View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0004344 | Valley 1 | GUI | Sep 30, 2011 4:31 am | Jan 26, 2012 3:33 pm | |
Reporter | JamesMowery | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | open | ||
Product Version | 0.508 | ||||
Summary | 0004344: Strange Scrolling on Strategy Map with Key Press on Mac OS X | ||||
Description | Hello, I'm currently running version .508 on Mac OS X and I've noticed a strange scrolling behavior on the strategy map. If you hold down any keyboard and attempt to scroll either up or down with the mouse on the edge of the screen, the map tends to scroll in the opposite direction and displays erratic scrolling behavior. | ||||
Tags | No tags attached. | ||||
Internal Weight | Discussion Only | ||||
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Confirmed, although for me this only happens when trying to scroll down (it scrolls up instead) and using CTRL to scroll fast doesn't exhibit this behaviour unless I'm also holding another key. This is probably an edge case of the Unity OSX key+mouse bug that managed to escape all the traps set for it. |
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Yes, this is unfortunately a bug in unity. When any key is held down on the keyboard, then all mouse input's Y axis is flipped for some inexplicable reason. I put in a fix to prevent the worst of the issues from this (constant upwards scrolling whenever there is any key down, and having spells often fire upwards while running), but this specific case isn't one I think I can reliably detect. It's something unity will have to fix, but unfortunately their last two versions include so many crashes that we've been unable to upgrade past 3.3; all our games crash within 10-20 seconds of loading on the new versions of unity because of a bug they have with playing back sounds from the disk. We've notified them about this, but no response yet. Apparently I'm going to have to talk to their paid support about a laundry list of relatively small issues like this that I need fixed. |
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As a side note, I'd be really interested in reading about your experiences with Unity — about the development process, amongst other things — with AVWW. I've been considering tinkering with Unity, but I'm on the edge about it. But hopefully the Unity folks can get it worked out. |
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There's actually a number of posts that are pretty lengthy on this very topic on the forums. Not too much concerning AVWW, because there's not much new to discuss there with that, but with Tidalis and then AI War we really had an uphill battle to port from SlimDX to Unity. Very much worth it in the end, though. |
Date Modified | Username | Field | Change |
---|---|---|---|
Sep 30, 2011 4:31 am | JamesMowery | New Issue | |
Sep 30, 2011 4:56 am | jerith | Note Added: 0014823 | |
Sep 30, 2011 7:25 am | tigersfan | Internal Weight | => Major Problem |
Sep 30, 2011 7:25 am | tigersfan | Assigned To | => keith.lamothe |
Sep 30, 2011 7:25 am | tigersfan | Status | new => assigned |
Sep 30, 2011 8:46 am | Chris_McElligottPark | Note Added: 0014875 | |
Sep 30, 2011 8:47 am | Chris_McElligottPark | Internal Weight | Major Problem => Discussion Only |
Sep 30, 2011 8:47 am | Chris_McElligottPark | Assigned To | keith.lamothe => Chris_McElligottPark |
Sep 30, 2011 8:47 am | Chris_McElligottPark | Status | assigned => minor fix for later |
Sep 30, 2011 9:47 pm | JamesMowery | Note Added: 0015086 | |
Sep 30, 2011 10:00 pm | Chris_McElligottPark | Note Added: 0015089 | |
Jan 26, 2012 3:33 pm | tigersfan | Status | minor fix for later => closed |
Apr 14, 2014 9:28 am | Chris_McElligottPark | Category | Bug - UI => GUI |