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IDProjectCategoryLast Update
0005658Valley 1Gameplay IdeaFeb 9, 2012 10:53 am
Reportermartyn_van_buren Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version0.570/0.571 
Fixed in Version0.573 
Summary0005658: Distinguish allied shots from enemies'
DescriptionSorry if this is a duplicate, I think I submitted it before but I don't see it now. At any rate it would help if allied shots were a different color or somehow visually distinguished from enemy shots. In battlefield missions I often like to get ahead of my side and dodge to headshot the skelebot snipers, but since my skelebots are firing the same spell I can't tell which ones I need to dodge (I am right to think most spells don't do friendly fire, right?). I imagine this is even more troublesome in multiplayer.
TagsNo tags attached.
Internal WeightFor New Player Experience

Activities

Chris_McElligottPark

Feb 6, 2012 3:39 pm

administrator   ~0018656

Multiplayer shots look like your shots rather than like enemy shots; but yeah, for the minions and NPCs it's definitely something on my list to do with making them look different, for sure.

martyn_van_buren

Feb 6, 2012 3:41 pm

reporter   ~0018657

Excellent! I'm really liking battlefield missions; they're intense in a good way.

Chris_McElligottPark

Feb 6, 2012 3:48 pm

administrator   ~0018660

Awesome -- out of curiosity, are you at enemy tier 1 or higher? Enemy tier 1 has the right balance, but the higher ones are all harder than they are meant to be.

martyn_van_buren

Feb 6, 2012 3:55 pm

reporter   ~0018662

Tier one; I've heard about the scaling bug and it sounds like a problem --- I find my allies die pretty fast at this level. I am a bit worried about higher tiers --- with the new guardian power things I have no rare commodities on my map except one welkin gel. At any rate I don't think I'm playing until something happens about my vengeful ghost bug; I seem to be trapped respawning in miasma hell.

Chris_McElligottPark

Feb 6, 2012 3:56 pm

administrator   ~0018663

I think I may have solved your vengeful ghosts thing, but I'm not really sure yet. It won't solve the issue of the existing vengeful ghosts that were already in that one mission, but it would solve the issue of new ones -- maybe. At least it should solve part of the problem, if not the whole thing.

martyn_van_buren

Feb 6, 2012 4:31 pm

reporter   ~0018664

Any way you're going to be able to help me clear them out? I managed to escape, but I have something like 16 or 20 now, which is going to be pretty hard to get rid of on my own.

Chris_McElligottPark

Feb 6, 2012 5:11 pm

administrator   ~0018668

* Since in some cases in older savegames there could be far too many vengeful ghosts and in the wrong locations based on the old logic messing up, all older vengeful ghosts are purged from old worlds upon loading into the new version.

martyn_van_buren

Feb 6, 2012 5:15 pm

reporter   ~0018669

Oh gosh, thanks! It was either going to be that or a nuke.

Chris_McElligottPark

Feb 6, 2012 6:00 pm

administrator   ~0018670

My pleasure. :)

Chris_McElligottPark

Feb 9, 2012 10:53 am

administrator   ~0018756

Thanks!

* NPCs and allied minions now fire shots that look like your own plasma bolts rather than like enemy skelebot shots. This makes it much easier for you to tell enemy shots from allied shots.

Issue History

Date Modified Username Field Change
Feb 6, 2012 3:34 pm martyn_van_buren New Issue
Feb 6, 2012 3:39 pm Chris_McElligottPark Note Added: 0018656
Feb 6, 2012 3:41 pm martyn_van_buren Note Added: 0018657
Feb 6, 2012 3:42 pm tigersfan Internal Weight => For New Player Experience
Feb 6, 2012 3:42 pm tigersfan Assigned To => Chris_McElligottPark
Feb 6, 2012 3:42 pm tigersfan Status new => assigned
Feb 6, 2012 3:48 pm Chris_McElligottPark Note Added: 0018660
Feb 6, 2012 3:55 pm martyn_van_buren Note Added: 0018662
Feb 6, 2012 3:56 pm Chris_McElligottPark Note Added: 0018663
Feb 6, 2012 4:31 pm martyn_van_buren Note Added: 0018664
Feb 6, 2012 5:11 pm Chris_McElligottPark Note Added: 0018668
Feb 6, 2012 5:15 pm martyn_van_buren Note Added: 0018669
Feb 6, 2012 6:00 pm Chris_McElligottPark Note Added: 0018670
Feb 9, 2012 10:53 am Chris_McElligottPark Note Added: 0018756
Feb 9, 2012 10:53 am Chris_McElligottPark Status assigned => resolved
Feb 9, 2012 10:53 am Chris_McElligottPark Fixed in Version => 0.573
Feb 9, 2012 10:53 am Chris_McElligottPark Resolution open => fixed
Apr 14, 2014 9:30 am Chris_McElligottPark Category Suggestion - Gameplay => Gameplay Idea