View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0005486 | Valley 1 | Suggestion - Balancing Issues | Jan 26, 2012 9:55 pm | Jan 27, 2012 8:25 am | |
Reporter | Jerebaldo1 | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 0.562 | ||||
Summary | 0005486: Battlefield piercing rule algo | ||||
Description | I think we can make piercing weapons viable without being overpowered in environments with tons of monsters. The way to balance it would be to allow a maximum amount of enemy or hazard entities that can be hit before the piercing projectile dissipates. Might 3 enemies be reasonable or is another number better in your experience? | ||||
Tags | No tags attached. | ||||
Internal Weight | Polish Tweak | ||||
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I'd also like to see some variation of this. For example, Energy Pulse is one of my favorite spells, and yes, it part because it's piercing, but also because I've used it so much that I'm pretty good at aiming it now. I get why we don't want it piercing indefinitely, but I'd still like it to be of some use. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 26, 2012 9:55 pm | Jerebaldo1 | New Issue | |
Jan 27, 2012 8:25 am | tigersfan | Internal Weight | => Polish Tweak |
Jan 27, 2012 8:25 am | tigersfan | Note Added: 0018222 | |
Jan 27, 2012 8:25 am | tigersfan | Assigned To | => Chris_McElligottPark |
Jan 27, 2012 8:25 am | tigersfan | Status | new => assigned |