View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002388 | AI War 1 / Classic | Suggestion - Balance Tweaks | Jan 11, 2011 5:41 pm | Jan 13, 2011 12:17 am | |
Reporter | lyravega | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | won't fix | ||
Product Version | 4.065 | ||||
Fixed in Version | 4.066 | ||||
Summary | 0002388: Forcefields, Antimatter Bomb | ||||
Description | -Antimatter bomb not being able to hit forcefields now is a big loss for human players. If one does not have access to other ships than bombers, they might get heavy casualties while dealing with any AI unit/post with forcefields. -AI ships trying to get under forcefields sometimes stack on the post & on theirselves, giving player hard time to correctly choose the target with raid starships. -If AI has access to Spire Maw, with the two above, they tend to stay inside and eat anything that tries to bombard them. And on my last game, there was 23 maws inside a forcefield, making it near-impossible to do anything near that shield-something-post. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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There are always ways around. Try using an EMP if you run into a situation that is truly untenable. |
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The reason this change was put into place was to prevent "sniping" of force-fields with artillery. (Which I still don't really see why that was so game breaking, just nerfing the artillery's range seems like it would fix it, but that's not the topic here) Are you saying that the AI is "stacking" units under force-fields, that is, fitting more under a force-field than their ships' sizes would normally allow? And how are you getting 23 spire maws? I thought they placed a cap on the number of maws that could be reinforcing any one planet. |
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Oh, the stacking thing is a bug -- I'll fix that part. |
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I poked some other planets aswell, and they were gathering on my border planet. And some wanted to stay next to a forcefield :P |
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Wouldn't sniping a forcefield take hours with their current HP values? |
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Not with siege starships. |
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Confused here - siege starships cannot hit FFs anymore? Just woke up sorry :P |
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Right, that's correct. See the release notes for details on all that related stuff. |
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Ok: * Fixed a bug that was causing AI ships to incorrectly stack up under force fields that were protecting them: now they won't stop moving until they have "settled" into a position under said forcefield. |
Date Modified | Username | Field | Change |
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Jan 11, 2011 5:41 pm | lyravega | New Issue | |
Jan 11, 2011 5:45 pm | Chris_McElligottPark | Note Added: 0008278 | |
Jan 11, 2011 5:45 pm | Chris_McElligottPark | Status | new => closed |
Jan 11, 2011 5:45 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 11, 2011 5:45 pm | Chris_McElligottPark | Resolution | open => won't fix |
Jan 11, 2011 5:48 pm | TechSY730 | Note Added: 0008279 | |
Jan 11, 2011 5:48 pm | TechSY730 | Note Edited: 0008279 | |
Jan 11, 2011 5:49 pm | Chris_McElligottPark | Note Added: 0008281 | |
Jan 11, 2011 5:49 pm | Chris_McElligottPark | Status | closed => confirmed |
Jan 11, 2011 6:10 pm | lyravega | Note Added: 0008288 | |
Jan 12, 2011 12:06 pm | KDR_11k | Note Added: 0008350 | |
Jan 12, 2011 12:20 pm | Chris_McElligottPark | Note Added: 0008352 | |
Jan 12, 2011 1:44 pm | lyravega | Note Added: 0008367 | |
Jan 12, 2011 1:45 pm | Chris_McElligottPark | Note Added: 0008368 | |
Jan 13, 2011 12:17 am | Chris_McElligottPark | Note Added: 0008404 | |
Jan 13, 2011 12:17 am | Chris_McElligottPark | Status | confirmed => resolved |
Jan 13, 2011 12:17 am | Chris_McElligottPark | Fixed in Version | => 4.066 |