Viewing Issues 20401 - 20450 / 29495

  IDCategorySummaryStatusReporterUpdated 
 00096781
[AI War 1 / Classic]  Suggestion - Game Mechanics
Shaped minefields
new
Valorian_NovaOct 6, 2012
 00095407
[AI War 1 / Classic]  Bug - Other
Rebelling Colony Taking damage in controlled system.
new
Valorian_NovaOct 6, 2012
 0009677 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Show Ship Names in Game Lobby
new
DazioOct 6, 2012
 00096733
[AI War 1 / Classic]  Bug - Gameplay
Devourer not eating Armour ships?
closed (keith.lamothe)
ussdefiantOct 6, 2012
 00093363
[AI War 1 / Classic]  Balance Issue
unable to build shadow ship modules when power is negative
resolved (keith.lamothe)
motaiOct 6, 2012
 00094553
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
energy buffer prevents construction of 0 energy items
resolved (keith.lamothe)
motaiOct 6, 2012
 00096751
[AI War 1 / Classic]  Balance Issue
unable to rebuild command station(economic for power) remains during blackout
resolved (keith.lamothe)
motaiOct 6, 2012
 00096312
[AI War 1 / Classic]  Bug - Gameplay
Nebula causes auto-research to get stuck
resolved (keith.lamothe)
TechSY730Oct 6, 2012
 00026712
[AI War 1 / Classic]  Bug - Other
Minor faction units auto-kite based on player settings
resolved (keith.lamothe)
TechSY730Oct 6, 2012
 00094666
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Let threat attack at random sometimes
resolved (keith.lamothe)
Faulty LogicOct 5, 2012
 00093965
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
After waiting a long time on a wormhole, threat should "reroll" which planet to stalk
resolved (keith.lamothe)
TechSY730Oct 5, 2012
 00094656
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Give Freed AI Ships more possible actions
resolved (keith.lamothe)
TechSY730Oct 5, 2012
 0009671 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Redeemer, Mini Avengers AI Plot
new
DrinOct 5, 2012
 00096701
[AI War 1 / Classic]  Suggestion - Game Mechanics
Teleporting and Group Move
closed (keith.lamothe)
Zane WolfeOct 4, 2012
 00096672
[Shattered Haven]  Graphical Bug
Red world shows borders on certain BG objectsGameMaker24Oct 4, 2012
 00000755
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Golems
Chameleon Golem
considering
Moonshine FoxOct 4, 2012
 00030945
[AI War 1 / Classic]  Gameplay Issue
Teleporting units don't respect group move
resolved (keith.lamothe)
FunnyManOct 3, 2012
 00076154
[AI War 1 / Classic]  Bug - Gameplay
There are always two Spider V Fabs
resolved (keith.lamothe)
MinotaarOct 3, 2012
 00096663
[AI War 1 / Classic]  Bug - Gameplay
Core spire corvette fabricator not working
resolved (keith.lamothe)
NiwantawOct 3, 2012
 00095242
[Shattered Haven]  Suggestion - Puzzle Mechanics
Webs shouldn't last forever.GameMaker24Oct 3, 2012
 00095201
[Shattered Haven]  Bug - Gameplay
Death to all by water bottle!GameMaker24Oct 3, 2012
 000491824
[AI War 1 / Classic]  Suggestion - Campaign Management And Setup
Random amount of knowledge on planets
strongly considering
zoutzakjeOct 3, 2012
 0009644 
[Valley 1]  Bug - Monster Behavior
Barriers freezing utahraptors
new
PyrrhicOct 3, 2012
 00028467
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
An Expansionist AI
considering (Chris_McElligottPark)
Entrenched HomepersonOct 3, 2012
 00095102
[Shattered Haven]  Bug - Gameplay
Dive teleports to canoeGameMaker24Oct 2, 2012
 00095472
[Shattered Haven]  Suggestion - Puzzle Mechanics
Scripting that is triggered by coordinates on the current screen.GameMaker24Oct 2, 2012
 00096265
[Shattered Haven]  Balance Issue
Narrow water pathsGameMaker24Oct 2, 2012
 00096344
[Shattered Haven]  Graphical Bug
Roof tiles disappears in editor while drawing them.GameMaker24Oct 2, 2012
 00095861
[Shattered Haven]  Suggestion
Level Testing and the EncyclopediaGameMaker24Oct 2, 2012
 00095176
[Shattered Haven]  Bug - Gameplay
Slow scrolling of overworld screens.GameMaker24Oct 2, 2012
 00096522
[Shattered Haven]  Bug - Gameplay
Exit to where you already are.GameMaker24Oct 2, 2012
 0009502 Post-porting: ability to view the encyclopedia.Chris_McElligottParkOct 2, 2012
 00096641
[AI War 1 / Classic]  Bug - Other
AI Bombers tend to wake up and be alerted (but not freed) very early, and not other ships
new
TechSY730Oct 1, 2012
 0009665 
[AI War 1 / Classic]  Bug - Other
Marauder frigates "stuck"
new
TechSY730Oct 1, 2012
 0009584 
[AI War 1 / Classic]  Bug - Gameplay
Auto-kiting units sometimes kite out of range
new
TechSY730Oct 1, 2012
 00030687
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
"Stay Here" / "Hold Position" orderFunnyManOct 1, 2012
 00096622
[AI War 1 / Classic]  Bug - Gameplay
Neinzul Rocketry Corps still firing missiles after no longer on alert from Warp Jammer
new
dragon95046Oct 1, 2012
 000278317
[AI War 1 / Classic]  Suggestion - Game Mechanics
Spire Shard seeding
resolved (keith.lamothe)
OralordosOct 1, 2012
 00096601Incorrect floor tiles displayed in level editor's UI.GameMaker24Oct 1, 2012
 000250514
[AI War 1 / Classic]  Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries
A realtime Clock.
resolved (keith.lamothe)
PrezombieOct 1, 2012
 00083455
[AI War 1 / Classic]  Suggestion - Game Mechanics
CTRLS - Change Auto-FRD Engineers/Military to Engineers/Military FRD by default
resolved (keith.lamothe)
WingflierOct 1, 2012
 000184310
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Key binding to override global auto-FRDkezzinyOct 1, 2012
 00096564
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Ravenous Shadow scenario a bit ridiculous with 8 Champions
new
SNAFUOct 1, 2012
 00096512
[Shattered Haven]  Graphical Bug
Hedge Borders and ShadowsGameMaker24Oct 1, 2012
 00096351
[Shattered Haven]  Suggestion - Puzzle Mechanics
Roof border effects needed in new editor.GameMaker24Oct 1, 2012
 00096611
[AI War 1 / Classic]  Bug - Gameplay
power leak totals are incorrect and short
new
motaiSep 30, 2012
 0009654 
[Shattered Haven]  Bug - Gameplay
No boulder-dashGameMaker24Sep 29, 2012
 00096491object copyingGameMaker24Sep 28, 2012
 0009648 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
New AI-only static defense: Neinzul Predator Clusters
new
ValtielSep 28, 2012
 00096471
[AI War 1 / Classic]  Balance Issue
Neinzul Battleship lacks fourth ability.
assigned (keith.lamothe)
LilliSep 27, 2012