Viewing Issues 25751 - 25800 / 27793

  IDCategorySummaryStatusReporterUpdated 
 0002204 Unit info box: name and health can overlapPrezombieJan 9, 2011
 00011211
[AI War 1 / Classic]  Graphical Bug
Word wrapping when the top line in the status window is too longTollJan 9, 2011
 0000839 Command stations that are building causes text lines overlap.Chris_McElligottParkJan 9, 2011
 00007851"Needed energy" text cut offdumpsterKEEPERJan 9, 2011
 00022254Steam version keyboard input not working except in text fields, and the sticky key issue when it does.Fud0hJan 8, 2011
 00022917
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
New FRD causes problems for Melee shipsSunshineJan 8, 2011
 00022901
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Make Z Mirrors Immune to Blade Attacks as wellSunshineJan 8, 2011
 00015341
[AI War 1 / Classic]  Graphical Bug
Spider turrets claim to be identical to sniper turrets, but this is not the caseTollJan 8, 2011
 00023001
[AI War 1 / Classic]  Bug - Other
Gravity Drains not workingDraco CretelJan 8, 2011
 00017284Spire Shard Immune to Speed Boosts?Draco18sJan 8, 2011
 00022891
[AI War 1 / Classic]  Bug - Other
Speed increase from Speed Boost ships not being applied to group move with GolemsRealityJan 8, 2011
 00021981
[AI War 1 / Classic]  Bug - Other
Ships entering a Logistics system on FRD don't get speed boostSunshineJan 8, 2011
 00022821
[AI War 1 / Classic]  Bug - Other
Problems with ships entering system on FRD, CMD station speed boostSunshineJan 8, 2011
 00016134
[AI War 1 / Classic]  Bug - Other
Speed boosters slow ships downWinter BornJan 8, 2011
 00023052
[AI War 1 / Classic]  Suggestion - Game Mechanics
Artillery Golem with auto-kiting enabled leads to bad behaviorBobTheJanitorJan 8, 2011
 00022991
[AI War 1 / Classic]  Suggestion - Game Mechanics
Spirecraft Shield Bearer should not auto-kiteBobTheJanitorJan 8, 2011
 00022986
[AI War 1 / Classic]  Gameplay Idea
AI fortresses tweaksChris_McElligottParkJan 8, 2011
 00022882
[AI War 1 / Classic]  Graphical Bug
Icon Grouping Distance Changed?
resolved (keith.lamothe)
BobTheJanitorJan 8, 2011
 00023031
[AI War 1 / Classic]  Suggestion - Game Mechanics
Spirecraft immunity to boosting makes them immune to friendly command station speed boostBobTheJanitorJan 8, 2011
 00015903
[AI War 1 / Classic]  Bug - Other
Steam Resource Achievement still looks for 600k cap
resolved (keith.lamothe)
ShadowOTEJan 8, 2011
 00022941
[AI War 1 / Classic]  Graphical Bug
Far Zoom does not display some low-power shipsSunshineJan 8, 2011
 00022323
[AI War 1 / Classic]  Crash/Exception
game crash on lossshortstarJan 8, 2011
 0002293 Data Centers missing strategic iconBurnstreetJan 8, 2011
 00020914Odd Owned Ship CountsDraco18sJan 8, 2011
 000093747Scrolling via screen Edges is not working as it should.eRe4s3rJan 8, 2011
 00019672
[AI War 1 / Classic]  Suggestion - New Unit Ideas - Economic and Utility Units
Neinzul Capsule
considering (Chris_McElligottPark)
InveliosJan 8, 2011
 00022542
[AI War 1 / Classic]  Bug - Other
Engineers healing golems by default
closed (keith.lamothe)
Red SpotJan 8, 2011
 00020952Convert game actual windows from windows to boxes.
resolved (keith.lamothe)
Chris_McElligottParkJan 8, 2011
 00021271blank icon for spire gravity ripper mk. ii in the science lab viewmatyasbotJan 8, 2011
 00021635
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Mining Golem TimeDraco CretelJan 8, 2011
 00022167
[AI War 1 / Classic]  Bug - Other
AI SuperTerminal causes system freeze on planet capturenorthcorniceJan 8, 2011
 00021751
[AI War 1 / Classic]  Suggestion - Game Mechanics
Neinzul Regen Chamber maintains stance of units, not ordersSunshineJan 8, 2011
 00019252
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Cursed golems - not really uniqueSpikey00Jan 8, 2011
 00018502
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Cursed golems has range of 603 000 rangeSpikey00Jan 8, 2011
 00013893
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Balance- cursed golem not powerful enoughlove kawaJan 8, 2011
 0001135 
[AI War 1 / Classic]  Bug - Other
Newly captured planets auto-build issueInveliosJan 8, 2011
 00016401
[AI War 1 / Classic]  Bug - Other
Engineer Mk 1 and Remains Rebuilder Mk 1 incorrect numbers being auto builtHamJan 8, 2011
 00016082
[AI War 1 / Classic]  Bug - Other
Engineers and Rebuilders from control nodes are sometimes doubledamonchakadJan 8, 2011
 00017163
[AI War 1 / Classic]  Bug - Other
Changing Player Color Caused a Desynch
minor fix for later (Chris_McElligottPark)
Draco18sJan 8, 2011
 00018174
[AI War 1 / Classic]  Balance Issue
Sentinel Frigates have weak firepower compared to snipers
resolved (keith.lamothe)
LintManJan 8, 2011
 00019742
[AI War 1 / Classic]  Graphical Bug
Ships are appearing where they aren't
resolved (keith.lamothe)
PineappleSamJan 8, 2011
 000044115
[AI War 1 / Classic]  Graphical Bug
When sending damaged ships through a wormhole, its healthbar is displayed in a semi-random place.
resolved (keith.lamothe)
TollJan 8, 2011
 00016691
[AI War 1 / Classic]  Balance Issue
Gravitational Turrent Armor is different comparing Mark I to Mark II/IIIBlackCobraJan 8, 2011
 00020753The health bars for ships will appear in the middle of nowhere occasionally
resolved (keith.lamothe)
arthurpJan 8, 2011
 00018102
[AI War 1 / Classic]  Bug - Other
Steam overlay not appearingPineappleSamJan 8, 2011
 00019901"Show AIP reducers" filter prefixes Co-Processors with "DC"VinraithJan 8, 2011
 00020811
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Z Chameleon HullOzymandiazJan 8, 2011
 00020771
[AI War 1 / Classic]  Bug - Other
AI not waking up when tractoredPineappleSamJan 8, 2011
 00020881
[AI War 1 / Classic]  Suggestion - Balance Tweaks
EMP + FRDPineappleSamJan 8, 2011
 00015183
[AI War 1 / Classic]  Bug - Other
Zenith Mirrors immune to Acid Sprayer Ammo bonus
resolved (keith.lamothe)
Winter BornJan 8, 2011