View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002150 | AI War 1 / Classic | Suggestion - Balance Tweaks | Dec 25, 2010 3:01 pm | Jan 7, 2011 10:20 pm | |
Reporter | Draco Cretel | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.057 | ||||
Fixed in Version | 4.063 | ||||
Summary | 0002150: Maruaders Attack Often | ||||
Description | Marauder faction still attacks very often when ever I try to take out systems or lose a system. I killed the first planet near my home and they attacked, Killed a planet to hops away and again another attack and when some neinzuls killed the station in the first captured system they attacked again. All of this within the span of 2.5 hours. I've never seen resistance fighters spawn (since buffs to both) and only marauders, which happens often and are annoyingly well armored. I feel they still need some adjustments in spawn rate, behavior and stats. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
duplicate of | 0002242 | resolved | keith.lamothe | Marauders are powerful |
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Added a screenshot of a system that was attacked by maruaders twice with in 5min. one wave was less then 30 and the second wave was well over 70. I lost my fleet in the end due to daggers being overpowered and killing my fighters. and they killed my station and forcefield within seconds. |
Date Modified | Username | Field | Change |
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Dec 25, 2010 3:01 pm | Draco Cretel | New Issue | |
Dec 26, 2010 2:43 pm | Draco Cretel | File Added: Screenshot_2010_12_26_14_29_46.png | |
Dec 26, 2010 2:45 pm | Draco Cretel | Note Added: 0007070 | |
Jan 7, 2011 10:19 pm | Chris_McElligottPark | Relationship added | duplicate of 0002242 |
Jan 7, 2011 10:20 pm | Chris_McElligottPark | Status | new => resolved |
Jan 7, 2011 10:20 pm | Chris_McElligottPark | Fixed in Version | => 4.063 |
Jan 7, 2011 10:20 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 7, 2011 10:20 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |