Viewing Issues 27451 - 27500 / 29432

  IDCategorySummaryStatusReporterUpdated 
 00016095
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Boost Spire Guard PostsOzymandiazJan 8, 2011
 00013071Low-power-toggle hotkey does not work on construction buildingsNypyrenJan 8, 2011
 00013044[4.032] spire frigate collision box huge
resolved (keith.lamothe)
LancefighterJan 8, 2011
 00020082
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Two golems over 10k firepower, some 0, others lowSuzeraJan 8, 2011
 00017652Compound spire leader notifications.Spikey00Jan 8, 2011
 00015953
[AI War 1 / Classic]  Graphical Bug
Ghost ships? That's the best summary I can come up with...TollJan 8, 2011
 00020686Impossible to select military/non-military at the same timeMaxAstroJan 8, 2011
 00022613
[AI War 1 / Classic]  Suggestion - Game Mechanics
Intra-Galactic Warp Gates shouldn't warp ships within the same systemBobTheJanitorJan 8, 2011
 00019581
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Remove weapon from Spire attritioners.Spikey00Jan 8, 2011
 00014342Survey ships aren't listed on galaxy map tooltips
resolved (keith.lamothe)
uncleanJan 8, 2011
 00020401
[AI War 1 / Classic]  Bug - Other
Military command boosts not taken into consideration with firepower.Spikey00Jan 8, 2011
 00021712
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Warheads
Tatical Warheads /or Mini Warheads
considering
soMe_RandoMJan 8, 2011
 00020842
[AI War 1 / Classic]  Bug - Other
Scout Star Ship SelectionOzymandiazJan 8, 2011
 00022587Cannot select military and non-military ships at the same timeBurnstreetJan 8, 2011
 00014764
[AI War 1 / Classic]  Bug - Other
Dyson sphere oddnesorzelekJan 7, 2011
 00022655
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Reference View: Result field should sort by margin of victory
resolved (keith.lamothe)
VornicusJan 7, 2011
 00018651
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spider guardians ignoring countersniper from cloaking/scout starship?Spikey00Jan 7, 2011
 0002022 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Galaxy Map: Firepower display improvements
minor fix for later (Chris_McElligottPark)
NypyrenJan 7, 2011
 00021571
[AI War 1 / Classic]  Suggestion - Game Mechanics
Scout Auto-Evade default behavior
considering (keith.lamothe)
FleetJan 7, 2011
 00020602
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Counter Spy able to ignore radar dampeningMaxAstroJan 7, 2011
 00017635
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Scout Starship Auto-Explore
feature for later (keith.lamothe)
Draco18sJan 7, 2011
 00017311
[AI War 1 / Classic]  Bug - Other
Scouts each only cost 500 metalLancefighterJan 7, 2011
 00022778
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Laser Gatlings underpowered
resolved (keith.lamothe)
SunshineJan 7, 2011
 00022807
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Scouting Problems (range drastically decreased)SunshineJan 7, 2011
 000215913
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Transports die too easilyDraco CretelJan 7, 2011
 000224211
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Marauders are powerful
resolved (keith.lamothe)
lyravegaJan 7, 2011
 00022674
[AI War 1 / Classic]  Bug - Other
Camouflaged Warp Gate GuardianBurnstreetJan 7, 2011
 000220125
[AI War 1 / Classic]  Bug - Other
Cloaked raptors like to stick around in my systemsFleetJan 7, 2011
 00022491
[AI War 1 / Classic]  Balance Issue
Crystal harvesters have incorrect armorcathexisJan 7, 2011
 00022811
[AI War 1 / Classic]  Suggestion - New Features
"Engineers do not auto-assist construction" option
feature for later (keith.lamothe)
SunshineJan 7, 2011
 000096614
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
ZPG autoassist issue (Make the Engineering limit 1000 /s)
closed (keith.lamothe)
Moonshine FoxJan 7, 2011
 00015229
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make Beamers target things at the end of their range before close-range targets
closed (keith.lamothe)
TollJan 7, 2011
 00013372
[AI War 1 / Classic]  Bug - Other
Issues with ship targeting (and possibly logic)orzelekJan 7, 2011
 00015496
[AI War 1 / Classic]  Bug - Other
Bomber Starships don't attack Spire fleet ships
resolved (keith.lamothe)
KDR_11kJan 7, 2011
 00021501
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Maruaders Attack Often
resolved (keith.lamothe)
Draco CretelJan 7, 2011
 00020582
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Marauders: I changed my mind :D
resolved (keith.lamothe)
MaxAstroJan 7, 2011
 00022783
[AI War 1 / Classic]  Bug - Other
Speed reduced to 8 at ChayarraSalamanderJan 7, 2011
 00022797
[AI War 1 / Classic]  Suggestion - Balance Tweaks
MLRS Bonuses
closed (keith.lamothe)
SunshineJan 7, 2011
 00022836
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Armor and why damage penalties should be used more oftenSunshineJan 7, 2011
 00022858
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Remove Armor (rebalance HP and armor bonuses accordingly)TechSY730Jan 7, 2011
 00022842
[Website/Wiki/Bug Tracker]  Note To Test
Priority missing?TechSY730Jan 7, 2011
 00022194
[AI War 1 / Classic]  Crash/Exception
Unhandled error and crash a few seconds after the game starts
resolved (keith.lamothe)
TssbackusJan 7, 2011
 00014662
[AI War 1 / Classic]  Graphical Bug
Gravity Ripper Missing ImageDraco18sJan 7, 2011
 00008486
[AI War 1 / Classic]  Graphical Bug
Lightning Burst off center
minor fix for later (Chris_McElligottPark)
RanakastraszJan 7, 2011
 00015079
[AI War 1 / Classic]  Bug - Other
Hybrids very passive in late game
resolved (keith.lamothe)
VinraithJan 7, 2011
 00010362green forcefield effect lasts longer on higher speedsLancefighterJan 7, 2011
 00021612
[AI War 1 / Classic]  Suggestion - Game Mechanics
Auto Scouting
minor fix for later (keith.lamothe)
Draco CretelJan 7, 2011
 00019381
[AI War 1 / Classic]  Balance Issue
Speed Boost Max Boost?Draco18sJan 7, 2011
 00017914
[AI War 1 / Classic]  Bug - Other
Hard Lag on some AI planetsOzymandiazJan 7, 2011
 00021511
[AI War 1 / Classic]  Graphical Bug
Disable force field rotation only disables large graphic rotationsignataJan 7, 2011