Viewing Issues 25451 - 25500 / 27775

  IDCategorySummaryStatusReporterUpdated 
 00024941
[AI War 1 / Classic]  Bug - Other
Total net resource income doesn't show manufactory usage
minor fix for later (keith.lamothe)
YmihereJan 17, 2011
 00024971Leech starship description is wrong
resolved (keith.lamothe)
YmihereJan 17, 2011
 00024991
[AI War 1 / Classic]  Bug - Other
Looks like spirecraft strike forces can get caught under force fields
resolved (keith.lamothe)
RainbowJan 17, 2011
 00024063
[AI War 1 / Classic]  Bug - Other
Group moving scouts try to move at the speed of the fastest scoutTollJan 17, 2011
 00023521
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: Spire teleporting leechmr_lolzJan 17, 2011
 00001333
[AI War 1 / Classic]  Graphical Bug
Unit name invisible for black playerBurnstreetJan 17, 2011
 00017842
[AI War 1 / Classic]  Gameplay Issue
Spire mini ram usefulness
resolved (keith.lamothe)
LancefighterJan 17, 2011
 00024273CTRLS menu changing tab loses settingsBobTheJanitorJan 17, 2011
 0002463 
[AI War 1 / Classic]  Suggestion - Interface Ideas - Game and Menu Controls
controls screen loses settings if I switch tabs before hitting savematyasbotJan 17, 2011
 0002205 
[AI War 1 / Classic]  Bug - Other
In-game "Controls" Option box fails to save optionsPrezombieJan 17, 2011
 00024254
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Spire Blade SpawnerslyravegaJan 17, 2011
 00019237
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI ships not abandoning guard posts.
resolved (keith.lamothe)
Spikey00Jan 17, 2011
 00021152
[AI War 1 / Classic]  Suggestion - AI Type Ideas
AI types to get relevant new ship type unlocksTechSY730Jan 17, 2011
 00024821
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Implosion Artillery Guardians have old reload timeTechSY730Jan 17, 2011
 00020873
[AI War 1 / Classic]  Bug - Other
Asteroids visible on sidebar at unexplored planetsTollJan 17, 2011
 00024861
[AI War 1 / Classic]  Suggestion - Game Mechanics
Spire Craft effected by tractorsDraco CretelJan 17, 2011
 00024597
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Support structure caps cause micromanagement instead of limiting fronts.PrezombieJan 17, 2011
 000100110Cannot send chat message with returnciaranJan 17, 2011
 00020593
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
Option to disable "Swallow" shipsMaxAstroJan 17, 2011
 00024413
[AI War 1 / Classic]  Bug - Other
blind ships still let you scout planets to a certain degreematyasbotJan 17, 2011
 0000462 cloaked ships indicator not showing on planetary summary.Chris_McElligottParkJan 17, 2011
 00024892Hide multi player functions in single player gamePrezombieJan 16, 2011
 0002490 Galaxy map hud lists features not in the current game
considering (Chris_McElligottPark)
PrezombieJan 16, 2011
 00024882
[AI War 1 / Classic]  Suggestion - Interface Ideas - Cheat Codes
Gimmie a X cheat
considering (Chris_McElligottPark)
TechSY730Jan 16, 2011
 000209210Odd Enemy Ship CountsDraco18sJan 16, 2011
 00024871
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Split cloaking into two distinct ship features.PrezombieJan 16, 2011
 00024589Lots of stuff says "Guard Posts Keeping This Alive:" for no apparent reason.VornicusJan 16, 2011
 00024751
[AI War 1 / Classic]  Balance Issue
Marauders receive speed bonus on friendly worlds.Moonshine FoxJan 16, 2011
 00024701Parasite description still says "reclaimed units have health = half damage"Moonshine FoxJan 16, 2011
 00024851
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
AI Eye still autotargetableTechSY730Jan 16, 2011
 00024671
[AI War 1 / Classic]  Balance Issue
ship caps do not seem to affect cpa sizes
resolved (keith.lamothe)
matyasbotJan 16, 2011
 00024841
[AI War 1 / Classic]  Suggestion - Game Mechanics
Engineer bungee cord
resolved (keith.lamothe)
Sigma7Jan 16, 2011
 00024425
[AI War 1 / Classic]  Bug - Other
Metal/Crystal Harvester reset on planetsBobTheJanitorJan 16, 2011
 00014423
[AI War 1 / Classic]  Suggestion - Graphical Enhancements
Suggestion: Increase contrast and darken outline of Spire ship iconsmr_lolzJan 16, 2011
 00023261
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance: Neinzul Viral Shredders
closed (keith.lamothe)
mr_lolzJan 16, 2011
 00024811New Campaign -> available ships duplicatedLoixJan 16, 2011
 00024721
[AI War 1 / Classic]  Bug - Other
AI ships seem to stack on top of each other sometimesInveliosJan 16, 2011
 00024731
[AI War 1 / Classic]  Graphical Bug
Some AI Ships missing boardersInveliosJan 16, 2011
 00024741
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Overhauling the Stealth Guard PostPrezombieJan 16, 2011
 00024772
[AI War 1 / Classic]  Suggestion - New Features
Host some sort of connection service maybe?kiwiattackJan 16, 2011
 0002478 
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Map size and deepstrike behavior
considering (Chris_McElligottPark)
PrezombieJan 16, 2011
 00024791
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Have different Deepstrike depths per AI
considering (Chris_McElligottPark)
PrezombieJan 16, 2011
 00024692
[AI War 1 / Classic]  Suggestion - Interface Ideas - Unit Selection, Management, and Orders
Mine sizes
considering (Chris_McElligottPark)
lyravegaJan 16, 2011
 00023793
[AI War 1 / Classic]  Bug - Other
Defender Mode - Station ResearcheslyravegaJan 16, 2011
 00024681
[AI War 1 / Classic]  Suggestion - Interface Ideas - Galaxy Map Management
would like to see mark II planets on the galaxy mapmatyasbotJan 16, 2011
 0002471 
[AI War 1 / Classic]  Suggestion - New Unit Ideas - AI-Specific Units
Booster Guard Post
considering (Chris_McElligottPark)
PrezombieJan 16, 2011
 00024652
[AI War 1 / Classic]  Bug - Other
No planet selected -> Get randomDraco18sJan 16, 2011
 00024663Two "Mines" Options?Draco18sJan 16, 2011
 00024641
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
Resistance Fighter DispersionSunshineJan 16, 2011
 0002461 
[AI War 1 / Classic]  Suggestion - AI Behavior And Tactics
AI Synchronization for a DDoS attack and distribution of special defense.
considering (Chris_McElligottPark)
PrezombieJan 16, 2011