View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0002040 | AI War 1 / Classic | Bug - Other | Dec 13, 2010 7:49 pm | Jan 8, 2011 12:23 am | |
Reporter | Spikey00 | Assigned To | Chris_McElligottPark | ||
Status | closed | Resolution | no change required | ||
Product Version | 4.049 | ||||
Summary | 0002040: Military command boosts not taken into consideration with firepower. | ||||
Description | I'm seeing that there is no firepower difference between a planet that has a military command station, and one that doesn't. I understand that the firepower calculation is now based off of HP values, but perhaps this should be taken into consideration too? Perhaps even planetary armor boosters? | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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It is for some internal valuation considerations by the AI, but is not for the interface and for certain other valuations by the AI. In terms of the interface, it would be very misleading when trying to make decisions about how to move ships around, etc. Anyway, firepower is much less prominent now. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 13, 2010 7:49 pm | Spikey00 | New Issue | |
Jan 8, 2011 12:23 am | Chris_McElligottPark | Note Added: 0007911 | |
Jan 8, 2011 12:23 am | Chris_McElligottPark | Status | new => closed |
Jan 8, 2011 12:23 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 8, 2011 12:23 am | Chris_McElligottPark | Resolution | open => no change required |