054483
[Valley 1]  Gameplay Idea
Allow players to 'point buy' their characterGrimerXJan 25, 2012
 00054531
[Valley 1]  Gameplay Idea
Consider unifying 'spells' and 'inventory' concepts, or making them more distinctGrimerXJan 25, 2012
 00054601
[Valley 1]  Suggestion - Balancing Issues
Huge disparity between some monsters
considering
BluddyJan 25, 2012
 00054581
[Valley 1]  Bug - Gameplay
Completed "Kill all monsters in T2 desert" by killing a few monsters in a hutArmanantJan 25, 2012
 0005454 
[Valley 1]  Graphical Bug
Remove 'screen of sky' between character selection and intro missionGrimerXJan 25, 2012
 00053522
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Neinzul Yo-yo
considering
ArcDMJan 23, 2012
 00054351
[AI War 1 / Classic]  Suggestion - Wiki Updates
"Handicap Multiplier" Entry Out of Date
resolved
NiccusJan 23, 2012
 0005440 
[AI War 1 / Classic]  Bug - Gameplay
AI ships not being activated until shot
assigned (keith.lamothe)
BurnstreetJan 23, 2012
 0005438 
[AI War 1 / Classic]  Bug - Other
Text begins typing backwards in lobby, caused by the map seed input box
closed
Spikey00Jan 23, 2012
 0005436 
[AI War 1 / Classic]  Bug - Other
Wrong Starting Resources
assigned (keith.lamothe)
NiccusJan 23, 2012
 0005434 
[AI War 1 / Classic]  Bug - Gameplay
Negative Player Handicap Annihilates Resource Production
assigned (keith.lamothe)
NiccusJan 23, 2012
 0005433 Zenith Mirror Description - "Weakness" vs Melee Attacks
assigned (keith.lamothe)
NiccusJan 23, 2012
 00054371
[Valley 1]  Suggestion - UI Ideas
Suggestion: Add movement to parallax backgroundGrimerXJan 22, 2012
 000267815
[AI War 1 / Classic]  Note To Test
Make sure alerting and freeing are behaving as the documentation states.
new
TechSY730Jan 22, 2012
 00051212
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI Superfortress still has human Superfortress range
assigned (keith.lamothe)
TechSY730Jan 22, 2012
 00054041
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Broken Golems/Spirecraft minor factors scale poorly with multiple players/homeworlds
considering
LemonJan 22, 2012
 00028456
[AI War 1 / Classic]  Suggestion - Game Mechanics
Quick Wormhole Exploit
new
ArcDMJan 22, 2012
 00051711
[AI War 1 / Classic]  Bug - Gameplay
Spire Destroyer and Cruiser not rebuilding as expected
assigned (keith.lamothe)
GUDareJan 22, 2012
 00054272
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Nuke Guardian
considering
soMe_RandoMJan 22, 2012
 00054313
[Valley 1]  Suggestion - Multiplayer
Additions to the server GUI
strongly considering
TollJan 20, 2012
 0005430 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Capturables
Advanced Turret Constructor
considering
NiccusJan 20, 2012
 0005429 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
Logistical Command Station Tooltip Is Incomplete
assigned (keith.lamothe)
NiccusJan 20, 2012
 0005428 
[AI War 1 / Classic]  Suggestion - New Features
Minor Faction: Dark Spire
considering
soMe_RandoMJan 20, 2012
 00054261
[Valley 1]  Gameplay Idea
New "type" of settler NPCs: Entourage
feature for later (Chris_McElligottPark)
TollJan 19, 2012
 00054253
[Valley 1]  Suggestion - Enemy Ideas
Seasonal Monsters (and possibly items/missions)
strongly considering
DizzardJan 19, 2012
 00054243
[Valley 1]  Crash/Exception
Autoupdater finds no txt file (Impulse/Gamestop version?)
closed
SinistarJan 19, 2012
 00054101
[Valley 1]  Artwork
New batch of F7 work.
resolved (tigersfan)
Chris_McElligottParkJan 19, 2012
 00054211
[Valley 1]  Programming Todo
New round of F7 work (through batch 7)
resolved (tigersfan)
Chris_McElligottParkJan 18, 2012
 0005422 
[Valley 1]  Suggestion - Spell Ideas
- Limited Earth Magic ?
considering
Souls-StreamJan 18, 2012
 000377411
[Valley 1]  Programming Todo
Thoughts on "taking over NPCs."Chris_McElligottParkJan 17, 2012
 00054173
[Website/Wiki/Bug Tracker]  Suggestion
DemomoriartyJan 16, 2012
 0005419 
[Valley 1]  Gameplay Idea
Change 'current position' on minimap from blue to yellow to increase visibility
considering
GrimerXJan 16, 2012
 00054162
[AI War 1 / Classic]  Bug - Other
5.000Trial time
assigned (keith.lamothe)
moriartyJan 16, 2012
 00054114
[Valley 1]  Bug - Monster Behavior
Clockwork probe shots don't properly work on sine wave at upward-shooting angles.
resolved (keith.lamothe)
Chris_McElligottParkJan 14, 2012
 0005414 
[Valley 1]  Audio Issue
Light spell cast sound effects 1-6.
assigned (PVega8)
Chris_McElligottParkJan 13, 2012
 0005413 
[Valley 1]  Audio Issue
Forest spell cast sound effects 1-3.
assigned (PVega8)
Chris_McElligottParkJan 13, 2012
 0005412 
[Valley 1]  Bug - Monster Behavior
Clockwork probe wheel rotation not right when too slow.
assigned (keith.lamothe)
Chris_McElligottParkJan 13, 2012
 00053303
[Valley 1]  GUI
Conciousness Shards not showing in inventory.tigersfanJan 13, 2012
 0005062 
[Valley 1]  Crash/Exception
visited a lieutenent lair clunk, game crashedtbogueJan 12, 2012
 00050177
[Valley 1]  Crash/Exception
Crash to desktopleb0fhJan 12, 2012
 00048008
[Valley 1]  Crash/Exception
String: FixedUpdate: System.UnauthorizedAccessException: Access to the path "C:\Program Files (x86)\AVWW\RuntimeData\Worlds\WorlGrimerXJan 12, 2012
 00038701
[Valley 1]  Programming Todo
add magic emission point for enemies
resolved (keith.lamothe)
tigersfanJan 12, 2012
 00048903
[Valley 1]  Bug - Gameplay
Jumping on platformsRugaardJan 12, 2012
 000538610
[Valley 1]  Graphical Bug
Very dark in the deepHyfrydleJan 12, 2012
 0005365 
[Valley 1]  Suggestion - Enemy Ideas
Enemy Ready For Coding: UrbanCrawler
resolved (keith.lamothe)
Chris_McElligottParkJan 12, 2012
 0005366 
[Valley 1]  Suggestion - Enemy Ideas
Enemy Ready For Coding: UrbanPredator
resolved (keith.lamothe)
Chris_McElligottParkJan 12, 2012
 0005407 
[AI War 1 / Classic]  Suggestion - Game Mechanics
Allow for autobuild reactor to have numbers per world
considering
Eternaly_LostJan 11, 2012