Viewing Issues 20601 - 20650 / 29491

  IDCategorySummaryStatusReporterUpdated 
 00093931
[AI War 1 / Classic]  Bug - Gameplay
Tackle Drone Launchers have questionable eyesight
assigned (keith.lamothe)
mithrandiSep 4, 2012
 00093921
[AI War 1 / Classic]  Suggestion - Game Mechanics
One possible special forces overhaul
considering
Faulty LogicSep 4, 2012
 00094692
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Randomise 'triangle' ships
new
hatlessSep 4, 2012
 00093851
[AI War 1 / Classic]  Bug - Gameplay
Fallen Spire fleet baffled by one homeworld
assigned (keith.lamothe)
mithrandiSep 4, 2012
 0009383 
[AI War 1 / Classic]  Bug - Gameplay
Nuclear command not working with Scorched Earth AI
assigned (keith.lamothe)
VaroneSep 4, 2012
 00093793
[AI War 1 / Classic]  Bug - Gameplay
Unlocked HBC MkIII module, can only use MkII
considering
RCIXSep 4, 2012
 0009473 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Threat Recycler
new
KDR_11kSep 4, 2012
 0009378 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Net Resource Income Display Filter
considering
RCIXSep 4, 2012
 00094628
[AI War 1 / Classic]  Suggestion - Game Mechanics
Cloaking LevelsTollSep 4, 2012
 00093776
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make Champion Unlocks Based on # of Nebulas
considering
MaxAstroSep 4, 2012
 00094673
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Have the AI consider firepower of planets adjacent to the planet they are considering to enter
new
TechSY730Sep 4, 2012
 0009470 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Link AI Progress to percieved threat
new
hatlessSep 4, 2012
 0009468 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI Special Forces Patrols stealth exploit
new
LordSlothSep 4, 2012
 000701611
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Reduce the firepower cutoff ratio that "stalking a wormhole" AI ships will wait for before entering
considering
TechSY730Sep 4, 2012
 00074968
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Allow AI to use idle freed ships and special forces ships to aid defense.
considering
TechSY730Sep 3, 2012
 00090882
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Dynamic Defence Guardians
considering
Faulty LogicSep 3, 2012
 00094591
[AI War 1 / Classic]  Suggestion - Balance Tweaks
dark spire triggering on ship ability shield death?
new
motaiSep 3, 2012
 0009460 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make Armored Golem cheaper to repair
new
KahunaSep 3, 2012
 00092132
[Valley 1]  Bug - Other
Several Popup-text Typos
new
PyrrhicSep 3, 2012
 00094561
[AI War 1 / Classic]  Suggestion - Balance Tweaks
spire siege splash seems remarkably inneffective.
new
motaiSep 3, 2012
 0009458 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
splash damage/siege/bomber tweak idea
new
motaiSep 3, 2012
 0009457 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
spire siege and fortree needs targeting stroke that doesnt involve movement
new
motaiSep 3, 2012
 00093746
[AI War 1 / Classic]  Gameplay Issue
Homeworlds are too easy
considering
Faulty LogicSep 2, 2012
 0009454 
[AI War 1 / Classic]  Bug - Gameplay
Gravity Drill effect remains when system is EMP'd by a warhead.
new
LordSlothSep 2, 2012
 0009453 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
"Do not frd engineers while enemy military on planet" ctrl selection
new
LancefighterSep 2, 2012
 00094523
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Hybrids and low ship cap ships
new
TechSY730Sep 2, 2012
 00094476
[AI War 1 / Classic]  Suggestion - Game Mechanics
Thematic change, make all spire ships gravity and speed reduction immune.
new
SoyweiserSep 2, 2012
 00094393
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup - Map Styles And Generation
Clusters (Micro)
new
OralordosSep 2, 2012
 00093913
[Valley 1]  Bug - Gameplay
Copy enchants can be incinerated for enchant progress.khadgarSep 2, 2012
 0009451 
[AI War 1 / Classic]  Suggestion - New Features
Nebulae Missions revolving around Marauder/Human Resistance or other.
new
DrinSep 2, 2012
 00094451
[AI War 1 / Classic]  Bug - Gameplay
Palisade (Shattered Pillar) has no attack modifiers
closed (keith.lamothe)
mithrandiSep 2, 2012
 00094432
[AI War 1 / Classic]  Suggestion - Game Mechanics
Champion ships, shadow energy stays on death.
new
SoyweiserSep 2, 2012
 0009448 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Champion Ship, on death keep the ctrl group hotkey bindings
new
SoyweiserSep 2, 2012
 00029795
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
dyson cant shoot at hybrids but hybrids shoot dysonsmotaiSep 2, 2012
 0009444 
[AI War 1 / Classic]  Bug - Other
Transports, transporting dead ships
new
SoyweiserSep 2, 2012
 0009441 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Combat Starship Energy Costs
new
Zane WolfeSep 2, 2012
 0009440 
[AI War 1 / Classic]  Suggestion - Game Mechanics
[Minor Faction] - Human Eradicators
new
MinotaarSep 2, 2012
 00094351Pre game lobby should ask for confirmation on cancelling a multiplayer lobby
new
LancefighterSep 1, 2012
 00094322
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Worm Hole Defense Ship
new
ArcDMSep 1, 2012
 00091137
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Experimental AI Units (Formerly Champions)
considering
HearteaterSep 1, 2012
 00090792
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Increase how much stuff the AI gets per planet, but make it harder to free AI defenders
considering
TechSY730Sep 1, 2012
 000544557
[Valley 1]  Graphical Bug
Stuttering/dropped frames when entering new chunkGrimerXSep 1, 2012
 0009357 
[Valley 1]  Suggestion - Balancing Issues
Bronze Age or Medieval trait: Tenacity
considering
PyrrhicSep 1, 2012
 00071592
[Valley 1]  Suggestion - Enchant Ideas
Exploration Boosting Enchant
considering
khadgarSep 1, 2012
 00092913
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Give Mark V Younglings timed lifespan, but immune to Warp Gate paralysis
considering
HearteaterSep 1, 2012
 0009431 
[AI War 1 / Classic]  Suggestion - Game Mechanics
[minor faction] Warpspace creatures
new
KDR_11kSep 1, 2012
 00094115
[AI War 1 / Classic]  Bug - Gameplay
Human resistance fighters are simply not appearing
assigned (keith.lamothe)
zharmadSep 1, 2012
 0009430 
[AI War 1 / Classic]  Bug - Gameplay
Barracks health
new
KahunaSep 1, 2012
 00073261
[Valley 1]  Suggestion - Enchant Ideas
New enchant slot - Special (name TBD)
considering
khadgarSep 1, 2012
 0009429 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
A Couple Lobby Tweaks
new
MaxAstroAug 31, 2012