View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002024 | AI War 1 / Classic | Suggestion - Balance Tweaks | Dec 12, 2010 6:12 am | Jan 16, 2011 12:31 am | |
Reporter | mr_lolz | Assigned To | keith.lamothe | ||
Status | considering | Resolution | open | ||
Product Version | 4.049 | ||||
Summary | 0002024: Suggestion: Acid Sprayer concept | ||||
Description | Acid Sprayer Proposal ***STATS*** HP: 70,000*MK (not multiplied by 7, this is the exact amount of HP for high ship. for normal ship it would be doubled?) Armour: 0 Type: Light (countered by frigates/MRLS, which makes sense considering low speed, low range) Speed: 18 Attack: 4,000 + 4000*MK Range: 1000 ***ABILITIES*** Attack does damage equal to Base Attack/(0.2*Square Root of Target's Armour), where Target's Armour has a minimal value of 25. eg. If an MK I Acid Sprayer fired upon an MK I Stealth Battleship (0 Armour), it would inflict 8000/0.2*?25:= 8000 Damage If an MK I Acid Sprayer fired upon an MK I Fighter (150 Armour), it would inflict 8000/0.2*?150:= 3333 Damage (-150 for armour) If an MK I Acid Sprayer fired upon an MK I Bomber (600 Armour), it would inflict 8000/0.2*?600 = 1666 Damage (-600 for armour) ***CONCEPT*** The original idea of the acid sprayer was a ship that melted the exotic components of Alien ships. Since Spire ships in particular have no armour, and many of the Zenith remnant have low armour, it makes sense that the acid sprayer would be best suited to dominating unarmoured ships. meanwhile, even light armour plate protects from the worst of acid corrosion, reducing damage significantly. The basic idea now is a slow, fairly tough/unarmoured and very short ranged ship, with an attack that is devestating against unarmoured targets but ineffective against armoured ones. Its low speed and range also makes it ineffective against fast and autoskirmishing types. what it will do well is melt spireships, unarmoured swarm types and anything else lacking in the ol' armour plate. edit: The square root sign is showing up a '?', use your imagination | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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This doesn't seem to be worth making the fleet move 15% slower. You left out the refire rate. This really seems like you need to increase your exponent above -.5. After things hit mk 3, it's going to be doing the same weak or at least samey damage to a lot of different stuff. I like the concept, but your math needs sanity checking. Maybe if the .2 multiplier was inside the sqrt, but a sqrt still seems too strong a reduction. It should also probably 999k armor pierce to keep the math simpler, so armor isn't relied on twice. They're going more for linearization of stats, and 4000+4000*mk is going to be weaker than that for a ship that ALREADY scales poorly against higher mks. |
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yeah the math is a bit wonky :) |
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Yea, any "multiplied by percent of..." thing like the Z-polarizer, IRE, or youngling vulture really has trouble getting balanced damage. But I've started using a method where there's a minimum multiplier (and generally a maximum multiplier) for each of those cases, to ensure a basic minimum of combat-usefulness for those units. Such a thing could be used here. |
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Keith, I'll let you decide on this one... |
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Definitely for after 5.0, if we do this. |
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Having an "inverse Zenith-polarizer" ship may be cool, but I'm not sure if replacing an existing unit to do so is a good idea, even if the existing unit is not that great outside of its niche job. May make a pretty cool new ship type though. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 12, 2010 6:12 am | mr_lolz | New Issue | |
Dec 12, 2010 6:22 am | mr_lolz | Description Updated | |
Dec 12, 2010 12:40 pm | mr_lolz | Description Updated | |
Dec 12, 2010 2:30 pm | Suzera | Note Added: 0006063 | |
Dec 12, 2010 2:31 pm | Suzera | Note Edited: 0006063 | |
Dec 12, 2010 2:31 pm | Suzera | Note Edited: 0006063 | |
Dec 12, 2010 2:35 pm | Suzera | Note Edited: 0006063 | |
Dec 12, 2010 2:35 pm | Suzera | Note Edited: 0006063 | |
Dec 12, 2010 2:35 pm | Suzera | Note Edited: 0006063 | |
Dec 12, 2010 2:36 pm | Suzera | Note Edited: 0006063 | |
Dec 12, 2010 2:37 pm | Suzera | Note Edited: 0006063 | |
Dec 12, 2010 2:37 pm | Suzera | Note Edited: 0006063 | |
Dec 12, 2010 2:37 pm | Suzera | Note Edited: 0006063 | |
Dec 12, 2010 2:38 pm | Suzera | Note Edited: 0006063 | |
Dec 12, 2010 3:09 pm | mr_lolz | Note Added: 0006066 | |
Dec 12, 2010 3:41 pm | keith.lamothe | Note Added: 0006067 | |
Jan 7, 2011 6:05 pm | Chris_McElligottPark | Note Added: 0007780 | |
Jan 7, 2011 6:05 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |
Jan 7, 2011 6:05 pm | Chris_McElligottPark | Status | new => acknowledged |
Jan 16, 2011 12:28 am | Chris_McElligottPark | Note Added: 0008624 | |
Jan 16, 2011 12:28 am | Chris_McElligottPark | Status | acknowledged => considering |
Jan 16, 2011 12:31 am | TechSY730 | Note Added: 0008626 | |
Jan 16, 2011 12:32 am | TechSY730 | Note Edited: 0008626 |