Description | It would be cool to have some spells and enchants players could use to buff allies in combat. This would be good in multiplayer, as well as battleground and missions and escort missions, if they ever come in, and make team play a bit more team-y.
Targeting would be a problem, of course, so for the time being perhaps they could be effect all spells. Since you can get a shitload of allies in a chunk, I'd suggest that they'd want to have their effectiveness divided up among all allies --- so a 30% damage reduction for one ally or a 3% reduction for ten, for example. Maybe smoothed a bit so they don't become useless with really large groups. They could also be range-limited, like munitions boosters in AI War. |
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