| 0002391 | 4 | | Manufactories not balanced for the new economy | | MaxAstro | Jan 15, 2011 |
| 0002444 | 1 | | Objectives: scouting both AI homes before you can destroy them makes the "Destroy AI Home..." objective say "complete!" | | Vornicus | Jan 15, 2011 |
| 0002448 | 4 | | Stats reference is wrong for (at least) AI Spire Shield posts | | Suzera | Jan 15, 2011 |
| 0002436 | 1 | | AI Fortresses sometimes shoots their own units. | | Toll | Jan 15, 2011 |
| 0002177 | 3 | | Rebuilding energy reactors from remains | | Fleet | Jan 15, 2011 |
| 0002169 | 3 | | Remains Rebuilders and "Energy Reactor Remains" | | Draco18s | Jan 15, 2011 |
| 0002405 | 5 | | Human Resistance overruns the galaxy in huge force | | eRe4s3r | Jan 15, 2011 |
| 0002437 | 11 | | Siege Starships still fire upon harvesters when they're covered by a harvester exo-shield. | | Toll | Jan 15, 2011 |
| 0002446 | 6 | | Concentric map generation: Split starting area | | Sigma7 | Jan 15, 2011 |
| 0002318 | 5 | | Odd spreading pattern when ships try not to collide | | Toll | Jan 15, 2011 |
| 0002385 | 4 | | Remove Requirement that reclaimer must have final hit to reclaim | | TechSY730 | Jan 15, 2011 |
| 0002449 | 6 | | Wormhole moved once I loaded my save | | Ozymandiaz | Jan 15, 2011 |
| 0002445 | 1 | | Cannot use trial on expansions | | Draco Cretel | Jan 15, 2011 |
| 0002424 | 3 | | Partial Dampening Ignore | | lyravega | Jan 15, 2011 |
| 0002447 | 4 | | Game Start Settings - Ship selections | | lyravega | Jan 15, 2011 |
| 0002375 | 24 | | Greater starting resources please! | | zebramatt | Jan 15, 2011 |
| 0002438 | 2 | | Fabricator and mk4 factories on a slider | | Red Spot | Jan 15, 2011 |
| 0002440 | 3 | | "Destroy E-Network Core Shield Generator" objective mistakenly suggests capturing a planet with a B generator | | matyasbot | Jan 15, 2011 |
| 0002308 | 4 | | Spire mining enclosures can be hard to place | | BobTheJanitor | Jan 14, 2011 |
| 0001604 | 2 | | Spread out the asteroids to prevent building issues. | | Spikey00 | Jan 14, 2011 |
| 0001302 | 4 | | Added ships all seed in a line if an existing savegame. | | Chris_McElligottPark | Jan 14, 2011 |
| 0002435 | 6 | | Add scorched-earth AI to "ultra-hard" AI list | | TechSY730 | Jan 14, 2011 |
| 0002432 | 1 | | Tachyon Burst Guardian | | KDR_11k | Jan 14, 2011 |
| 0002431 | 1 | | AI Engineers should not stick under forcefields | | TechSY730 | Jan 14, 2011 |
| 0002339 | 19 | | Balance: Zenith Beam Frigate | | mr_lolz | Jan 14, 2011 |
| 0002429 | 3 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Make "My Ships" selection on the galaxy view show only military ships | | BobTheJanitor | Jan 13, 2011 |
| 0002428 | 4 | | Remains Rebuilder not rebuilding Energy Reactor on home planet | | BobTheJanitor | Jan 13, 2011 |
| 0002256 | 13 | | Engineers do auto-assist building allied units with more than 1000/s resource drain | | TechSY730 | Jan 13, 2011 |
| 0002378 | 10 | | Option to disallow engineers from fixing broken golems. | | chmjs | Jan 13, 2011 |
| 0002074 | 8 | | Marauder pirates come too often and are too well armoured? | | chmjs | Jan 13, 2011 |
| 0000313 | 13 | | New Control Node -- engineers not auto-assist Zenith Trader purchased items | | Winter Born | Jan 13, 2011 |
| 0002421 | 4 | [AI War 1 / Classic] Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Detailed AI Unit Summary | | lyravega | Jan 13, 2011 |
| 0002325 | 1 | | Balance Suggestion: make Spire fleetships unrepairable | | mr_lolz | Jan 13, 2011 |
| 0001991 | 1 | | CTRL function to auto-FRD on allied planets | | Vinraith | Jan 13, 2011 |
| 0002397 | | | Engineers still auto-repair Golems on FRD (or just through proximity) | | Reality | Jan 13, 2011 |
| 0002048 | 5 | | AILoopError | | Dyers_Eve | Jan 13, 2011 |
| 0002317 | 2 | | Cursor in wrong text box in "Notes" window. | | chrism | Jan 13, 2011 |
| 0002388 | 9 | | Forcefields, Antimatter Bomb | | lyravega | Jan 13, 2011 |
| 0002417 | 2 | | Raid engines always angered | | Draco Cretel | Jan 12, 2011 |
| 0002287 | 3 | | Click alert for more info | | Fleet | Jan 12, 2011 |
| 0002086 | 1 | | Fallen Spire plot still secret? | | Toll | Jan 12, 2011 |
| 0001921 | 5 | | AI ships caught in a loop | | SalientBlue | Jan 12, 2011 |
| 0001977 | 2 | | Odd patrolling enemy ship | | PineappleSam | Jan 12, 2011 |
| 0001771 | 4 | | Sometimes the Spire Frigate beams don't go all the way | | Toll | Jan 12, 2011 |
| 0000359 | 2 | | energy flow from multiple powerstations wrong | | Winter Born | Jan 12, 2011 |
| 0002383 | 9 | | Vorticular Cutlasses - Wave Madness - or maybe they just need a bit rebalancing | | eRe4s3r | Jan 12, 2011 |
| 0002389 | 5 | | Military Command Station related | | lyravega | Jan 12, 2011 |
| 0002410 | 2 | | AI Eye Zombies and Forcefields | | Sunshine | Jan 12, 2011 |
| 0002412 | | | Flak module for Riot Control Starship? | | Sunshine | Jan 12, 2011 |
| 0000857 | 6 | | Auto-build CTRLs build twice | | KDR_11k | Jan 12, 2011 |