View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002171 | AI War 1 / Classic | Suggestion - New Unit Ideas - Warheads | Dec 26, 2010 8:15 pm | Jan 8, 2011 12:19 am | |
Reporter | soMe_RandoM | Assigned To | |||
Status | considering | Resolution | open | ||
Summary | 0002171: Tatical Warheads /or Mini Warheads | ||||
Description | i use warheads a lot in my games but i don't use them until i find super terminal to lower the AIP from using them, unless i absolutely need them but when last ai standing them i use the much more often. how about a warheads that are for tactical uses that have 1. less AIP increase, on death +55 AIP, -55 AIP 2. Cost significantly more with no AIP 3. they are smaller and faster but do minimal damage, Cost more (exclude nukes AIP) list warheads mrk 1 Tatical nuke (AOE, 12,000) mrk 2 Tatical nuke (AOE,22,000) mrk 3 Mini Nuke (AOE,Semi Planet wide explosion +1 AIP) mrk 1 Tatical lightning (AOE 750) mrk 2 Tatical lightning (AOE 1,500) mrk 3 Mini lightning (4,500 same damage*8/10, +1 AIP) mrk 1 Tatical Arm lightning (AOE 850, not nigh destructable) mrk 2 Tatical Arm lightning (AOE 1,000, not nigh destructable) mrk 3 Mini Arm lightning (AOE 1,500, +1 AIP) mrk 1 Tatical Tachyon (15 sec) mrk 2 Tatical Tachyon (25 sec) mrk 3 Tatical Tachyon (35 sec, +1 AIP) mrk 1 Armored EMP (AOE 1000, AIP 1, Paralyze 1:20) mrk 2 Armored EMP (AOE 2000, AIP 2, Paralyze 2:30) mrk 1 Armored EMP (AOE 3000, AIP 3, Paralyze 3:00) this give warheads more incentive when thinking of using them as they suit any situation this be accessed through an tab | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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with +55 -55 i was referring to floor increasing not AIP |
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I do like the idea of lower Mk warheads of no AIP cost, and higher mark of small AIP cost. I think warheads are stuck where golems were in the past...they just don't match with the playstyles of a lot of conservative players. However, I think a better solution (in keeping with the dev's idea of how they should be) is keep AIP costs as they are, but have an option to disable the cost. We can already do that through cheats (get angry, -1) but this could get kinda repetitive. Well...the more I think about this, with the cheat, we really do have the option of playing the game how we want with cheats, so I'm hesitant to support this since it seems that the dev's do have a solid idea of what role they want warheads to play. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 26, 2010 8:15 pm | soMe_RandoM | New Issue | |
Jan 5, 2011 1:16 am | Chris_McElligottPark | Status | new => considering |
Jan 7, 2011 8:46 pm | soMe_RandoM | Note Added: 0007819 | |
Jan 8, 2011 12:19 am | Fleet | Note Added: 0007910 |