View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0009392 | AI War 1 / Classic | Suggestion - Game Mechanics | Aug 28, 2012 5:20 am | Sep 4, 2012 3:49 pm | |
Reporter | Faulty Logic | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0009392: One possible special forces overhaul | ||||
Description | My (current) ideal vision of special forces: Small/medium forces (#of normal cap ships =AIP/4) of ships one mark higher than the current wave tech level patrol between sf guard posts. These fleets can join waves, raid player space, help defend AI planets (especially HWs), and just generally try to make the player lose. They should also respond promptly to any HW attack (so going around, quietly killing the SF ships ("quietly subduing these subcommanders") would be a good, but not mandatory, prelude to a HW assault). The maximum number of fleets should be equal to the number of sf posts divided by some constant (say 5). They should respawn to max strength every 2 hours or so. Destroying a SF post will call nearby (within 2 or 3 hops) SF fleets, but not cost AIP. Two SF fleets would be allowed to recruit ships from the guard state, and would not have a maximum size. These two fleets, and only these, would be able to execute stuff otherwise impossible for the AI. These fleets would be identifiable with a unique Special Forces commander guardian, which respawns (after a delay) at a HW if killed. Feedback/refinement welcome. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 28, 2012 5:20 am | Faulty Logic | New Issue | |
Aug 28, 2012 5:45 am | Toll | Note Added: 0028028 | |
Aug 28, 2012 7:08 am | Faulty Logic | Description Updated | |
Sep 4, 2012 3:49 pm | tigersfan | Internal Weight | => Feature Suggestion |
Sep 4, 2012 3:49 pm | tigersfan | Status | new => considering |