Viewing Issues 20551 - 20600 / 29495

  IDCategorySummaryStatusReporterUpdated 
 00094891
[Valley 1]  Bug - Room Issues
Building/cave generation: multiple rooms never lead into one (ascending)
closed
PyrrhicSep 10, 2012
 00095071
[AI War 1 / Classic]  Bug - Gameplay
Empty backwater planets /w Dark Spire enabled
resolved (keith.lamothe)
eduran1984Sep 10, 2012
 00095323
[AI War 1 / Classic]  Bug - Gameplay
Dark Spire minor faction prevents nebulae from spawning scenarios
resolved (keith.lamothe)
LilliSep 10, 2012
 00095371
[AI War 1 / Classic]  Crash/Exception
Starting a new game results in a Client Receiving Data Error
resolved (keith.lamothe)
ToranthSep 10, 2012
 00094423
[AI War 1 / Classic]  Crash/Exception
Client Receiving Data Error
resolved (keith.lamothe)
JeffersnSep 10, 2012
 0009481 
[Valley 1]  Bug - Gameplay
Heatsuits allow 'increased jump power' enchant effectsPyrrhicSep 10, 2012
 0009480 
[Valley 1]  Suggestion
Players aren't told what Mood or Profession Skill increase
considering
PyrrhicSep 10, 2012
 0009434 
[Valley 1]  GUI
Mood gifts always say +100 mood, but sometimes provide a different amountPyrrhicSep 10, 2012
 00092642Allied Fabricators not selectable with 'D'
resolved (keith.lamothe)
TwingeSep 10, 2012
 0009433 
[Valley 1]  Suggestion
"What's new" Hidden tutorial message
considering
PyrrhicSep 10, 2012
 0009428 
[Valley 1]  Suggestion - Loot/Item ideas
Stop seeding 4-shard pieces
considering
PyrrhicSep 10, 2012
 00095491Abreviation text box requires two clicks to focus
new
MadTwitSep 10, 2012
 00095481
[AI War 1 / Classic]  Bug - Gameplay
Neinzul Mourners not giving extra Knowledge
new
pheonix89Sep 9, 2012
 0009552 
[AI War 1 / Classic]  Bug - Gameplay
Younglings without attrition times don't heal in regen chambers
new
MadTwitSep 9, 2012
 0009550 
[AI War 1 / Classic]  Bug - Gameplay
Possible to miss the tech from a hacked ARS
new
MadTwitSep 9, 2012
 00077681
[Valley 1]  Bug - Monster Behavior
Summoned rhino gets stuck behind ally in battleground missionjrudermanSep 9, 2012
 0009543 
[AI War 1 / Classic]  Suggestion - AI Type Ideas
Siege Master
new
LthesaurusSep 9, 2012
 0009542 'Suppress Range Filter' no longer shows all friendly ranges?
new
SNAFUSep 9, 2012
 00095283
[Shattered Haven]  Suggestion - Puzzle Mechanics
Wheelbarrow to aid / explain greater inventory on overworld.GameMaker24Sep 8, 2012
 00036082
[AI War 1 / Classic]  Suggestion - New Features
Add a global target priority list
new
TollSep 8, 2012
 00095341
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Exo-shield for command stations
new
TechSY730Sep 8, 2012
 00095331
[AI War 1 / Classic]  Bug - Gameplay
Dyson Sphere spawns stop in a system
new
keyyekSep 8, 2012
 0009526 
[AI War 1 / Classic]  Gameplay Issue
Zenith modular fortress kiting issue
new
VaroneSep 7, 2012
 0009525 
[Shattered Haven]  Suggestion - Puzzle Mechanics
Bike on SpikesGameMaker24Sep 7, 2012
 0009496 
[AI War 1 / Classic]  Gameplay Issue
Sentry Eye can stall Imperial Spire fleet indefinitely
new
KingRaptorSep 7, 2012
 00094951Objectives screen instructs player to scout for destroyed AI homeworld
new
KingRaptorSep 6, 2012
 00091102
[Shattered Haven]  Gameplay Idea
Level Restart ButtontigersfanSep 6, 2012
 00094912
[AI War 1 / Classic]  Bug - Gameplay
AI waves sending mixed mark levels
closed (keith.lamothe)
Draco CretelSep 6, 2012
 0009493 MarkII Spirecraft Attritioner tooltip bugged
new
KahunaSep 6, 2012
 0009490 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Turrets and Defenses
Neinzul Fyrant Mine
new
LokarinSep 5, 2012
 00078438
[Valley 1]  Gameplay Idea
Make ice pirates more interesting
considering
lavacamoradaSep 5, 2012
 00094498
[AI War 1 / Classic]  Suggestion - Game Mechanics
"Pause All Constructors" should not affect modules
new
WingflierSep 5, 2012
 0009488 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Neinzul Youngling Berserker
new
KDR_11kSep 5, 2012
 0009486 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Fusion bomber
new
KDR_11kSep 5, 2012
 00093822Hero Polarizer Module should provide damage formula
considering
SunshineSep 5, 2012
 0009381 
[AI War 1 / Classic]  Suggestion - Game Mechanics
Nebulae are tedious because of FRD AI
considering
SunshineSep 5, 2012
 0009485 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
might want to balance cloaker starship with new ship caps as multiples of 8
new
motaiSep 5, 2012
 0009484 
[AI War 1 / Classic]  Bug - Gameplay
Champion energy use
new
Draco CretelSep 5, 2012
 00094711
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Roaming Überguardian
new
hatlessSep 4, 2012
 00094781
[AI War 1 / Classic]  Suggestion - New Features
Allow multiple homeworld random start
new
DazioSep 4, 2012
 0009477 
[AI War 1 / Classic]  Suggestion - AI Type Ideas
"Warm Welcome" AI Type
new
NiccusSep 4, 2012
 00094741
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Give the Devourer contracting tractor beams instead of insta-death attacks
new
HearteaterSep 4, 2012
 00093871Cannot change a helper to a champion player
resolved (keith.lamothe)
LordSlothSep 4, 2012
 00090191
[AI War 1 / Classic]  Graphical Bug
Shots visible on planet under fog of war
resolved (keith.lamothe)
chrismSep 4, 2012
 00092271
[AI War 1 / Classic]  Graphical Bug
can see shots in planet
resolved (keith.lamothe)
TssbackusSep 4, 2012
 00091711
[AI War 1 / Classic]  Graphical Bug
Can see bullets on nebulas without scout intel
resolved (keith.lamothe)
Nice SaveSep 4, 2012
 00094071
[AI War 1 / Classic]  Graphical Bug
Can see shots from allies on planets not in vision
resolved (keith.lamothe)
zharmadSep 4, 2012
 00094141
[AI War 1 / Classic]  Bug - Gameplay
Hybrids grouping on nebula planets
resolved (keith.lamothe)
Faulty LogicSep 4, 2012
 00094383New cluster and simple clusters are the same
resolved (keith.lamothe)
LancefighterSep 4, 2012
 00094612
[AI War 1 / Classic]  Bug - Gameplay
Building in any planet with Supply.
resolved (keith.lamothe)
DrinSep 4, 2012