| 0009678 | 1 | | Shaped minefields | new | Valorian_Nova | Oct 6, 2012 |
| 0009540 | 7 | | Rebelling Colony Taking damage in controlled system. | new | Valorian_Nova | Oct 6, 2012 |
| 0009677 | | | Show Ship Names in Game Lobby | new | Dazio | Oct 6, 2012 |
| 0009673 | 3 | | Devourer not eating Armour ships? | | ussdefiant | Oct 6, 2012 |
| 0009336 | 3 | | unable to build shadow ship modules when power is negative | | motai | Oct 6, 2012 |
| 0009455 | 3 | | energy buffer prevents construction of 0 energy items | | motai | Oct 6, 2012 |
| 0009675 | 1 | | unable to rebuild command station(economic for power) remains during blackout | | motai | Oct 6, 2012 |
| 0009631 | 2 | | Nebula causes auto-research to get stuck | | TechSY730 | Oct 6, 2012 |
| 0002671 | 2 | | Minor faction units auto-kite based on player settings | | TechSY730 | Oct 6, 2012 |
| 0009466 | 6 | | Let threat attack at random sometimes | | Faulty Logic | Oct 5, 2012 |
| 0009396 | 5 | | After waiting a long time on a wormhole, threat should "reroll" which planet to stalk | | TechSY730 | Oct 5, 2012 |
| 0009465 | 6 | | Give Freed AI Ships more possible actions | | TechSY730 | Oct 5, 2012 |
| 0009671 | | | Redeemer, Mini Avengers AI Plot | new | Drin | Oct 5, 2012 |
| 0009670 | 1 | | Teleporting and Group Move | | Zane Wolfe | Oct 4, 2012 |
| 0009667 | 2 | | Red world shows borders on certain BG objects | | GameMaker24 | Oct 4, 2012 |
| 0000075 | 5 | | Chameleon Golem | considering | Moonshine Fox | Oct 4, 2012 |
| 0003094 | 5 | | Teleporting units don't respect group move | | FunnyMan | Oct 3, 2012 |
| 0007615 | 4 | | There are always two Spider V Fabs | | Minotaar | Oct 3, 2012 |
| 0009666 | 3 | | Core spire corvette fabricator not working | | Niwantaw | Oct 3, 2012 |
| 0009524 | 2 | | Webs shouldn't last forever. | | GameMaker24 | Oct 3, 2012 |
| 0009520 | 1 | | Death to all by water bottle! | | GameMaker24 | Oct 3, 2012 |
| 0004918 | 24 | | Random amount of knowledge on planets | strongly considering | zoutzakje | Oct 3, 2012 |
| 0009644 | | | Barriers freezing utahraptors | new | Pyrrhic | Oct 3, 2012 |
| 0002846 | 7 | | An Expansionist AI | | Entrenched Homeperson | Oct 3, 2012 |
| 0009510 | 2 | | Dive teleports to canoe | | GameMaker24 | Oct 2, 2012 |
| 0009547 | 2 | | Scripting that is triggered by coordinates on the current screen. | | GameMaker24 | Oct 2, 2012 |
| 0009626 | 5 | | Narrow water paths | | GameMaker24 | Oct 2, 2012 |
| 0009634 | 4 | | Roof tiles disappears in editor while drawing them. | | GameMaker24 | Oct 2, 2012 |
| 0009586 | 1 | | Level Testing and the Encyclopedia | | GameMaker24 | Oct 2, 2012 |
| 0009517 | 6 | | Slow scrolling of overworld screens. | | GameMaker24 | Oct 2, 2012 |
| 0009652 | 2 | | Exit to where you already are. | | GameMaker24 | Oct 2, 2012 |
| 0009502 | | | Post-porting: ability to view the encyclopedia. | | Chris_McElligottPark | Oct 2, 2012 |
| 0009664 | 1 | | AI Bombers tend to wake up and be alerted (but not freed) very early, and not other ships | new | TechSY730 | Oct 1, 2012 |
| 0009665 | | | Marauder frigates "stuck" | new | TechSY730 | Oct 1, 2012 |
| 0009584 | | | Auto-kiting units sometimes kite out of range | new | TechSY730 | Oct 1, 2012 |
| 0003068 | 7 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | "Stay Here" / "Hold Position" order | | FunnyMan | Oct 1, 2012 |
| 0009662 | 2 | | Neinzul Rocketry Corps still firing missiles after no longer on alert from Warp Jammer | new | dragon95046 | Oct 1, 2012 |
| 0002783 | 17 | | Spire Shard seeding | | Oralordos | Oct 1, 2012 |
| 0009660 | 1 | | Incorrect floor tiles displayed in level editor's UI. | | GameMaker24 | Oct 1, 2012 |
| 0002505 | 14 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | A realtime Clock. | | Prezombie | Oct 1, 2012 |
| 0008345 | 5 | | CTRLS - Change Auto-FRD Engineers/Military to Engineers/Military FRD by default | | Wingflier | Oct 1, 2012 |
| 0001843 | 10 | [AI War 1 / Classic] Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Key binding to override global auto-FRD | | kezziny | Oct 1, 2012 |
| 0009656 | 4 | | Ravenous Shadow scenario a bit ridiculous with 8 Champions | new | SNAFU | Oct 1, 2012 |
| 0009651 | 2 | | Hedge Borders and Shadows | | GameMaker24 | Oct 1, 2012 |
| 0009635 | 1 | | Roof border effects needed in new editor. | | GameMaker24 | Oct 1, 2012 |
| 0009661 | 1 | | power leak totals are incorrect and short | new | motai | Sep 30, 2012 |
| 0009654 | | | No boulder-dash | | GameMaker24 | Sep 29, 2012 |
| 0009649 | 1 | | object copying | | GameMaker24 | Sep 28, 2012 |
| 0009648 | | | New AI-only static defense: Neinzul Predator Clusters | new | Valtiel | Sep 28, 2012 |
| 0009647 | 1 | | Neinzul Battleship lacks fourth ability. | | Lilli | Sep 27, 2012 |