View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002285 | AI War 1 / Classic | Suggestion - Balance Tweaks | Jan 7, 2011 8:52 pm | Jan 7, 2011 9:05 pm | |
Reporter | TechSY730 | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | won't fix | ||
Summary | 0002285: Remove Armor (rebalance HP and armor bonuses accordingly) | ||||
Description | I do not actually want this, but it seems many other players would like this. I can sort of see why. It is MUCH easier to balance "toughness" with only 2 major parameters rather than 3. Also, this is how most other RTSs I've seen do it. (you have armor type and HP. This combined with an opponents attack strength and armor bonus/penalty gives how "tough" you are). Can you explain why you decided to make it this way, and why you think you can get it balanced? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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I'd suggest reading forum archives. |
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And maybe put your reasoning in the wiki FAQ, so you can tell other players why you like this level of complexity for defense? |
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Oh, thanks. I really didn't keep up with the forums very much when the game was just ported to Unity but still in beta. |
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The short answer is that the hull types are viewed as being far simpler by most players, and players had been agitating for it since AI War 1.0 or around. |
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Not the hull type, the numerical armor stat. That is what I am asking about. |
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Ah. Well, that was a replacement to the shot-damage-reduction-with-greater-range thing. That was way more complex, but the fact is most players didn't even realize it was going on. That effected percent chance of hits, whereas this does not effect percent change, it just reduces the damage an equivalent amount. In short: something like this has always been there, you just didn't know to even account for it before (and so every calculation you did before, if you didn't know about chances to miss, would have been wrong). It's actually incredibly simpler. |
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Ah, okay. That is sort of what I was looking for. Thanks; I'll shut up now. :) |
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No worries -- glad to help. Some of these are just the topics I cringe about, as they sucked away what seems like weeks of my life in stupid forum arguments. There are some cans of worms I just refuse to really discuss anymore. ;) |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 7, 2011 8:52 pm | TechSY730 | New Issue | |
Jan 7, 2011 8:54 pm | Chris_McElligottPark | Note Added: 0007824 | |
Jan 7, 2011 8:54 pm | Chris_McElligottPark | Status | new => closed |
Jan 7, 2011 8:54 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 7, 2011 8:54 pm | Chris_McElligottPark | Resolution | open => won't fix |
Jan 7, 2011 8:55 pm | TechSY730 | Note Added: 0007825 | |
Jan 7, 2011 8:56 pm | TechSY730 | Note Added: 0007827 | |
Jan 7, 2011 8:56 pm | Chris_McElligottPark | Note Added: 0007828 | |
Jan 7, 2011 8:58 pm | TechSY730 | Note Added: 0007830 | |
Jan 7, 2011 8:58 pm | TechSY730 | Note Edited: 0007830 | |
Jan 7, 2011 9:01 pm | Chris_McElligottPark | Note Added: 0007833 | |
Jan 7, 2011 9:03 pm | TechSY730 | Note Added: 0007834 | |
Jan 7, 2011 9:05 pm | Chris_McElligottPark | Note Added: 0007835 |