Viewing Issues 27351 - 27400 / 29435

  IDCategorySummaryStatusReporterUpdated 
 00016393issues with spirecraft penetrator targeting and shooting guardiansNightchillJan 10, 2011
 00020272
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Building command centres -too fiddly!sarnianJan 10, 2011
 00023362
[AI War 1 / Classic]  Gameplay Issue
Warp guardians are evilBurnstreetJan 10, 2011
 00009654
[AI War 1 / Classic]  Note To Test
AI builds turrets
resolved (keith.lamothe)
Moonshine FoxJan 10, 2011
 00023563
[AI War 1 / Classic]  Gameplay Issue
Large amounts of lag in gameSalamanderJan 10, 2011
 00023227
[AI War 1 / Classic]  Bug - Other
Mixing civilian and military ships reduces move speed in group move modeSuzeraJan 10, 2011
 00023049
[AI War 1 / Classic]  Bug - Other
Group move slowing down ships to less than slowest shipSuzeraJan 10, 2011
 00017892
[AI War 1 / Classic]  Graphical Bug
Tooltip incorrect for HBC Module IV
resolved (keith.lamothe)
TollJan 10, 2011
 00009916After defeating both AI Homeworlds, game reported as incomplete in High Score table
resolved (keith.lamothe)
ghoti221Jan 10, 2011
 00009044
[AI War 1 / Classic]  Bug - Other
Scout Auto-explore Mode isn't cleared when a normal move order is issued.
resolved (keith.lamothe)
TollJan 10, 2011
 000191027Sometimes guardposts and their attached ships and guardians are not autotargeted at times
resolved (keith.lamothe)
SuzeraJan 10, 2011
 00022682
[AI War 1 / Classic]  Bug - Other
Angered Guardians not being autoattacked
resolved (keith.lamothe)
BurnstreetJan 10, 2011
 00023023Build an extra unit if 'shift' was pressed
resolved (keith.lamothe)
Red SpotJan 10, 2011
 00023471
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Bonus Ships
Zenith Transporters
considering (Chris_McElligottPark)
lyravegaJan 10, 2011
 00023481
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Spirecraft Scouts die easily to minesBobTheJanitorJan 10, 2011
 00023442
[AI War 1 / Classic]  Bug - Other
Energy Wave (attack type) relatedlyravegaJan 9, 2011
 00023074
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Remove spirecraft shield bearer's weaponryPineappleSamJan 9, 2011
 00022707
[AI War 1 / Classic]  Suggestion - New Features
Bringing back the ship battle simulationsTechSY730Jan 9, 2011
 00021161Map Button Menu doesnt work
resolved (keith.lamothe)
ShadowOTEJan 9, 2011
 00023451
[AI War 1 / Classic]  Bug - Other
Grav. Drill relatedlyravegaJan 9, 2011
 000200052
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Turrets need some love.
resolved (keith.lamothe)
VaroneJan 9, 2011
 00022515
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: Grenade Launchers
resolved (keith.lamothe)
mr_lolzJan 9, 2011
 00017592
[AI War 1 / Classic]  Bug - Other
Zenith Traders Effected by Grav TurretsDraco18sJan 9, 2011
 00023163
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Control GroupslyravegaJan 9, 2011
 00016771
[AI War 1 / Classic]  Bug - Other
(4.042) Slowdown when hit with raid enginesnrub_guyJan 9, 2011
 00016933
[AI War 1 / Classic]  Bug - Other
The AI only sends a single shiptype
resolved (keith.lamothe)
TollJan 9, 2011
 00022961
[AI War 1 / Classic]  Bug - Other
AI Camouflaging not working for some (low-power) shipsBurnstreetJan 9, 2011
 00018942
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Idle cloaked AI ships on captured planetsSpikey00Jan 9, 2011
 00017381
[AI War 1 / Classic]  Bug - Other
Part of the Spire ships modules are reported as unitsOzymandiazJan 9, 2011
 00018281
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Raptor Keep Distance Range ChangeOzymandiazJan 9, 2011
 00018801
[AI War 1 / Classic]  Bug - Other
Odd targeting issuePineappleSamJan 9, 2011
 00023141
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Preferred Target related
considering (Chris_McElligottPark)
lyravegaJan 9, 2011
 00019031
[AI War 1 / Classic]  Bug - Other
Game sometimes tries to sync connection to a multiplayer lobby as if a game was startedSpikey00Jan 9, 2011
 00023121
[AI War 1 / Classic]  Graphical Bug
Low power zoomed out icons not showing
resolved (keith.lamothe)
Draco CretelJan 9, 2011
 0001924 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Sniper immunity for cursed golemsSpikey00Jan 9, 2011
 00019511
[AI War 1 / Classic]  Bug - Other
Weird unit behaviororzelekJan 9, 2011
 00014911
[AI War 1 / Classic]  Graphical Bug
ALL Spire Bonus ships: Selection circle and cloaking circle radii are too smallNypyrenJan 9, 2011
 00021654
[AI War 1 / Classic]  Bug - Other
Spire Maw Not EatingDraco CretelJan 9, 2011
 00022091
[AI War 1 / Classic]  Bug - Other
Tractors persist when ships are transportedGarthorJan 9, 2011
 00019342
[AI War 1 / Classic]  Balance Issue
SC Penetrator vs. AI CarrierDraco18sJan 9, 2011
 00019201
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Wasp (hive golem minion)Spikey00Jan 9, 2011
 0002310 Text outside of box on botnet golem in low power modeBobTheJanitorJan 9, 2011
 0002309 Text overlap on spire mining enclosureBobTheJanitorJan 9, 2011
 0002204 Unit info box: name and health can overlapPrezombieJan 9, 2011
 00011211
[AI War 1 / Classic]  Graphical Bug
Word wrapping when the top line in the status window is too longTollJan 9, 2011
 0000839 Command stations that are building causes text lines overlap.Chris_McElligottParkJan 9, 2011
 00007851"Needed energy" text cut offdumpsterKEEPERJan 9, 2011
 00022254Steam version keyboard input not working except in text fields, and the sticky key issue when it does.Fud0hJan 8, 2011
 00022917
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
New FRD causes problems for Melee shipsSunshineJan 8, 2011
 00022901
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make Z Mirrors Immune to Blade Attacks as wellSunshineJan 8, 2011