View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0005692 | Valley 1 | Suggestion - Balancing Issues | Feb 9, 2012 12:46 pm | Feb 9, 2012 12:49 pm | |
Reporter | Bluddy | Assigned To | |||
Status | considering | Resolution | open | ||
Product Version | 0.572 | ||||
Summary | 0005692: Continents -> Valleys | ||||
Description | Now that you have the new gating mechanism etc, you might consider switching the 'continent' mechanism to a 'valley'. You could have several valleys per continent (anywhere from 1-4 or more) and they would consist of what a continent is today. You'd be locked out of adjacent valleys until you've beaten the current one. Once you go into a valley, it locks you in, except you can go to previous valleys you've already freed. The mechanism locking you in could be pylons or really strong wind (windmill can't help). In fact, I'd say even if you keep the continent system, you should have the reason not to venture into the ocean be wind. Anyway, eventually you finish a continent and move to a valley on another continent -- or you can just skip to another continent if you've unlocked the port -- there would be only 1-2 ports per continent, meaning that some valleys won't give you a port. Advantages: - You work in the valley from the name of the game. 'Continents' just come out left field right now. - While helping a valley, you can see stuff happening in an adjacent valley and be interested in going there when you're done. This can be purely post-1.0. - Post 1.0, there could be more advantages (and risks) to working in adjacent valleys, like combining settlement resources, or having the new overlord threaten a previously freed valley. - It makes continents feel more random. - It allows you to have multiple settlements per continent again, which feels nice. | ||||
Tags | No tags attached. | ||||
Internal Weight | Feature Suggestion | ||||
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We do have some ways that we plan to work in the "valley" from the title, but I don't know that I'd do it quite like this. But post-1.0 having some more world map gating might be feasible in some ways... but then again, for the strategic game we need large swathes of open area that aren't gated on the world map. This isn't really something we can really evaluate until things are well beyond 1.0, to be honest. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 9, 2012 12:46 pm | Bluddy | New Issue | |
Feb 9, 2012 12:47 pm | tigersfan | Internal Weight | => Feature Suggestion |
Feb 9, 2012 12:47 pm | tigersfan | Status | new => considering |
Feb 9, 2012 12:49 pm | Chris_McElligottPark | Note Added: 0018760 |