View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002421 | AI War 1 / Classic | Suggestion - Interface Ideas - Visual Indicators, Tooltips, and Summaries | Jan 13, 2011 12:54 pm | Jan 13, 2011 1:25 pm | |
Reporter | lyravega | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Summary | 0002421: Detailed AI Unit Summary | ||||
Description | A menu in somewhere in the UI where it fits, which shows a summary of which AI uses which ships. Related to scouting. This may help players to spend their first research points wisely, developing a general tactic based on that summary (instead of looking at each planet one by one) | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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This would help less than you think, since there is so much that is randomized that the scouting is still unavoidable. |
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Yes, yes I know. It is related to scouting, based on it actually, not related to it. Main purpose of it is not avoid scouting at all, just getting a list of known enemy ships to see what you can encounter. And how you can counter them effectively - will it be wise to unlock this or that in short :) |
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I gotcha. It's a possibility for later, but honestly that sort of detailed charting is beyond the scope of what I typically try to do in-game. |
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Understood ^_^ |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 13, 2011 12:54 pm | lyravega | New Issue | |
Jan 13, 2011 12:59 pm | Chris_McElligottPark | Note Added: 0008423 | |
Jan 13, 2011 12:59 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 13, 2011 12:59 pm | Chris_McElligottPark | Status | new => considering |
Jan 13, 2011 1:09 pm | lyravega | Note Added: 0008427 | |
Jan 13, 2011 1:21 pm | Chris_McElligottPark | Note Added: 0008430 | |
Jan 13, 2011 1:25 pm | lyravega | Note Added: 0008431 |