View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001977 | AI War 1 / Classic | Bug - Other | Dec 10, 2010 4:35 pm | Jan 12, 2011 4:36 pm | |
Reporter | PineappleSam | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.048 | ||||
Summary | 0001977: Odd patrolling enemy ship | ||||
Description | Yaqaule was hit by a wave, and after popping the command centre there most of the fleet managed to get through to my homeworld. However, some didn't make it and are now patrolling a tiny space... going back and forth near a metal harvester. Is this intended behaviour? It looks rather odd... | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
duplicate of | 0001921 | resolved | keith.lamothe | AI ships caught in a loop |
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Keith, this is another hybrid with jittery followers. |
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For 4.066: * Fixed bugs with ship coordination where ships left behind on a planet by the coordinator could get _really_ confused about whether to go to the appropriate wormhole to catch up or to go to the coordinator's coordinates. Thanks :) |
Date Modified | Username | Field | Change |
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Dec 10, 2010 4:35 pm | PineappleSam | New Issue | |
Dec 10, 2010 4:35 pm | PineappleSam | File Added: Patrolling enemy.sav | |
Jan 9, 2011 1:49 am | Chris_McElligottPark | Relationship added | duplicate of 0001921 |
Jan 9, 2011 1:50 am | Chris_McElligottPark | Note Added: 0008065 | |
Jan 9, 2011 1:50 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 9, 2011 1:50 am | Chris_McElligottPark | Status | new => confirmed |
Jan 12, 2011 4:36 pm | keith.lamothe | Note Added: 0008394 | |
Jan 12, 2011 4:36 pm | keith.lamothe | Status | confirmed => resolved |
Jan 12, 2011 4:36 pm | keith.lamothe | Resolution | open => fixed |