View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001402 | AI War 1 / Classic | Bug - Other | Nov 16, 2010 9:50 am | Dec 23, 2010 4:50 pm | |
Reporter | Toll | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.033 | ||||
Fixed in Version | 4.055 | ||||
Summary | 0001402: EMP warheads don't fully disable forcefields | ||||
Description | When you detonate an EMP warhead on a planet, the forcefields on that planet starts to flicker instead of being disabled. This leads to the behavior that approx. 75% of the shots aimed at the ships inside the forcefield is absorbed by the supposedly disabled forcefield. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Does anyone have a save we can use to test this? |
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There; there's an EMP warhead on Davartus, and a few forcefields on Joboatdu. |
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Thank you! |
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I can second this happening, but I was up against shield bearers. |
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Thanks! * Previously, EMP detonations were causing force fields to blink on and off rather than disabling them completely. Fixed. * All ships with force fields on them are now immune to paralysis attacks (since having the paralysis attacks disable the force fields would make the paralyzers way overpowered). |
Date Modified | Username | Field | Change |
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Nov 16, 2010 9:50 am | Toll | New Issue | |
Dec 20, 2010 7:06 pm | Chris_McElligottPark | Note Added: 0006538 | |
Dec 20, 2010 7:06 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 20, 2010 7:06 pm | Chris_McElligottPark | Status | new => feedback |
Dec 20, 2010 10:24 pm | Toll | File Added: EMP bug.sav | |
Dec 20, 2010 10:25 pm | Toll | Note Added: 0006572 | |
Dec 20, 2010 10:25 pm | Toll | Status | feedback => assigned |
Dec 20, 2010 10:58 pm | Chris_McElligottPark | Note Added: 0006576 | |
Dec 21, 2010 1:38 pm | shortstar | Note Added: 0006658 | |
Dec 23, 2010 4:50 pm | Chris_McElligottPark | Note Added: 0006919 | |
Dec 23, 2010 4:50 pm | Chris_McElligottPark | Status | assigned => resolved |
Dec 23, 2010 4:50 pm | Chris_McElligottPark | Fixed in Version | => 4.055 |
Dec 23, 2010 4:50 pm | Chris_McElligottPark | Resolution | open => fixed |