Viewing Issues 24201 - 24250 / 29458

  IDCategorySummaryStatusReporterUpdated 
 0006003 
[Valley 1]  Bug - Other
Ally spawn in middle of Battlefieldc4sc4Feb 20, 2012
 00060131
[Valley 1]  GUI
Missions still showing wind shelter reward
resolved (keith.lamothe)
MooFeb 20, 2012
 0006001 
[Valley 1]  Suggestion
Click on "Unlocked Kill 50 of Bat" to see what you unlocked.
considering
DizzardFeb 20, 2012
 0005999 
[Valley 1]  Gameplay Idea
Ships require npcs to sail (seafaring skill, name your ship etc)
considering
DizzardFeb 20, 2012
 00059982
[AI War 1 / Classic]  Bug - Other
FRD melee ships only going for the same target?
considering
Spikey00Feb 20, 2012
 00059871
[Valley 1]  Suggestion - UI Ideas
Flash or highlight exit on the minimap that coresponds to the node moused over in the dungeon map
closed
TheodisFeb 20, 2012
 000578212
[Valley 1]  Bug - Gameplay
Health chests spawning in destroyed basementBobTheJanitorFeb 20, 2012
 00060275
[Valley 1]  GUI
Enchant slots disappearingHyfrydleFeb 19, 2012
 00060149
[Valley 1]  Bug - Gameplay
Invincibility with frequent room transitionAragonLAFeb 19, 2012
 00021463
[AI War 1 / Classic]  Suggestion - Unit Abilities And Behaviors
Zenith Paralyzer Auto Target BehaviorsoMe_RandoMFeb 19, 2012
 00060251
[Valley 1]  Bug - Gameplay
"The Guardians have rescued "DizzardFeb 19, 2012
 00060083
[Valley 1]  Bug - Gameplay
Mission spawns in ocean shallows past an oceanKDR_11kFeb 19, 2012
 00059709
[Valley 1]  Crash/Exception
Invincibility!martyn_van_burenFeb 19, 2012
 00060102
[Valley 1]  Bug - Room Issues
Basements now have inaccessible areasc4sc4Feb 19, 2012
 00058962
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Beam starships from fabricator re-balancing
resolved (keith.lamothe)
zharmadFeb 19, 2012
 00058591
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Warbird starship needs buff
resolved (keith.lamothe)
Spikey00Feb 19, 2012
 000600611
[Valley 1]  Bug - Gameplay
Can't move on the maprezFeb 19, 2012
 00059641
[Valley 1]  Crash/Exception
Settlement structures Window locksUnderfotFeb 19, 2012
 00059635
[Valley 1]  Crash/Exception
Fatal Error when viewing Settelment Structuresc4sc4Feb 19, 2012
 00059504
[Valley 1]  Bug - Gameplay
Plum unlocked incorrectlymartyn_van_burenFeb 18, 2012
 00060001
[Valley 1]  Suggestion - UI Ideas
Have mission entrances always at the frontTollFeb 18, 2012
 00055174
[Valley 1]  Balance Issue
Shields require plum, plum requires T3 to unlockArmanantFeb 18, 2012
 000572811
[Valley 1]  Suggestion - Balancing Issues
Battlefield missions - Too easy?TollFeb 18, 2012
 00059903
[Valley 1]  Suggestion - Mission Ideas
Something went bizarrely wrong with a battleground missionmartyn_van_burenFeb 18, 2012
 00059682
[Valley 1]  Bug - Other
Tooltips for shields need to be fixed.c4sc4Feb 18, 2012
 00058993
[Valley 1]  Suggestion - Mission Ideas
Mission - Stealthy AssassinationzebramattFeb 18, 2012
 00051908
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Superterminals should be destroyed when the command station is destroyed
resolved (keith.lamothe)
AtomjackFeb 18, 2012
 00059942
[Valley 1]  GUI
UI weirdness when warping with Warp Instructions openjerithFeb 18, 2012
 000553810
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Plasma Siege Starship Range
resolved (keith.lamothe)
TechSY730Feb 18, 2012
 00059931
[Valley 1]  Balance Issue
Make clockwork probes drop health, at least in battlefieldsmartyn_van_burenFeb 18, 2012
 000566110
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Parasite starship rebalance
considering
Spikey00Feb 18, 2012
 00058342
[Valley 1]  Bug - Other
Study still marked as 'an okay place to find profession books'
resolved (tigersfan)
GrimerXFeb 18, 2012
 00059892
[Valley 1]  Suggestion - Room Ideas/Complaints
Office mouseover description still mentions profession booksmartyn_van_burenFeb 18, 2012
 00059882
[Valley 1]  Suggestion - Spell Ideas
Reduce glyph transfer mana costmartyn_van_burenFeb 18, 2012
 00059953
[Valley 1]  Suggestion - UI Ideas
Change warping UI mechanismjerithFeb 18, 2012
 000591211
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Tachyon beam emitter/overall AI stealth behavior
considering
Spikey00Feb 18, 2012
 00033715
[AI War 1 / Classic]  Bug - Other
ai ships remaining cloaked without a cloakermotaiFeb 18, 2012
 0004971 
[Valley 1]  Gameplay Idea
Can mini-map "suggest" correct exit?
considering
Smiling SpectreFeb 18, 2012
 0004920 
[Valley 1]  Gameplay Idea
Navigation aid: Highlight appropriate exit
considering
KDR_11kFeb 18, 2012
 00059854
[Valley 1]  Suggestion - Room Ideas/Complaints
Classical architecture themed region
strongly considering
martyn_van_burenFeb 18, 2012
 000595612
[Valley 1]  Gameplay Idea
Ability to Abandon Missions
resolved (keith.lamothe)
TerrazielFeb 17, 2012
 00059783
[Valley 1]  Suggestion - Mission Ideas
AVWW - Wandering Merchant
considering (keith.lamothe)
ItchykobuFeb 17, 2012
 00059819
[Valley 1]  Suggestion - Balancing Issues
Balance spawning of areas with meta-game components differently.tigersfanFeb 17, 2012
 00059764
[Valley 1]  Bug - Gameplay
Vases not appearing in Ice Age or Desert buildings
resolved
jerithFeb 17, 2012
 00059823
[Valley 1]  Bug - Gameplay
Far too many crashed LandspeedersTerrazielFeb 17, 2012
 00059841
[Valley 1]  Suggestion
Prevent Larger enemies from stacking
considering
TerrazielFeb 17, 2012
 0005977 
[AI War 1 / Classic]  Bug - Gameplay
EMP disables Spire Fleet Modules
assigned (keith.lamothe)
Eternaly_LostFeb 17, 2012
 00059753
[AI War 1 / Classic]  Suggestion - Balance Tweaks
Regenerator Golem behavior (Neinzul Ships, Spire Maw)
considering
HellishFiendFeb 17, 2012
 00059742
[Valley 1]  Bug - Room Issues
"Does not exist" error message.
resolved
White TofuFeb 17, 2012
 00057882
[Valley 1]  Bug - Other
"Mission details" stone in staging room just gives region type after completion
resolved (keith.lamothe)
martyn_van_burenFeb 16, 2012