View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0009451 | AI War 1 / Classic | Suggestion - New Features | Sep 2, 2012 1:17 pm | Sep 2, 2012 1:17 pm | |
Reporter | Drin | Assigned To | |||
Status | new | Resolution | open | ||
Summary | 0009451: Nebulae Missions revolving around Marauder/Human Resistance or other. | ||||
Description | With the marauders and human resistance forces would be interesting to see a nebulae mission or two involving them. Maybe something along the lines of you finding a base camp area for them and are asked to destroy several long range AI scout buoys on the edge of the system before a time limit is reached and they transmit the coordinates of this far nebulae for the AI to send a kill team to remove the Humans. They have been a constant pest and all. The AI would have trouble finding these resistance members. But it would seem likely they are looking. Just not hard. Bonus points if failure when helping the Resistance has the Champion(s) fighting a H/K or something nasty in a last ditch chance to save their friendlies. Actual Boss fight. We could be opposed by the Marauders who want the Resistance destroyed for bringing AI attention to the area. On the flip side for the Marauders one could just have us hindering their progress to remove those same beacons. While the resistance assists. We want the AI to find these cutthroats. If these factions are not suited for this any other could be brought in, but have the same buoy hunt go on. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
Date Modified | Username | Field | Change |
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Sep 2, 2012 1:17 pm | Drin | New Issue |