Viewing Issues 25551 - 25600 / 27793

  IDCategorySummaryStatusReporterUpdated 
 00020712
[AI War 1 / Classic]  Bug - Other
No ARS on filtered planetMoonshine FoxJan 16, 2011
 0002044 
[AI War 1 / Classic]  Gameplay Issue
Giftable Spire facilities
acknowledged (keith.lamothe)
MaxAstroJan 16, 2011
 00019112
[AI War 1 / Classic]  Gameplay Idea
impliment a max coordinated speed
minor fix for later (keith.lamothe)
LancefighterJan 16, 2011
 00021111
[AI War 1 / Classic]  Bug - Other
Spire Implosion Guardians are immune to Rams -is this correct?sarnianJan 16, 2011
 00019012
[AI War 1 / Classic]  Bug - Other
Loading MP savegame stuck at linking FG objects - corrupted?Spikey00Jan 16, 2011
 00023434
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spirecraft Implosion Artillery does too little damageTechSY730Jan 16, 2011
 00023422
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spirecraft Siege Towers disproportionally strongTechSY730Jan 16, 2011
 00023821
[AI War 1 / Classic]  Bug - Other
Neinzul enclave do not produce FRD millitary.chmjsJan 16, 2011
 00023491
[AI War 1 / Classic]  Suggestion - Game Mechanics
[4.064] Spirecraft and Broken Golem comments.DazioJan 16, 2011
 00023672Ships "Reclams Enemy Ships Up To Mark x"KPJZKCJan 16, 2011
 00024339
[AI War 1 / Classic]  Balance Issue
Anger issuelyravegaJan 16, 2011
 00023552
[AI War 1 / Classic]  Suggestion - Game Mechanics
Limited ship count attack boosters don't only boost highest mk ships
feature for later (keith.lamothe)
SuzeraJan 16, 2011
 00023742
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Dyson Spawns - Sniper Shot immunity?lyravegaJan 16, 2011
 00023811
[AI War 1 / Classic]  Bug - Other
Human Colonies show up as military ships.
minor fix for later (Chris_McElligottPark)
MaxAstroJan 16, 2011
 0002401 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
Prevent panning/zooming far beyond the active planet area
considering (Chris_McElligottPark)
VornicusJan 16, 2011
 00023731
[AI War 1 / Classic]  Bug - Other
Research Station MKIII Sabotage buglyravegaJan 16, 2011
 00024538
[AI War 1 / Classic]  Suggestion - Balance Tweaks
AI Eye and Shield SpiresPenguin21Jan 16, 2011
 00020796
[AI War 1 / Classic]  Bug - Other
Insane numbers of AI MRS's and EngineersVinraithJan 16, 2011
 00024071
[AI War 1 / Classic]  Suggestion - Balance Tweaks
MRS sent by Support Corps have no effectTollJan 16, 2011
 00023722
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Dyson Gatlings not Immune to InstakillSunshineJan 16, 2011
 00024181
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Enclave starships should no longer display their Attack MultipliersNypyrenJan 16, 2011
 00024164
[AI War 1 / Classic]  Suggestion - AI Type Ideas
AI Eye spawn large numbers of low ship cap ships.TechSY730Jan 16, 2011
 00024194
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Anti-star Arachnid mark V overpowered, too generalist.PrezombieJan 16, 2011
 00024031
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Zenith Reserve cost balancingBobTheJanitorJan 16, 2011
 00024261
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Dyson Spawns - possible behaviour problemlyravegaJan 16, 2011
 00024551
[AI War 1 / Classic]  Bug - Other
AI still using turretslyravegaJan 16, 2011
 00024045
[AI War 1 / Classic]  Gameplay Issue
Guardposts can be insta-killed.VaroneJan 16, 2011
 00020246
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Suggestion: Acid Sprayer concept
considering (keith.lamothe)
mr_lolzJan 16, 2011
 00023906
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Marauder Pirates still come too oftenchmjsJan 16, 2011
 00016623
[AI War 1 / Classic]  Bug - Other
Special Forces Rally Guard Post not auto-targetedzebramattJan 16, 2011
 000224011
[AI War 1 / Classic]  Bug - Other
Units will not attack Special Forces Rally Guardian without explicit ordersZeyurnJan 16, 2011
 00021282
[AI War 1 / Classic]  Bug - Other
Special Forces Rally Guardians not auto-targettedMaxAstroJan 16, 2011
 00018298
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Rally guardians not auto-attacked, and generally annoying with stealthSpikey00Jan 16, 2011
 000225316
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: Raid Starshipmr_lolzJan 16, 2011
 00022504
[AI War 1 / Classic]  Bug - Other
Shooting (atleast marauder) enimey ships under FF--shots own FF.RogueThunderJan 15, 2011
 00017536
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Auto-destroy AI forcefields on human planets.Spikey00Jan 15, 2011
 00019279
[AI War 1 / Classic]  Bug - Other
Engineers in FRD don't repair military ships
resolved (keith.lamothe)
ShdNxJan 15, 2011
 00021196
[AI War 1 / Classic]  Bug - Other
Engineers in FRD not repairing some ships
resolved (keith.lamothe)
TridusJan 15, 2011
 00021537
[AI War 1 / Classic]  Bug - Other
Engineers not repairing engines
resolved (keith.lamothe)
Draco CretelJan 15, 2011
 00024003
[AI War 1 / Classic]  Bug - Other
Auto-gather knowledge still does not persist after a reload
resolved (keith.lamothe)
TechSY730Jan 15, 2011
 00023373
[AI War 1 / Classic]  Suggestion - Game Mechanics
Units shouldn't auto-attack forcefieldsSigma7Jan 15, 2011
 00023112
[AI War 1 / Classic]  Bug - Other
Auto-gather knowledge breaks on ally's planets
resolved (keith.lamothe)
WoggleJan 15, 2011
 00023847
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI Fortress on AI homeworlds alwaysTechSY730Jan 15, 2011
 00023594
[AI War 1 / Classic]  Bug - Other
Auto-Gather knowledge broken
resolved (keith.lamothe)
BurnstreetJan 15, 2011
 00023807Notes Screen Textbox not showing cursor and selection
resolved (keith.lamothe)
TechSY730Jan 15, 2011
 00023201GUI-mouse issues
resolved (keith.lamothe)
SalamanderJan 15, 2011
 00023321Cannot change save game name
resolved (keith.lamothe)
BurnstreetJan 15, 2011
 0002371 
[AI War 1 / Classic]  Balance Issue
AI eyes and inf range ships
minor fix for later
KordyJan 15, 2011
 00024512
[AI War 1 / Classic]  Bug - Other
When Generating Maps, Can No Longer See Cursor in Map Seed Box
closed (keith.lamothe)
Penguin21Jan 15, 2011
 00024204
[AI War 1 / Classic]  Suggestion - Interface Ideas - Resource Management and Construction
Auto-build Mark N generators behavior.
resolved (keith.lamothe)
PrezombieJan 15, 2011