View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009357 | Valley 1 | Suggestion - Balancing Issues | Aug 24, 2012 8:52 am | Sep 1, 2012 1:31 pm | |
Reporter | Pyrrhic | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 1.206 | ||||
Summary | 0009357: Bronze Age or Medieval trait: Tenacity | ||||
Description | Lethal blows reduce character to 1 health (when health is greater than 1) Can only be killed when health is at 1 or lower In other words, taking damage that would normally kill a Bronze Age character will instead reduce them to 1 health. Once they have 1 or less health though, a fatal hit is a fatal hit. This would affect all damage taken, be it enemy attacks, falls, environmental damage, what have you. This would make these characters really well-suited to both beginners (you get one last chance to stay alive) and experts (keep on healing whenever your health reaches 1, and nothing can kill you). I initially thought of giving this to Bronze Age characters, since their increased movement speed alone doesn't seem that powerful. But thematically speaking, I suppose this could also be done with Medieval characters. For a way to say this succintly in the character description, I was thinking "Reduced to 1 Health before dying". | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
related to | 0007159 | considering | Exploration Boosting Enchant |