View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002101 | AI War 1 / Classic | Suggestion - Interface Ideas - Unit Selection, Management, and Orders | Dec 21, 2010 11:51 am | Dec 24, 2010 1:54 pm | |
Reporter | Master Cylinder Pants | Assigned To | Chris_McElligottPark | ||
Status | feature for later | Resolution | open | ||
Product Version | 4.052 | ||||
Summary | 0002101: Add FRD Military/engineer/remains rebuilder on Allied planet control set | ||||
Description | A set of check boxes (planet specific and global) allowing one to FRD military, engineers and/or remains rebuilders on allied planet(s) would be very useful. A checkbox for frd-ing military on allied planets in general (as well as planet specific) would almost completely remove the need for anything more in the way of rally post frd behavior - you'd only need redirect rally frd-ing which is already implemented and that would only be needed to frd stuff to/on neutral or hostile planets on the rare (for me at least) occasions where one needs to do that.. Helpful since same planet redirect frd rallying doesn't seem to frd - has the same behavior (apart from a gather point redirect) as an frd'ed regular rally post. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0001991 | feedback | keith.lamothe | CTRL function to auto-FRD on allied planets |
related to | 0001635 | minor fix for later | Chris_McElligottPark | Rally post FRD/Attack move doesn't seem to be working |
related to | 0002211 | considering | Chris_McElligottPark | Add auto FRD behavior to non redirecting rally posts or FRD behavior to redirect rally posts when redirect is to the same planet |
child of | 0002100 | feature for later | keith.lamothe | Planet Specific Controls don't seem to work on allied planets. |
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Thanks for setting to child - I was trying to figure out how to do that just now! |
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If we could get auto-build engies/rebuilders to work when a mobile builder is present, this would be a huge step forward in splitting up roles in a co-op game. As it is, if I'm playing Defense, it requires more micromanagment for me to manage my allies border worlds than my own. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 21, 2010 11:51 am | Master Cylinder Pants | New Issue | |
Dec 21, 2010 11:57 am | Vinraith | Relationship added | child of 0002100 |
Dec 21, 2010 11:59 am | Master Cylinder Pants | Note Added: 0006632 | |
Dec 21, 2010 11:59 am | Master Cylinder Pants | Note Edited: 0006632 | |
Dec 21, 2010 2:10 pm | Fleet | Note Added: 0006666 | |
Dec 22, 2010 8:30 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 22, 2010 8:30 pm | Chris_McElligottPark | Status | new => feature for later |
Dec 23, 2010 9:30 pm | Vinraith | Relationship added | related to 0001991 |
Dec 24, 2010 1:54 pm | Master Cylinder Pants | Relationship added | related to 0001635 |
Dec 29, 2010 12:03 pm | Master Cylinder Pants | Relationship added | related to 0002211 |