View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002420 | AI War 1 / Classic | Suggestion - Interface Ideas - Resource Management and Construction | Jan 13, 2011 7:39 am | Jan 15, 2011 10:12 pm | |
Reporter | Prezombie | Assigned To | keith.lamothe | ||
Status | resolved | Resolution | fixed | ||
Product Version | 4.066 | ||||
Fixed in Version | 4.067 | ||||
Summary | 0002420: Auto-build Mark N generators behavior. | ||||
Description | If I turn on auto-build mark N generator, if the generator is destroyed yet leaves remnants, it shouldn't auto-build another until the remnants vanish, as rebuilders will usually be on the scene right away. This means having to micromanage somewhere (either the checkboxes or just manually building them). | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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Yup. I mentioned this in duplicate auto-build issues, but a new report would do better. |
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It could work (better) if the auto-build only activates on systems with no enemy activity. It could also try ordering an in-system rebuilder to queue the power station as the next item to rebuild rather than creating a second one. |
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I believe this is fixed with 4.067. There's something related to this in the patch notes |
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Yes, I think this was fixed -- thanks! |
Date Modified | Username | Field | Change |
---|---|---|---|
Jan 13, 2011 7:39 am | Prezombie | New Issue | |
Jan 13, 2011 12:57 pm | lyravega | Note Added: 0008421 | |
Jan 15, 2011 2:13 am | Sigma7 | Note Added: 0008516 | |
Jan 15, 2011 2:24 am | lyravega | Note Added: 0008517 | |
Jan 15, 2011 10:12 pm | Chris_McElligottPark | Note Added: 0008592 | |
Jan 15, 2011 10:12 pm | Chris_McElligottPark | Status | new => resolved |
Jan 15, 2011 10:12 pm | Chris_McElligottPark | Fixed in Version | => 4.067 |
Jan 15, 2011 10:12 pm | Chris_McElligottPark | Resolution | open => fixed |
Jan 15, 2011 10:12 pm | Chris_McElligottPark | Assigned To | => keith.lamothe |