View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001177 | AI War 1 / Classic | Suggestion - AI Type Ideas | Nov 7, 2010 11:43 am | Dec 27, 2010 3:26 pm | |
Reporter | zebramatt | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.028 | ||||
Summary | 0001177: Retaliatory AI Type (Hard) | ||||
Description | Always has at least one Counterattack guard post on each planet, often more with high Mk planets possessing all four types. See 0001174, 0001175 & 0001176. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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That would be extremely entertaining, especially in conjunction with the other suggested guard post types. |
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Having this AI type actually simply launch counterattacks in general based on player actions might be really interesting. |
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Sounds good to me! Counterattacks are definitely some of the most interesting moments in a game. |
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Great! And yes, I agree, they make it so players can't set up perfect turtle bowls, heh. |
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That's a great spin on this, x. Please do that! :) |
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It's on my list! |
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Done :) |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 7, 2010 11:43 am | zebramatt | New Issue | |
Nov 7, 2010 11:44 am | zebramatt | Summary | Retaliatory AI Type => Retaliatory AI Type (Hard) |
Nov 14, 2010 11:39 pm | Vinraith | Note Added: 0003504 | |
Nov 15, 2010 8:53 am | Chris_McElligottPark | Note Added: 0003515 | |
Nov 15, 2010 8:53 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Nov 15, 2010 8:53 am | Chris_McElligottPark | Status | new => confirmed |
Nov 15, 2010 11:04 am | zebramatt | Note Added: 0003555 | |
Nov 15, 2010 12:34 pm | Chris_McElligottPark | Note Added: 0003578 | |
Nov 15, 2010 12:35 pm | Vinraith | Note Added: 0003580 | |
Nov 15, 2010 12:37 pm | Chris_McElligottPark | Note Added: 0003582 | |
Dec 27, 2010 3:26 pm | keith.lamothe | Note Added: 0007087 | |
Dec 27, 2010 3:26 pm | keith.lamothe | Status | confirmed => resolved |
Dec 27, 2010 3:26 pm | keith.lamothe | Resolution | open => fixed |