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IDProjectCategoryLast Update
0009392AI War 1 / ClassicSuggestion - Game MechanicsSep 4, 2012 3:49 pm
ReporterFaulty Logic Assigned To 
Status consideringResolutionopen 
Summary0009392: One possible special forces overhaul
DescriptionMy (current) ideal vision of special forces:

Small/medium forces (#of normal cap ships =AIP/4) of ships one mark higher than the current wave tech level patrol between sf guard posts.

These fleets can join waves, raid player space, help defend AI planets (especially HWs), and just generally try to make the player lose. They should also respond promptly to any HW attack (so going around, quietly killing the SF ships ("quietly subduing these subcommanders") would be a good, but not mandatory, prelude to a HW assault).

The maximum number of fleets should be equal to the number of sf posts divided by some constant (say 5). They should respawn to max strength every 2 hours or so. Destroying a SF post will call nearby (within 2 or 3 hops) SF fleets, but not cost AIP.

Two SF fleets would be allowed to recruit ships from the guard state, and would not have a maximum size. These two fleets, and only these, would be able to execute stuff otherwise impossible for the AI. These fleets would be identifiable with a unique Special Forces commander guardian, which respawns (after a delay) at a HW if killed.

Feedback/refinement welcome.
TagsNo tags attached.
Internal WeightFeature Suggestion

Activities

Toll

Aug 28, 2012 5:45 am

reporter   ~0028028

I've always felt the SF are kinda... meh at the moment. I honestly don't even notice them at all in most, if not all, of my games (other than the AIP hit of killing a SF post). I'm all for this!

Issue History

Date Modified Username Field Change
Aug 28, 2012 5:20 am Faulty Logic New Issue
Aug 28, 2012 5:45 am Toll Note Added: 0028028
Aug 28, 2012 7:08 am Faulty Logic Description Updated
Sep 4, 2012 3:49 pm tigersfan Internal Weight => Feature Suggestion
Sep 4, 2012 3:49 pm tigersfan Status new => considering