| 0004730 | 5 | | Islands tile? | | martyn_van_buren | Oct 10, 2011 |
| 0004731 | | | Can't teleport to already visited surface chunk | closed | mrhanman | Oct 10, 2011 |
| 0004240 | 13 | | Too much ground (sometimes) | | zebramatt | Oct 10, 2011 |
| 0004722 | 3 | | No icon for Summoned Rhino | | Smiling Spectre | Oct 10, 2011 |
| 0004728 | | | Power absorbing shields | strongly considering | BobTheJanitor | Oct 10, 2011 |
| 0004724 | 1 | | missing icon on my summon rhinos | | gxam | Oct 10, 2011 |
| 0004720 | 1 | | Upconverting materials to the next tier | closed | stblr | Oct 10, 2011 |
| 0004757 | 1 | | All of my bosses are red amoebae | | martyn_van_buren | Oct 10, 2011 |
| 0004717 | 1 | | Extend the benefit of resources beyond 3 blocks | closed | Sherlock | Oct 10, 2011 |
| 0004695 | 1 | | Allow roads to tie in resource deposits | | Itchykobu | Oct 10, 2011 |
| 0004712 | 4 | | Ride the Lightning toggle | considering | OpalMonkey | Oct 10, 2011 |
| 0004425 | 4 | | When mousing over room with 'side passage', highlight the target room | considering | GrimerX | Oct 10, 2011 |
| 0004772 | 2 | | Is there way to disable auto-target? | | Smiling Spectre | Oct 10, 2011 |
| 0004692 | 1 | | Item cooldown bar obscures quantity | closed | stblr | Oct 10, 2011 |
| 0004116 | 8 | | message box blocking screen during boss fights. | | Jab2565 | Oct 10, 2011 |
| 0004689 | | | Boss health overlay is drawn behind the message window | closed | stblr | Oct 10, 2011 |
| 0004687 | | | Challenge rooms | considering | Underfot | Oct 10, 2011 |
| 0004660 | 11 | | Invisible vortex pylon? | | jerith | Oct 9, 2011 |
| 0004568 | 1 | | Region: The Nowhere Lands | considering | Dizzard | Oct 9, 2011 |
| 0004753 | 1 | | Turn count doesn't unload properly. | | Oz33 | Oct 9, 2011 |
| 0004735 | 4 | | Inaccessible pylons | | martyn_van_buren | Oct 9, 2011 |
| 0004715 | 2 | | Pylon and vortex generation issues | | orzelek | Oct 9, 2011 |
| 0004751 | 1 | | Some use for distant resource deposits | | AlexxKay | Oct 9, 2011 |
| 0004749 | 3 | | Pylons can be destroyed by townspeople, even when guarded by monsters | | oobleckthegreen | Oct 9, 2011 |
| 0003456 | 3 | | Mechanic: magical grappling line (maybe) | | Chris_McElligottPark | Oct 9, 2011 |
| 0004739 | 2 | | Change Time Units to Build Time | | stblr | Oct 8, 2011 |
| 0004641 | 5 | | Suggestion: Skelebot Factory | considering | c4sc4 | Oct 8, 2011 |
| 0004095 | 11 | | Drops of more than one potion | | Nenad | Oct 8, 2011 |
| 0003880 | | | dungeon details on region map. | | Chris_McElligottPark | Oct 8, 2011 |
| 0004277 | 6 | | You can talk to fireworks | | Kemeno | Oct 8, 2011 |
| 0003938 | 4 | | Allow mouse-overs of the minimap for more details | considering | Admiral | Oct 8, 2011 |
| 0004694 | 1 | | Refilling health and mana at level up | | Hyfrydle | Oct 8, 2011 |
| 0004706 | 1 | | Make some items lost on death | | Itchykobu | Oct 8, 2011 |
| 0004707 | 1 | | Add buildings to remove inventory obsolescence | | Itchykobu | Oct 8, 2011 |
| 0004710 | 1 | | Windowed fullscreen option | | stblr | Oct 8, 2011 |
| 0004323 | 1 | | Loot more randomized | | Spork | Oct 8, 2011 |
| 0004691 | 8 | | Potion tooltips incorrect | | Baleyg | Oct 7, 2011 |
| 0004661 | 2 | | Guardian Stones haven't been told about the profession books going away. | | jerith | Oct 7, 2011 |
| 0004659 | 6 | | Increase player speed in lower level regions | | allison | Oct 7, 2011 |
| 0003957 | 5 | | Double-fire of spells still works | | Admiral | Oct 7, 2011 |
| 0004588 | 2 | | Centre monster conciousness shard drops | | Armanant | Oct 7, 2011 |
| 0003948 | 9 | | Auto-health potion usage: Use the best potion which heals up to your max HP | | Admiral | Oct 7, 2011 |
| 0004268 | 6 | | Health and Magic buttons | | PattyG | Oct 7, 2011 |
| 0004688 | 8 | | The Deep sucks me into the middle. | | Dizzard | Oct 7, 2011 |
| 0004701 | 2 | | getting "warp to origin settlement" menus drawn in when I don't think they should be | | Phlarr | Oct 7, 2011 |
| 0004591 | 14 | | Crash when exploring new tiles | | Armanant | Oct 7, 2011 |
| 0004693 | 1 | | Magical Attack scales with difficulty. | | Baleyg | Oct 7, 2011 |
| 0004690 | 1 | | Enemies have a chance to spawn on top of the player in stairwells | | stblr | Oct 7, 2011 |
| 0004552 | 1 | | The Deep and Lava Flats edge tiles pull you in to a middle area | closed | BobTheJanitor | Oct 7, 2011 |
| 0004140 | 4 | | Lava flats always sucking you into the middle of the level. | | c4sc4 | Oct 7, 2011 |