| 0009393 | 1 | | Tackle Drone Launchers have questionable eyesight | | mithrandi | Sep 4, 2012 |
| 0009392 | 1 | | One possible special forces overhaul | considering | Faulty Logic | Sep 4, 2012 |
| 0009469 | 2 | | Randomise 'triangle' ships | new | hatless | Sep 4, 2012 |
| 0009385 | 1 | | Fallen Spire fleet baffled by one homeworld | | mithrandi | Sep 4, 2012 |
| 0009383 | | | Nuclear command not working with Scorched Earth AI | | Varone | Sep 4, 2012 |
| 0009379 | 3 | | Unlocked HBC MkIII module, can only use MkII | considering | RCIX | Sep 4, 2012 |
| 0009473 | | | Threat Recycler | new | KDR_11k | Sep 4, 2012 |
| 0009378 | | | Net Resource Income Display Filter | considering | RCIX | Sep 4, 2012 |
| 0009462 | 8 | | Cloaking Levels | | Toll | Sep 4, 2012 |
| 0009377 | 6 | | Make Champion Unlocks Based on # of Nebulas | considering | MaxAstro | Sep 4, 2012 |
| 0009467 | 3 | | Have the AI consider firepower of planets adjacent to the planet they are considering to enter | new | TechSY730 | Sep 4, 2012 |
| 0009470 | | | Link AI Progress to percieved threat | new | hatless | Sep 4, 2012 |
| 0009468 | | | AI Special Forces Patrols stealth exploit | new | LordSloth | Sep 4, 2012 |
| 0007016 | 11 | | Reduce the firepower cutoff ratio that "stalking a wormhole" AI ships will wait for before entering | considering | TechSY730 | Sep 4, 2012 |
| 0007496 | 8 | | Allow AI to use idle freed ships and special forces ships to aid defense. | considering | TechSY730 | Sep 3, 2012 |
| 0009088 | 2 | | Dynamic Defence Guardians | considering | Faulty Logic | Sep 3, 2012 |
| 0009459 | 1 | | dark spire triggering on ship ability shield death? | new | motai | Sep 3, 2012 |
| 0009460 | | | Make Armored Golem cheaper to repair | new | Kahuna | Sep 3, 2012 |
| 0009213 | 2 | | Several Popup-text Typos | new | Pyrrhic | Sep 3, 2012 |
| 0009456 | 1 | | spire siege splash seems remarkably inneffective. | new | motai | Sep 3, 2012 |
| 0009458 | | | splash damage/siege/bomber tweak idea | new | motai | Sep 3, 2012 |
| 0009457 | | | spire siege and fortree needs targeting stroke that doesnt involve movement | new | motai | Sep 3, 2012 |
| 0009374 | 6 | | Homeworlds are too easy | considering | Faulty Logic | Sep 2, 2012 |
| 0009454 | | | Gravity Drill effect remains when system is EMP'd by a warhead. | new | LordSloth | Sep 2, 2012 |
| 0009453 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | "Do not frd engineers while enemy military on planet" ctrl selection | new | Lancefighter | Sep 2, 2012 |
| 0009452 | 3 | | Hybrids and low ship cap ships | new | TechSY730 | Sep 2, 2012 |
| 0009447 | 6 | | Thematic change, make all spire ships gravity and speed reduction immune. | new | Soyweiser | Sep 2, 2012 |
| 0009439 | 3 | [AI War 1 / Classic] Suggestion - Campaign Management And Setup - Map Styles And Generation | Clusters (Micro) | new | Oralordos | Sep 2, 2012 |
| 0009391 | 3 | | Copy enchants can be incinerated for enchant progress. | | khadgar | Sep 2, 2012 |
| 0009451 | | | Nebulae Missions revolving around Marauder/Human Resistance or other. | new | Drin | Sep 2, 2012 |
| 0009445 | 1 | | Palisade (Shattered Pillar) has no attack modifiers | | mithrandi | Sep 2, 2012 |
| 0009443 | 2 | | Champion ships, shadow energy stays on death. | new | Soyweiser | Sep 2, 2012 |
| 0009448 | | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Champion Ship, on death keep the ctrl group hotkey bindings | new | Soyweiser | Sep 2, 2012 |
| 0002979 | 5 | | dyson cant shoot at hybrids but hybrids shoot dysons | | motai | Sep 2, 2012 |
| 0009444 | | | Transports, transporting dead ships | new | Soyweiser | Sep 2, 2012 |
| 0009441 | | | Combat Starship Energy Costs | new | Zane Wolfe | Sep 2, 2012 |
| 0009440 | | | [Minor Faction] - Human Eradicators | new | Minotaar | Sep 2, 2012 |
| 0009435 | 1 | | Pre game lobby should ask for confirmation on cancelling a multiplayer lobby | new | Lancefighter | Sep 1, 2012 |
| 0009432 | 2 | | Worm Hole Defense Ship | new | ArcDM | Sep 1, 2012 |
| 0009113 | 7 | | Experimental AI Units (Formerly Champions) | considering | Hearteater | Sep 1, 2012 |
| 0009079 | 2 | | Increase how much stuff the AI gets per planet, but make it harder to free AI defenders | considering | TechSY730 | Sep 1, 2012 |
| 0005445 | 57 | | Stuttering/dropped frames when entering new chunk | | GrimerX | Sep 1, 2012 |
| 0009357 | | [Valley 1] Suggestion - Balancing Issues | Bronze Age or Medieval trait: Tenacity | considering | Pyrrhic | Sep 1, 2012 |
| 0007159 | 2 | | Exploration Boosting Enchant | considering | khadgar | Sep 1, 2012 |
| 0009291 | 3 | | Give Mark V Younglings timed lifespan, but immune to Warp Gate paralysis | considering | Hearteater | Sep 1, 2012 |
| 0009431 | | | [minor faction] Warpspace creatures | new | KDR_11k | Sep 1, 2012 |
| 0009411 | 5 | | Human resistance fighters are simply not appearing | | zharmad | Sep 1, 2012 |
| 0009430 | | | Barracks health | new | Kahuna | Sep 1, 2012 |
| 0007326 | 1 | | New enchant slot - Special (name TBD) | considering | khadgar | Sep 1, 2012 |
| 0009429 | | | A Couple Lobby Tweaks | new | MaxAstro | Aug 31, 2012 |