View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0001921 | AI War 1 / Classic | Bug - Other | Dec 8, 2010 1:51 pm | Jan 12, 2011 4:36 pm | |
Reporter | SalientBlue | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.046 | ||||
Summary | 0001921: AI ships caught in a loop | ||||
Description | On the planet Charrinne (on the right side, near the middle), there are a few AI ships that are going back and forth repeatedly. It seems their pathfinding is confused. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
has duplicate | 0001977 | resolved | keith.lamothe | Odd patrolling enemy ship |
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Later on, an armor booster happened by and also got caught in the loop, though I suspect he was just trying to be helpful and keep the trapped ships' armor boosted. |
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I sent a few ships near the trapped ships to see if I could provoke them into attacking, but except for firing when I got in range, my ships were ignored. |
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If you blow some up they get unstuck sometimes in my experience. |
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Keith, these are guarding a hybrid but going kind of berzerk. Can you look at it? |
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Fixed along with the related issue :) |
Date Modified | Username | Field | Change |
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Dec 8, 2010 1:51 pm | SalientBlue | New Issue | |
Dec 8, 2010 1:51 pm | SalientBlue | File Added: weirdAIdance.sav | |
Dec 8, 2010 1:58 pm | SalientBlue | Note Added: 0005647 | |
Dec 8, 2010 2:02 pm | SalientBlue | Note Added: 0005648 | |
Dec 8, 2010 2:48 pm | Suzera | Note Added: 0005657 | |
Jan 9, 2011 1:09 am | Chris_McElligottPark | Note Added: 0008043 | |
Jan 9, 2011 1:09 am | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 9, 2011 1:09 am | Chris_McElligottPark | Status | new => confirmed |
Jan 9, 2011 1:49 am | Chris_McElligottPark | Relationship added | has duplicate 0001977 |
Jan 12, 2011 4:36 pm | keith.lamothe | Note Added: 0008395 | |
Jan 12, 2011 4:36 pm | keith.lamothe | Status | confirmed => resolved |
Jan 12, 2011 4:36 pm | keith.lamothe | Resolution | open => fixed |